Humans
- Medic
- Crusaders Crossbow:
- Added:
- On Teammate Healed: Give teammate resistance run for 1.5 seconds
- Resistance rune gives immunity to reflect, so now there’s counterplay to Skymin’s uber
- On Teammate Healed: Give teammate resistance run for 1.5 seconds
- Added:
- Syringe Gun:
- Added:
- 4 times less uber buildrate on hit vs robot
- Passive +15% ubercharge rate
- Added:
- Blutsauger:
- Added:
- On Enemy Robot Hit: -35% healing from medics for 1 second
- This stacks with Electric or Fire healrate debuff
- On Enemy Robot Hit: -35% healing from medics for 1 second
- Added:
- Solemn Vow:
- Removed:
- -100% damage penalty
- Added:
- See Enemy health
- This allows the medic to see the enemy medics ubercharge
- See Enemy health
- Removed:
- Crusaders Crossbow:
Robots
- Medics
- Changed:
- All medics now have -20% move speed penalty
- Changed:
- Spies & Pyros
- Changed:
- Footstep sound to be unique, Spies use regular robots one, while Pyro used a pitch shifted version of the giant_common step
- This is to make spy steps and pyro steps more unique and recognizable
- Footstep sound to be unique, Spies use regular robots one, while Pyro used a pitch shifted version of the giant_common step
- Changed:
- Spies
- Changed:
- Fixed Announcer logic, use more lines on spy death, if there are multiple spies will call out how many is left
- Changed:
- Uncle Dane
- Changed:
- Reduced Upgrade Rate increase from +700% to +300% faster
- You now have to hit a building twice to upgrade it
- Reduced Upgrade Rate increase from +700% to +300% faster
- Changed:
- Wrangler Bill
- Removed:
- Additional cost for mini-sentries
- Minisentries now cost 100 metal, which means you can rapidly build 5 of them from full metal capacity
- Additional cost for mini-sentries
- Removed:
- Zonical
- Removed:
- Additional cost for mini-sentries
- Added:
- On Weapon Switch: +25% faster firing speed bonus for 1.5 seconds
- Removed:
- Shield Heavy
- Changed:
- Cosmetics to look like our bug and glitch master finder Ham
- Changed:
- Warper
- Changed:
- All cosmetics are now painted white
- Changed:
- Icebear
- Changed:
- Increased damage penalty to buildings from -50% to -65%
- Icebear being a powerhouse standard robot since the early days, had it a little too easy to shut down buildings when his killpower overall is pretty decent with the faster rocket firing speed
- Increased damage penalty to buildings from -50% to -65%
- Changed:
- Jbird
- Removed:
- +33% Headshot damage bonus
- Removed:
- ARR2D2
- Changed:
- Increased self push force from +700% to +1300%
- Changed:
Backend
- Sound
- Unified how sound hooking works. Each robots now uses the same library instead of individual ones.
- This saved us a whopping 3MB of ram and CPU usage
- Removed Jingle attribute from Christmas items as that caused a crash sometimes
- Unified how sound hooking works. Each robots now uses the same library instead of individual ones.
- Current Robot Message
- Changed it to use regular chat instead of hint text
Robots
- Trickster
- Changed:
- Reduced healing on sap from 50 to 25 to match the rest of the spies
- Changed:
New Robot
Warper
- Role: Spy
- HP: 2000
- Move Speed: Normal
- Weapons
- Knife
- Stats:
- +25% damage bonus
- Stats:
- Robot Sapper:
- Heal 25 HP on sap
- Knife
- Ability
- On Hit: Store coordinates for teleport
- On Use: Teleport to stored coordinates
- Cost: 1.0 RC per robot
- Designed by: HiGPS
Do join the discord if you haven’t already and let us know what you think about this patch!
Join the Steamgroup for pings and announcements for when we play.
Use the !seed command on our servers to let the discord server know you want to play
title: “Shield Heavy and Robot Engineer Nerf” author: “Heavy Is GPS” categories: [“updates”,”mm”] —
Humans
- Composition Tip System
- Added:
- Added basic composition tip system
- Will currently only display if there’s too few engineers, pyros, power classes or medics on the human team
- Use !showcomptips to toggle on/off:
- Added:
- Sniper
- Sniper Rifle
- Removed:
- Bmod ammo penalty on primaries
- Removed:
- Huntsman
- Added:
- Ammo bonus to total 25 arrows
- Added:
- Sniper Rifle
Robots
- Robot Engineers
- Changed:
- Reduced amount of dispensers to 1 for all Engibots
- Reduced bonus repair rate from +300% to +200%
- The effort of setup and repair compared to the teamwork required to take it down was very much in the robots favor, this should make easier to take down sentries with less as the sustain isn’t 3 times that of a normal engineer
- Changed:
- Dr Grordbot
- Changed:
- Reduced damage dealt by electroball by -90%, making it deal 2 damage instead of 20 per tick
- This item is meant to be a disruption tool to temporarily set humans out of position, having the killpower it did made it too easy to get team wipes with no counter play for humans
- Reduced damage dealt by electroball by -90%, making it deal 2 damage instead of 20 per tick
- Changed:
- General Crits
- Removed:
- Faster firing speed based off health
- While a fun mechanic, it’s not suited for a crit only boss as it made this boss a must pick in most situations
- Faster firing speed based off health
- Removed:
- Zero G
- Added:
- -375% slower reload
- -10% slower firing speed
- Changed:
- Reduced blast radius bonus from +75% to +25%
- Reduced clip size bonus from +40% to +20%
- Added:
- LED
- Changed:
- Reduced projectile size and blast radius from +75% to +35% larger
- Reduced clip size bonus from +300% to +200% larger
- Reduced reload speed penalty from -300% slower to -175% slower
- Reduced projectile speed from +75% faster to +35% faster
- Changed:
- Solar Light
- Removed:
- -20% damage penalty
- Changed:
- Reduced fire speed bonus from +80% to +25% faster
- Reduced clip size bonus from +200% to +50% larger
- Removed:
- Quick Shielder
- Changed:
- Increased cost from 4 to 6 RC per robot
- Changed:
- Shield Heavy
- Removed:
- +35% faster fire speed bonus
- Changed:
- Increased cost from 5 to 6 RC per robot
- The Natascha has no slow, only the -25% damage penalty, making this robot more of a support defensive robot than one with high kill power. We will continue to monitor the win rate and usage of shields, as it seems that whenever double shields are in, there’s an instant win with little to no counter play that the humans can do
- Increased cost from 5 to 6 RC per robot
- Removed:
Removed from Roster
- Enforcer
- While being a better and more tanky Riot Cop version, this robot didn’t really change all that much compared to riot cop and has therefore been removed to make way for the return of the shield heavy
- Stickler
- Our current boss roster serves it’s purpose, as we now have a boss of each archetype
Backend
- Robot Tips
- When killed by a robot, a hintbox will show up with tips on how to defeat the robot
- Human Stat bonuses
- Fixed a bug where human stat bonuses would sometimes display in chat for robots
Backend
- Queue points
- Added an additional logic check to ensure players didn’t get their QP set to 0 without becoming a robot under certain circumstances
Do join the discord if you haven’t already and let us know what you think about this patch!
Join the Steamgroup for pings and announcements for when we play.
Use the !seed command on our servers to let the discord server know you want to play
title: “Shield Heavy and Robot Engineer Nerf” author: “Heavy Is GPS” categories: [“updates”,”mm”] —
Humans
- Spy
- Diamondback
- Bugfix:
- Fixed a bug where crits were not awarded properly
- Changed:
- Increased number of crits per stab from 1 to 2
- Bugfix:
- Spycicle:
- Bugfixed
- Fixed a bug where the damage penalty also applied to the spy
- Changed
- Increased the -30% damage debuff duration on robots from 3 to 6 seconds
- Bugfixed
- Diamondback
- Debuff Damage bonus
- Changed:
- Reduced the damage increment from +10% to +5% per additional debuff applied. Caps at 15%.
- Changed:
Robots
- Shield Heavy
- Added back to roster
- Removed:
- Slow on hit
- Damage resist under 50% health
- Changed:
- Increased fire rate bonus from 30% to 35% faster
- It still has -25% damage penalty from Natascha
- Increased cost from 4 to 5 RC per robot.
- Increased fire rate bonus from 30% to 35% faster
- Tip:
- Projectiles like Pomson, Bison, Huntsman and fire from flamethrowers penetrates the shield
- Rager, Shield Heavy
- Changed:
- No longer has reduced damage on knockback rage
- This was fixed in a 3rd party patch, testing needed as it may cause crashes still
- No longer has reduced damage on knockback rage
- Changed:
Backend
- Low Power Mode
- Adjusted low power damage scaling to not be off by 1
- Robots will now take lower increments of damage as soon as the robot vs human ratio is off, where it previously needed to go below the threshold by 3 in order for it to be active
- Adjusted low power damage scaling to not be off by 1
Do join the discord if you haven’t already and let us know what you think about this patch!
Join the Steamgroup for pings and announcements for when we play.
Use the !seed command on our servers to let the discord server know you want to play
Humans
- Soldier
- Liberty Launcher
- Bugfix:
- Fixed an issue where the longer buff duration stayed on the item when switching to another rocket launcher
- Bugfix:
- Liberty Launcher
- Debuff Damage bonus
- Changed:
- Reduced the damage increment from +10% to +5% per additional debuff applied. Caps at 15%.
- Changed:
Robots
- Spies
- Changed:
- Reduced healing from sapping from 50 to 25 health
- In certain situations the spies, being as fast as they are would just never ever die with the sustain from sapping buildings
- Reduced healing from sapping from 50 to 25 health
- Changed:
- Stabby Stabby
- Removed:
- Revolver
- Changed:
- Reduce knife fire rate from +80% to +60% faster
- Removed:
- Instant decloak bonuss
- Removed:
- Space Laser
- Changed:
- Now fire hitscan instead
- Hitscan are tracers
- Removed:
- Overheat mechanic
- Added:
- -70% damage penalty vs buildings
- Changed:
- Cloaker
- Changed:
- Cosmetics to be more camo
- Changed:
Do join the discord if you haven’t already and let us know what you think about this patch!
Join the Steamgroup for pings and announcements for when we play.
Use the !seed command on our servers to let the discord server know you want to play
Humans
- Multi class
- Shotguns
- Added:
- +20% faster reloadspeed
- +20% faster fire rate
- Shotguns are wildly underused due to their low dmg sustain, with this more shotgun loadouts should be more viable on all classes
- Added:
- Reserve shooter
- Changed:
- Mini-crits now become crits
- Increased damage vs jumpers from +50% to +100%
- Removed:
- Crits robots who are jumping
- Unintended buffs it got that only stock shotguns should have
- Changed:
- Shotguns
- Soldier
- All Rocketlaunchers:
- Added:
- +20% faster reload
- As we gain more knowledge on how this mode works with the big robot health pools, as soldier is a buffer damage dealer, the sustain is quite low compared to the other damage dealer classes
- +20% faster reload
- Added:
- Airstrike:
- Changed:
- Reduced damage requirement for bonus clip from 400 to 250
- Changed:
- Beggars Bazooka:
- Changed:
- Increased bonus clip from 2 to 3
- Removed:
- Faster firing speed on low health attribute
- Changed:
- All Rocketlaunchers:
- Engineer
- Frontier Justice
- Changed:
- Reduced damage requirement for revenge crits from 400 to 250
- Changed:
- Frontier Justice
- Scout
- Added:
- All weapons now has projectile penetration attribute
- Bat:
- Changed:
- Reduced reload speed bonus from +25% to +20% faster
- Changed:
- Added:
- Pyro
- Added:
- +50% fire resistance
- Pyro’s really struggle against other giant robot pyros, and sometimes it’s very hard to do anything without help from teammates, with this buff you can stay a little bit longer in the fight and get more value out of resistances provided by teammates
- +50% fire resistance
- Axtinguisher:
- Changed:
- On Burning target hit: MvM Defense buff to Battalion Backup buff
- Changed:
- Scorchshot:
- Changed:
- Fixed the knockback modifier not applying correctly
- Changed:
- Added:
- Demoman
- Bottle
- Removed:
- Minicrit on taunt
- Added:
- +20 max health
- Removed:
- Bottle
- Medic
- Blutsauger
- Added:
- +20 max health
- Added:
- Amputator
- Changed:
- Increased crit resistance from +30% to +70%
- Changed:
- Blutsauger
- Heavy
- KGB
- Changed:
- Increased combo timer from 1 second to 2 seconds
- This means it’s easier to get the punch combo off
- Increased combo timer from 1 second to 2 seconds
- Changed:
- Fists
- Added:
- +50% max ammo on primary and secondaries
- Added:
- KGB
Robots
- Bosses
- Changed:
- Increased cost per robot to 4 RC
- Changed:
- Paid Disruptors
- Changed:
- No longer grants and additional RC on death. They now grant the regular 2 as normal disruptors
- Changed:
- Space Laser
- Changed:
- Reduced damage bonus vs players from +600% to +350%
- Increased fire speed peanlty from -25% to -35% slower
- The projectile does minimal damage by itself, thus dmg increase must be high
- Changed:
- Rocketman
- Changed:
- Type from damage to disruptor
- Added:
- -85% damage done to buildings
- Removed:
- flame spread, flame size and flame speed bonuses
- +25% flame damage bonus
- Changed:
- Mortar Mack
- Changed:
- Increased projectile spread angle penalty from 8 to 10 degrees
- Increased damage penalty vs buildings from -70% to -85%
- Changed:
- S.A.M.
- Changed:
- Fixed wrong hint being displayed to players
- Changed:
Backend
- vs Jumping attributes
- Added:
- No longer crits or minicrits unless specified in the attribute
- Added:
Do join the discord if you haven’t already and let us know what you think about this patch!
Join the Steamgroup for pings and announcements for when we play.
Use the !seed command on our servers to let the discord server know you want to play
Robots
- Bosses
- Added:
- Restriction so there can only be one boss at a time
- Added:
- Nuker & Skilltron
- Changed:
- Reduced Boss-Coin cost from 2 to 1
- Changed:
- Demobots
- Changed:
- Adjusted old airblast vulnerability stat to not all be +30%
- Slower types have +50% airblast resistance
- Faster tpyes have +20% airblast resistance
- Changed:
- Stickler
- Changed:
- Increased hand size by 80%
- Increased projectile size from +45% to +145% larger
- Increased damage done from +25% to +75% damage done
- Changed:
- Quickler
- Changed:
- Reduced damage to buildings from -25% to -60%
- Changed:
- Huntsbot
- Added:
- Missing ammo regen attribute
- Added:
- Archibolt
- Changed:
- Cosmetic to not be the same as a new robot, but instead added something more stylish.
- Changed:
- Carpet Bomber
- Changed:
- Loose Cannon -> Grenade Launcher
- Firing speed from +20% faster to -60% slower
- Increased projectile speed bonus from 100% to 150% faster
- Added:
- -20% damage penalty vs players
- Reloads full clip at once
- Random angles to bombs spawning in cluster
- Removed:
- -25% shorter fuse bonus
- This robot will require some playtesting to get right
- Changed:
- Quick-Shielder
- Changed:
- Increased shield level from 1 to 2
- Changed:
- Rocketman
- Added:
- Space suit
- Low Gravity
- Airblast gives slight pushforce to self
- Added:
New Robots
Compressor
- Class: Heavy
- Role: Damage
- Subrole: Hitscan
- HP: 3500
- Move speed: -5%
- Weapons
- Shotgun
- Stats:
- +30% damage bonus vs players
- Projectile Penetration
- Reistance Piercing
- +100% clip size
- -65% damage vs buildings
- -25% slower reload speed
- Stats:
- Ability
- Taunt for Mini-crit
- Shotgun
- Cost: 0.75 RC Pr Robot
- Designed by: HiGPS
Pumkin Wizard
- Class: Demoman
- Role: Damage
- Subrole: Melee
- HP: 3500
- Move speed: -15%
- Weapons
- Freedomstaff
- Stats:
- On Hit: Applies speedboost for 1 second
- +25% melee range
- Stats:
- Tide Turner
- Ability: Pumpkin MIRV - 10 second cooldown
- Freedomstaff
- Cost: 0.75 RC Pr Robot
- Designed by: HiGPS
ARR2D2
- Class: Demoman
- Role: Damage
- Subrole: Grenades
- HP: 3500
- Move speed: -15%
- Weapons
- Loose Cannon
- Stats:
- Reloads full clip at once
- -50% slower reload speed
- +100% clip size
- +75% model and explosion radius
- -60% damage done to buildings
- +250% faster projectile speed
- +800% self dmg push force increase
- Stats:
- Loose Cannon
- Cost: Free
- Designed by: HiGPS
Brainiac
- Class: Engineer
- Role: Builder
- HP: 2000
- Move speed: -25%
- Weapons
- Rescue Ranger
- Stats:
- +75% damage done
- +75% faster reload
- +25% faster reload speed
- -65% damage vs buildings
- Stats:
- Eureka Effect
- Stats:
- +25% danage bonus
- 1000% construction rate increased
- +65% longer melee range
- +200% repair rate
- Ability:
- MatePort
- Teleport to a robot teamate
- 20 second cooldown
- MatePort
- Stats:
- Rescue Ranger
- Cost: 2 RC pr robot
- Designed by: HiGPS, PizzaPasta
Space Laser
- Class: Heavy
- Role: Damage
- Subrole: Hitscan
- HP: 3500
- Move speed: -20%
- Low Gravity
- Weapons
- Laser Minigun
- Stats:
- -25% slower firing rate
- +150% damage dealt to players
- Users Cow Mangler Rockets as bullets
- Overheats if shot for toolong rendering weapon inoperable for 4 seconds
- Stats:
- Laser Minigun
- Cost: 0.75 RC per robot
- Designed by: HiGPS, PizzaPasta
Zero G
- Role: Demoman
- Subrole: Grenades
- HP: 3500
- Move speed: -20%
- Low Gravity
- Weapons
- Zero G Sticky Bomb Launcher
- Stats:
- Stickybombs unaffected by gravity
- +20% faster firing speed
- -60% damage vs buildings
- Reloads full clip at once
- +20% faster sticky bomb charge rate
- +75% larger explosion radius
- Stats:
- Zero G Sticky Bomb Launcher
- Cost: 0.75 RC per robot
- Designed by: HiGPS
Backend
- Additional quepoints are now awarded on each capture to all non-robot players
- Fixed an exploit where you could become a human with robot weapons
- Fixed an exploit where you could reset your health back to full
- Thanks to Ham for helping find these exploits
Do join the discord if you haven’t already and let us know what you think about this patch!
Join the Steamgroup for pings and announcements for when we play.
Use the !seed command on our servers to let the discord server know you want to play
Humans
- Medic
- Amputator:
- Now applies the crit resistance attribute to itself instead of the primary weapon
- Amputator:
- Mini-Crit Stacking On Robots
- Stacking ailments on Robots will now increase the damage taken from Humans
- Conditions: Jarate, Mark for Death, Crit-a-Cola, Buff Banner
- 1 Condition = Normal Mini-crit damage
- 2 Conditions = Normal Mini-crit damage + 15% bonus damage
- 3 Conditions = Normal Mini-crit damage + 20% bonus damage
- 4 Conditions = Normal Mini-crit damage + 25% bonus damage
- This will affect all damage, meaning criticals will deal slightly more damage as well. A Scout with crit-a-cola, buff banner hitting a target coated in jarate and mark for death will deal 25% additional damage
Robots
- Zonical
- Added:
- Quickswitch provides an additional +50% faster reload speed bonus during the mini-crit period.
- Added:
- Medics
- Changed:
- Reduced the taunt-heal duration from 2.5 seconds to 1.2 seconds
- This will prevent medics from spam overhealing themselves forever
- Reduced the taunt-heal duration from 2.5 seconds to 1.2 seconds
- Changed:
- Saxtron Hale
- Changed:
- Increased damage to 130 per hit
- Base HP to 2046
- Added:
- Gain +250 MAX HP per Human
- This change should make him even more like Saxton Hale from VSH
- Gain +250 MAX HP per Human
- Changed:
- Demopan
- Removed:
- +70% sentry damage resistance
- +250% damage bonus vs players
- Changed:
- Reduced HP from 8500 to 7500
- Reduced height scale from +85% to 75%
- Reduced move speed penalty from -25% to -15%
- Reduced airblast resistance from +100% to +60%
- Increased charge recharge rate from +350% to +400% faster
- Removed:
- Jouleson
- Changed:
- Reduced height scale from +85% to 75%
- Changed:
- Uber Flasher
- Changed:
- Reduced uber duration from 20% to 15%
- Changed:
Do join the discord if you haven’t already and let us know what you think about this patch!
Join the Steamgroup for pings and announcements for when we play.
Use the !seed command on our servers to let the discord server know you want to play
Gameplay
- Commands
- Robots:
- !car as addtional command in addition to !mount and !mt
- Robots:
Robots
- Theory-Y
- Changed:
- Reduced health to 1500 to match the other medics
- Health reduction was was just an oversight
- Reduced health to 1500 to match the other medics
- Changed:
- Mortar Mack
- Added:
- Double Dog Dare Demo Pants Painted green
- This should make this robot more destinguishable from the back, as he and another robot looked similar from behind
- Double Dog Dare Demo Pants Painted green
- Added:
- Executer, Equalizor, Hacker Slasher
- Added:
- Missing shake on step and shake on attack attribute
- Added:
- Grapplehook -> Black Shiv
- Cosmetics:
- Removed:
- Batters Bracers, Caped Crusader, Arkham Cowl
- Added:
- Dashin’ Hasshashin, The Rogue Robe
- Removed:
- Cosmetics:
- Uber Flasher
- Changed:
- Reduced bonus uber rate from +50% to +40% faster
- Changed:
Robot Roster
- Removed
- Bumper
- In addition to being really bad, the halloween cart was buggy and didn’t allow for players to suicide. Making you potentially stuck forever as this robot of a human pyro repeat airblasted you against a wall.
- Bumper
Do join the discord if you haven’t already and let us know what you think about this patch!
Join the Steamgroup for pings and announcements for when we play.
Use the !seed command on our servers to let the discord server know you want to play
Humans
- Sniper
- Sydney Sleeper:
- Removed:
- Explosive Headshot attribute
- Removed:
- Sydney Sleeper:
- Pyro
- Axtinguisher
- Added:
- Missing Tooltip when spawning
- On Burning Target hit: Gain 5 seconds of defense buff no crit resist bonus
- Added:
- Axtinguisher
New Robots
Fire Wizard
- Class: Pyro
- Role: Damage
- Subrole: Flames
- HP: 2750
- Move speed: -10%
- Weapons
- Freedomstaff
- Stats:
- Crits burning players
- On Hit: Applies speedboost for 1 second
- +25% melee range
- Stats:
- Ability: Fireball (Meteor when krit buffed) 7 second cooldown
- Freedomstaff
- Cost: Free
- Designed by: HiGPS
Bumper
- Class: Scout
- Role: Damage
- Subrole: Melee
- HP: 2200
- Move speed: Wroom
- Weapons
- Bumpercar
- Cost: Free
- Designed by: HiGPS
- This robot is a joke robot and is not very good
Robots
- Snipers
- Removed:
- All melee and secondary weapons
- Changed:
- Increased health from 1250 to 1500
- Removed:
- Skeeter
- Changed:
- Increased reload rate from +50% to +75% faster
- Changed:
- Carbine Cassidy -> HitBot
- Removed:
- -20% Bodyshot damage penalty
- Removed:
- Jbird
- Changed:
- Reduced explosive headshot AOE damage from 150 to 113
- Reduced damage done to buildings from -25% to -50%
- Changed:
- Funke
- Changed:
- Replaced cleaver with batsaber model
- Increased movespeed bonus from 10% to 30% faster
- Reduced cleaver recharge speed from +95% faster to -50% slower.
- Added:
- Batsaber mini-crits bleeding players
- Changed:
- Shounic
- Changed:
- Reduced clip size from 4 to 1
- Increased reload speed penalty from 100% to 125% slower
- Reduced Launched Rocket Launcher Fire rate from 0.9 to 1.0 second interval
- This makes the shots not synch up
- Reduced damage dealt to buildings from -60% to -85%
- Changed:
- Gotham Attack Droid -> Battle Batter
- Changed:
- Name and cosmetics
- Increased health from 1250 to 1400
- Changed:
- Archibolt
- Changed:
- Type from paid Disruptor to paid Melee
- Increased damage dealt to buildings from -95% to -55%
- Increased damage bonus from +30% to +40%
- Increased spell cooldown from 1 second to 2 seconds
- Changed:
- Sentro
- Changed:
- Fixed fireball cooldown being 5 seconds instead of 25 seconds
- Changed:
- Executer
- Changed:
- Cosmetics to look more menacing
- Changed:
- Boxing Champ
- Changed:
- Reduced crit on kill from 10 to 6 seconds
- Changed:
- Hammerhead
- Changed:
- Shortstop skin to be green
- Changed:
- Enforcer, Rager & Firewall
- Changed:
- Increased health from 5000 to 6000
- Changed:
- Enforcer
- Changed:
- Reduced pellet bonus from +40 to +20 pellets
- Changed:
- Commander Crocket
- Changed:
- Increased cost from 8 to 9 RC per robot
- Increased health from 3800 to 4000
- Changed:
- Quick Shielder
- Changed:
- Reduced movespeed penalty from -10% slower to +10% faster
- Reduced airblast resistance from +50% to -80%
- Changed:
- UberMachine -> Uber Flasher
- Removed:
- Ubersaw
- Changed:
- Reduced movespeed penalty from -10% slower to +10% faster
- Reduced airblast resistance from +50% to -80%
- Increased uber rate build penalty from -50% slower to +1000% faster
- Reduced uber duration from 8 seconds to 1 second
- Uber removes all debuffs
- This includes mark of death
- Uber is not really needed for robots as they have such high healthpools. Instead this serves as some ailment remover, the increase in speed and airblast vulnerability should give the humans some ways to counter this robot, as well as the increased movespeed allows this robot to get back in to position again
- Removed:
- Ivory
- Changed:
- Increased amount of rockets in MIRV from 3 to 4
- Increased reload penalty from -50% to -75% slower
- Increased damage penalty vs buildings from -65% to -85%
- Added:
- -60% slower firing speed penalty
- Changed:
- Kappy
- Changed:
- Changed control back to mouse movement
- Rockets now have a set turning rate
- Changed:
Backend
- Fixed a bug where spells of other robots would overwrite each other
- Fixed a bug where Gnome’s throwing attribute would let non Gnome’s to throw their buildings
- Added more custom parameters for vita-saw to remove ailments and status effects
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Humans
- Spy
- Backstab:
- Removed:
- Really loud backstab sound
- Further gameplay has shown that if the robots get a too clear indication of getting backstab, spies become essentially useless, as spy is a class that feeds of chaos so he should be able to get value out of this here as well
- Really loud backstab sound
- Added:
- Gain Mvm No crit defense buff for 2 seconds on backstab
- Removed:
- Kunai:
- Changed:
- Increased max overheal from 210 to 275 hp on robot backstab
- Changed:
- Spycicle:
- Removed:
- Slow on backstab
- Added:
- Applies -30% damage penalty on backstab that lasts 3 seconds.
- Removed:
- Tip:
- Fixed spy teamporter tip not displaying
- Backstab:
- Scout
- Bat:
- Fixed an incosistency in the logic where the buff would get applied to other weapons when only switching the bat
- Bat:
- Engineer
- Gunslinger:
- Removed:
- Additional sentry
- Removed:
- Gunslinger:
Robots
- Mount Command
- The command !mt now only spawns the bumper car to be consistent with animation start and end times.
- Saxtron Hale
- Changed:
- Reduced health from 6500 to 4500
- Saxtron Hale remains one of the most disruptive bosses, gaining a tremendous amount of value in terms of mobility and the stun mechanic can really cripple a team without much effort from the boss, leaving little counter play. The less health should more sync up with his cost and overall speed
- Reduced health from 6500 to 4500
- Changed:
- Hoovy
- Changed:
- Reduced move speed bonus from +35% to +30% faster
- The Hoovy offered a way too easy way to chain stun targets in certain areas, with this lower move speed he now has the same speed as a steak buffed heavy
- Reduced move speed bonus from +35% to +30% faster
- Changed:
- Snipers
- Changed:
- Reduced health from 2000 to 1250
- Removed:
- Jump height bonus
- Added:
- Blast Jump Spell - 50 second cooldown
- Now that players have actually learned to play the robot snipers, they are now reverted back to their original design, only with a low mobility spell to allow them to get to some hard to reach spots, however this can now only be done once 50 seconds, giving disruptive players a chance to harass or force the snipers to relocate
- Changed:
- Dr. GrordBot
- Changed:
- Reduced unintended damage bonus from +25% to -20%
- Increased spell cooldown from 25 to 45 seconds
- Changed:
- Back Up
- Changed:
- Bufftype from Battalions backup to MvM verison that don’t have reistances to crit
- This is to be more consistent with MvM logic, this bot was also a menace with how health stacking works for robots here and offered way too much sustain compared to the cost and risk of running him, and there was literllay no counterplay, at least now you can crit focus them down
- Bufftype from Battalions backup to MvM verison that don’t have reistances to crit
- Changed:
Backend
- Spell casting
- Made a custom attribute for spell casting halloween spells
- Boss Sound
- Added further logic checks to prevent the music to be played twice
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Robots
- General
- Reduced robot limit from 34 to 1
- Reintrocued humans to existence
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Robots
- General
- Increased robot limit from 1 to 34 per type (2 more than max)
- This means a game can potentially only have one robot, like only Shounic
- Fixed a bug where humans existed
- Robots are affected by bmod sniper nerf change
- Increased robot limit from 1 to 34 per type (2 more than max)
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Important Changes
- All Tanks
- Added:
- “You can’t contest objectives” to each tank that didn’t have the message in tips
- Added:
- All Robot Pyros w/ Airblast Heals
- Added:
- Now shows how much health you heal per extinguish in tips
- Added:
- Mecha Face
- Changed:
- Description and tips now properly reflect the robot
- Changed:
- Rocket Man
- Fixed:
- Description no longer takes up two lines on the robot select menu
- Fixed:
- Solarlight
- Fixed:
- Changed name to remove the annoying space between “Solar” and “light”
- It really annoyed me that much. -PizzaPasta
- Changed name to remove the annoying space between “Solar” and “light”
- Fixed:
- BazookaJoe2002
- Added:
- Now has proper robot tips
- Added:
-
Other description and/or tip changes for the following bots
-
Big Joey, HiGPS, Rocket Man, Volcanyro, Hoovy, Funke, Uncle Dane, Wrangler Bill, Fatmagic, Carbine Cassidy, Equalizor, Array Seven, Crockotron, Robo-Knight, Solarlight, Bearded Expense, Laugh Extractor, Sultan, Bursty, Jouleson, Rager, Ubermachine, Hacked Slasher, Nofungineer, Quick-Shielder, Blastinator, Pilgrim, Saxtron H4l3, Demopan, and Sergeant Stickler
-
Changes include improved wording, adding some advice, and cleaning up out-of-date stats
-
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Gameplay
- Bugfix
- Audio:
- Fixed a bug where the boss music would play twice when a boss spawned
- Fixed a bug where round start theme and tank theme would get cancelled by someone chatting
- Audio:
Human Balance
- Pyro
- Powerjack
- Changed:
- Increased heal on hit from 25 to 50
- Changed:
- Powerjack
Robot Balance
- Kappy
- Changed:
- Only Remote Control Mode is toggled with +attack2
- Third person mode is now toggled with +use and +attack3
- This allows players the option to be first person when controling the rockets
- Rockets are now controled using movement keys instead of the mouse
- This makes rockets harder to control, making it a skill to be good with it. As previously using the mouse was extremely easy
- Increased damage bonus from +30% to +38% damage done
- A direct hit will deal 124 hp
- Reduced rocket speed to from +10% faster to -30% slower
- Reduced reload rate from +25% faster to -50% slower
- Increased blast radius from +25% to +50% larger
- Reduced health from 3800 to 2000
- Reduced move speed penalty from -40% to -50% slower
- Changed:
- Wamo
- Manmelter:
- Added:
- Extinguishes now restore 200 HP instead of 20
- Rocket Man
- Added:
- Extinguish restores 175 HP
- Added:
- Laugh Extractor
- Changed:
- Flamethrower to Backburner
- Added:
- Extinguish restores 250 HP
- Added:
- Flamethrower to Backburner
- Changed:
- Agro
- Changed:
- Reduced Damage bonus vs players from +35% to +25%
- Reduced extinguish health restored from 250 to 200
- Changed:
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Robot Balance
- Teamporter
- Fixed a bug where robots wouldn’t get teleported on certain maps
- Robots with skills & abilities
- Removed:
- Reload can no longer be used to trigger abilities
- Removed:
- Ivory
- Changed:
- Reduced rockets in MIRV from 5 to 3
- Added:
- -65% damage penalty vs buildings
- With the new ability to detonate at will and this robot running vanilla rockets, being able to shoot 5 rockets at any time at will with normal damage stats is very strong, we will continue to observe and evaluate this robots power and make more adjustments later.
- Changed:
- Solarlight
- Iron Bomber
- Changed:
- Reduced reload penalty from -200% to -75% slower
- Reduced damage penalty vs buildings from -75% to -65%
- Changed:
- Iron Bomber
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Robot Balance
- Ivory
- Changed:
- MIRV explosion is now triggered by pressing M2
- Toggle MIRV modes with +attack3, +use or +reload
- While a cool robot, the range where you got value from this robot was limited compared to others, this change will make this robot a lot better and more versitile
- Changed:
- Toofty
- Changed:
- Role from Damage to Disruptor
- Model from giant to normal robot (the one that runs)
- Reduced move speed penalty from -50% to -15%
- Reduced damage bonus from +20% to -15%
- Reduced damage done to buildings from -20% to -45%
- Reduced health from 3000 to 1750
- Added:
- Parachute
- Being able to jump around and being slow didn’t really fit this robot, giving them the Elmaxo approach as a demo seems more fitting, which is why the demo runs and was given the parachute back at the cost of health
- Changed:
- Crocotron
- Sniper Rifle
- Removed:
- Mincrits become crits
- Being able to crit so easily made him devestating when combined with a buff banner soldier
- Removed:
- Sniper Rifle
- Teamporter
- Removed:
- Debug message that would spam the console with “no valid tele found”
- Removed:
Gamemode
- Volunteers
- Changed the text color when robot slots are available to be more distinct
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Gamemode
- Robots per player
- Changed:
- Increased number of robots per player from 3.5 to 4
- Changed rounding method from rounding to floor to round to ceiling
- This makes it so there are more robots in low player count games, most noticeable below 7 players on the server
- Changed:
Human Balance
- Medic
- Blutsauger
- Removed:
- On Hit: Applies mad milk syringe
- Removed:
- Blutsauger
Robot Balance
- Kappy
- Added:
- On Hit: Marks target for death for 10 seconds
- With limited killpower and being a fairly unique robot, being able to mark for death and see outline through walls fits this robot better
- Changed:
- Category from Damage to Support
- Added:
- Toofty
- Changed:
- Reduced reload penalty from -100% to -30% slower
- Changed:
- Roboknight
- Added:
- On Hit: Gain +20% shield charge
- Added:
- Snipers
- Changed:
- Sub category from Support to Sniper
- Changed:
- Lazy Purple
- Changed:
- Fixed incorrect robot tip displayed when spawning
- Changed:
New Robots
Blastinator
- Class: Soldier
- Role: Damage
- Subrole: Disruptor
- HP: 4200
- Move speed: -35%
- Weapons
- Knockback Rocket Launcher
- Stats:
- -35% slower reload
- Reloads full clip at once
- +25% faster firing speed
- -65% damage vs buildings
- +2 clip size
- +300% increased knockback on hit
- Stats:
- Knockback Rocket Launcher
- Cost: 3RC per robot
- Designed by: PizzaPasta, HiGPS
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Robot Balance
- Sounds
- Robot spawn sounds should no longer get cancelled
- Boss Theme and Siren should no longer get cancelled
- Robot Spawn noise only plays when a player changes Robot
- Robot Spawn noises should only play when the robot spawns
- Previously it would sometimes play if the player changed robot while dead
- Stomping Robots
- Fixed:
- Robots now take reduced fall damage again
- -50% compared to before
- Stomp deals -75% damage
- This is based on the robots max HP, and should oneshot all classes except heavies
- Robots now take reduced fall damage again
- Fixed:
- Tanks & Bosses
- Added:
- Can’t pick up intelligence
- Added:
- Pyros
- Changed:
- Flamethrower bonus damage vs players increased from 25% to 35%
- Changed:
- Spies
- Changed:
- Added back footstep sounds
- Changed:
- Stickler
- Fixed Stickler not having the attributes of a Boss
- HiGPS
- Changed:
- Destroy projectile from lvl 1 to lvl 2
- This makes shooting down projectiles more consistent
- Destroy projectile from lvl 1 to lvl 2
- Changed:
- Sentro
- Added back to roster
- Fixed: Fireball sometimes not firing
- it may still not fire sometimes, more ingame testing needed
- Changed:
- Reduced AOE uber heal range from 800 to 600 HU
- Reduced AOE heal rate from 145 to 75 pr second
- Dr GrordBot
- Removed:
- Righteous Bison
- With the electroball ability the Bison felt redundant and didn’t get much use
- Removed:
- Dr CrossbowCop
- Added:
- -150% slower firing speed
- The burst potential of this boss is very strong, with the now increase between bolts it’s not as bursty and overall heal per second has been reduced, as well as his self defence capabilities
- Added:
- Quick-Shielder
- Changed:
- Reduced ubercharge rate penalty from -40% to -20% slower
- Changed:
- Gotham Protector
- Changed:
- Reduced max health from 9000 to 6000
- This is to compensate for the self buffs he gives himself, while buffs active he will have more than 9000 effective health, as he was the easiest and best tank with the recent changes to tanks
- Reduced max health from 9000 to 6000
- Changed:
- Gnome & NoFungineer
- Changed:
- Increased health from 1250 to 2000
- As paid Engineers they need a bit more tankyness to merit their purchase
- Increased health from 1250 to 2000
- Changed:
- Roboknight
- Added:
- On Hit: Gain 20% charge meter back
- Added:
Teamporter
- Fixed teamporters teleporting human spies and robots incorrectly and sometimes not at all
Human Balance
- All Class
- Prinny Machete
- Fixed outline buff applying to other classes than Spy
- Prinny Machete
- Heavy
- Tomislav
- Added:
- Deals mini-crits from behind
- Changed:
- Increased rev up time bonus from +20% to +60% faster
- Added:
- Natascha
- Changed:
- Increased speed boost on hit from 1 to 3 seconds
- Increased move speed bonus while deployed from 5% to +20% faster
- Changed:
- Tomislav
- Pyro & Soldier
- Reserve Shooter:
- Crits Robots who are jumping
- Reserve Shooter:
Removed from Robot Roster
- Necromancer
New Robots
Kappy
- Class: Kappy
- Role: Damage
- Subrole: Recon
- HP: 3800
- Move speed: -40%
- Weapons
- Kappy Rocket Launcher
- Ability:
- Remote Control Rocket
- Use M2 or special attack to toggle control rocket mode
- Rockets controlled by mouse
- Remote Control Rocket
- Stats:
- +30% damage bonus
- +30% larger explosion radius
- +25% faster reload speed
- +10% faster projectile speed
- -80% clip size penalty
- -50% damage vs buildings
- Rocket Specialist
- Tags enemy on hit for 4 seconds
- Will only tag 1 enemy, whichever is closest to the center of the explosion
- Ability:
- Kappy Rocket Launcher
- Cost: Free
- Designed by: HiGPS, Kappy
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Human Balance
- Demoman
- Ullapool Caber
- Added:
- Mini-crits when it would normally crit
- Changed:
- Reduced damage bonus from 15000% to 1000%
- Added:
- Ullapool Caber
- Medic
- Quickfix
- Changed:
- Reduced shield build rate penalty from -60% to -30% slower compared to MvM
- Changed:
- Quickfix
Removed from Robot Roster
- Necromancer
New Robots
Trickster
- Class: Spy
- Role: Support
- HP: 2000
- Move speed: -10%
- Weapons
- Wanga Prick
- Robo-Sapper
- Heals off sapping buildings
- Ability:
- Shrink
- 3 Kills
- Activate with Reload/Special attack
- Returns to normal size on kill
- Shrink
- Cost: 2 RC per robot
- Designed by: HiGPS
- A reworked necromancer in to a trickster!
Stickler
- Class: Demoman
- Role: Boss
- HP: 5800
- Move speed: -50%
- Weapons
- Crit Sticky Launcher
- +1 Clip size
- +1 Max pipe bombs out
- +25% damage vs players
- Reloads entire clip at once
- +300% slower reload
- -40% faster sticky arm time (same as quickie bomb launcher
- -60% damage done to buildings
- Crit Sticky Launcher
- Cost: 2 TC, 3 RC per robot
- Designed by: Ham
- Stickler is back as an anti human boss defense boss type thing
Robot Balance
- Medics
- Added:
- 0.01% overheal
- This is to fix a bug related to unintentional way faster uber build rate
- Added:
- Engineers
- Changed:
- Removed: Faster sentry firing speed
- Changed:
- Saxtron Hale
- Changed:
- Reduced health from 7500 to 6500
- Changed:
- Dr. GrordBot
- Added:
- Electroball ability
- Throws halloween electro ball
- Has 25 second kill down
- Electroball ability
- Added:
- Spies
- Removed:
- Robot footsteps (still has engine sound)
- Removed:
- StabbyStabby & Mr.Paladin
- Changed:
- Increased HP from 955 to 1200
- Changed:
- UberMachine
- Removed:
- Unique ubersaw mechanic
- Added:
- Standard Robot Medigun with uber
- Changed:
- Cosmetics to be cooler
- Ubersaw
- On Hit: Gain 4% uber
- Removed:
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Human Balance
-
Spy
- Knife
- Added:
- On Hit: Tag enemies for 8 seconds on hit
- Added:
- Kunai
- Changed:
- Increased health on hit when backstabbing robots from 60 to 120 HP
- Changed:
- Big Earner
- Added:
- +15% faster movespeed while active
- Added:
- Spycicle
- Added:
- On Backstab: Slow robots for 1 second
- Added:
- Knife
- Soldier & Demo
- Half-Zatoichi
- Added:
- On Hit: Heal 35 HP
- Added:
- Half-Zatoichi
- Taunts
- Soldier Grenade Taunt
- Increased damage bonus from 250% to 350%
- Pyro Hadouken
- Increased damage bonus from 250% to 300%
- Soldier Grenade Taunt
- Pyro
- Third Degree:
- Added:
- Crits players who are healed
- Hits all players connected to the same heal source
- Added:
- Third Degree:
- Demoman
- Ullapool Caber
- Added:
- 1500% damage bonus increase
- 10000% more self damage taken
- Added:
- Ullapool Caber
- Medic
- All Melees:
- Added:
- Preserve up to 50% uber depending on organs collected
- Added:
- All Melees:
New Robots
Centurion
- Class: Pyro
- Role: Melee
- HP: 2750
- Move speed: -10%
- Weapons
- Third Degree
- Crits players who are healed
- Hits all players connected to the same heal source
- On Hit: Gain speed boost for 1 second
- 25% longer melee range
- -65% damage done to buildings
- Third Degree
- Cost: Free
- Designed by: HiGPS
- A pyro designed to get massive value out of ambushing cart stacking and players who are healed, mainly in low player scenarios where vaccinator heavies run supreme. Tip: Combine with Cloaker for massive surprise attack!
Robot Balance
- Tanks
- Removed:
- Aiblast Immunity
- Added:
- 90% airblast push force resistance
- Tanks not being able to get airblasted doesn’t really fit with what the pyro can do. Passively negating an entire class’s ability with no effort isn’t fun for the pyro. As the meta has evolved there’s certain situations if the robots run double tank that there’s nothing the humans can do other than let them have the area, with this pyro’s are able to at least do something about their presence
- Removed:
- Medics
- Added:
- 100% heal rate bonus
- This was somethign we removed, just to confirm that robot medics without additional heal rate is trash and not worth playing
- Added:
- Bosses
- Changed:
- Increased RC cost from 1 to 2 per Robot
- Bosses was were fairly cheap and not too much of an investment as long as you just had the TC to do it, with this change the bosses will require some more managing of RC spending
- Changed:
- Engineers
- Changed:
- Repair rate bonus from +400% to +300%
- Robot engineers sustain is a little too high, this reduction allows buildings to go down more easily from constant human pressure
- Changed:
- Volcanyro
- Removed:
- Heal on kill
- Changed:
- Reduced melee range bonus from 40% to 25%
- Crits vs burning to min-crit vs burning players
- Reduced speed bonus on hit from 2 to 1 second
- Reduced explosion damage from 30 to 10
- Added:
- -65% damage done to buildings
- Being able to be as fast and 2 shot all classes was a bit strong with little counterplay. Now this pyro gets more value of hitting a group and not killing the initial target
- Removed:
- Sentry Buster
- Changed:
- Increased cost to 1 RC per robot
- Reduced explosion radius from 500 to 250 HU
- The sentry buster was way too strong and way too cheap, resulting in many games where robots just spammed it until it won. With the increased cost it’s spamability should be less as well as it’s effective wipe potential with the less range. As it should match the explosion more (was bigger than the effect prior).
- Tip: As an engineer, if you sit behind your sentry making it block the line of sight from the sentry buster as it blows up, you will survive
- Changed:
- Mortar Mack
- Changed:
- Increased reload speed penalty from -210% to -370% slower
- Removed:
- 15% faster projectile speed
- Mortar Mack has been a staple of burst fire robot power, however with the previous timing of the bombs exploding and a new volley being fired, the time between these voleys have been increased to give some elbow room for humans to move past after the explosion which was previously impossible
- Changed:
- LED
- Changed:
- +20% faster reload speed to -200% slower reload speed
- LED is a fairly easy and decent robot that had a lot of spam potential, with the increase in reload speed it should open more possibilites for humans to do something in between the barrages
- Changed:
- Cluster Bomber
- Changed:
- Reduced reload speed bonus from +50% to +25% faster
- Changed:
- Dreysidel
- Changed:
- Increased reload speed penalty from -75% to -275% slower
- Dreysidel remained a very potent area denail robot with little openings once the mines had been laid, now due to reloading 8 stickies at once, there’s more openings for humans to do something and requires more skill of the user to get good results
- Changed:
- Solar Light
- Changed:
- Increased reload speed penalty from -25% to -200% slower
- Solar Light has been very easy and spamable, with many not really using his demoknight kit, with this change, as there’s a lot more time between voleys, we should see more usage of the hybrid style
- Changed:
- Toofty
- Added:
- -100% slower reload speed penalty
- Having high mobility and high damage dealing pipes, he should have more down time between volleys
- Added:
- Riotcop & Enforcer
- Added:
- Reduced clip size to 1
- Removed:
- +70% Faster reload speed
- -100% Slower firing speed
- Changed:
- Taunt effect from crita-cola to buff banner
- Reduced duration from 8 to 4 seconds
- The DPS of these robots are the same, the change was to give better readability with the reload animations between shots, giving more information to the humans of when a shot is coming, the change of the critacola effect is to make it so his movespeed doesn’t increase
- Added:
- Fat Magic
- Removed:
- -15% slower move speed penalty
- Removed:
- Bazooka Joe2002
- Changed:
- Reduced clip size bonus from 47 to 37
- Reduced fire rate bonus from +70% to +60% faster
- Reduced spread angle penalty from 700 to 600 degrees (more accurate rockets)
- Changed:
- Artillery
- Changed:
- Increased reload speed penalty from -250% to -300% slower
- Reduced firing speed bonus from +70% to +60% faster
- Changed:
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Humans
- Spy
- Can now use teamporters when touching enemy spawn
- This is map dependent as sometimes you can’t access the zone unless the door is open, this will need more testing and feedback
- Can now use teamporters when touching enemy spawn
Robots
- General Crits
- Changed:
- Reduced height from 1.95 to 1.75
- Changed:
- Wrangler Bill
- Changed:
- Reduced amount of dispensers from 3 to 1
- As we get more streamlined with the classes, free engineers should be limited to 1 dispenser only, while paid ones can have more
- Changed:
- Equalizor
- Added:
- -70% damage done to buildings
- Removed:
- Battalion’s Backup
- This tank was able to tank even more with the increase in health, while being faster, and unable to get airblasted and able to jump and being able to use the parachute made this tank the best one with little to no counter play
- Battalion’s Backup
- Added:
- Gnome
- Changed:
- Type: Free to Paid, costs 1 RC
- Can build 2 dispensers
- Changed:
- Robot Medics
- Removed:
- 2x bonus heal modifier
- Added:
- -10% Slower move speed
- Robot medics have been mostly untouched, the preivous patch made them very mobile, but they shouldn’t be as fast as regular medics, so a slight move speed penalty was added. The additional heal was also removed to give a standardized healrate that’s identical to human healing.
- -10% Slower move speed
- Removed:
- Dr Crossbow Cop
- Removed:
- Melee Crosbow
- Crossbow cop is one of the stronger medic bots, it doesn’t make sense that he should be good at long and close range, with this close range harassers can do more in melee range as the crossbows will be harder to hit up close from the increased height angle
- Removed:
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Robots
- Lister
- Added:
- Damage penalty vs buildings -75%
- this stat was not applied correctly
- Damage penalty vs buildings -75%
- Changed:
- Dragon’s Fury
- Reduced damage bonus from +75% to +25%
- Reduced afterburn time multiplier from 3.0 to 2.0 seconds
- Dragon’s Fury
- Added:
- Robot Medics
- Changed:
- Reduced health from 2500 to 1500
- Removed:
- Movespeed penalty
- All robot medics now move at the speed of human medics, this is an attempt to balance the robot medics as they have been mainly unchanged since the gamemode’s launch and a lot has changed since then
- Movespeed penalty
- Changed:
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Gamemode
- Player Balance
- Removed:
- Getting autobalanced as Robot
- Players who become a robot will stay robot the entire game
- Getting autobalanced as Robot
- Added:
- Low Power mode:
- Robots will take addtional damage if the ratio of robots to humans is in robots favor
- Damage taken by robots increases by the amount of human player missing
- Examples:
- 6 Robots vs 10 Humans: Robots take 60% additional damage
- 6 Robots vs 1 Human: Robots take 1500% addtional damage
- Examples:
- Message will be displayed when the damage modifier changes
- Low Power mode:
- This was added as a result of sometimes players getting robbed of playing a robot and losing their Queue Points, this is a very experimental setting so the damage calculation may not be entirely correct, we will have to see how this affects the gameplay. Now you are guaranteed to play a robot until you unvolunteer yourself or leave. Post any bugs, glitches or exploits in the discord if you find any
- Removed:
Humans
- Demoman
- Damage Buff
- Changed:
- Damage Bonus on hit decays 50% slower than before.
- Changed:
- Damage Buff
Robots
- Commander Crocket
- Changed:
- Increased RC cost from 4 to 8 per robot
- Removed:
- Being unable to be healed
- Changed:
- Cloaker
- Changed:
- Reduced RC cost from 1.5 to 1.25 per robot
- Changed:
- Captain Concho, Buff Bot, Back Up
- Changed:
- Increased RC cost from 1.5 to 2 per robot
- Changed:
- All Tanks
- Removed:
- Batallions Backup - Take Crit Damage Buff
- Added:
- +2000 Health to compensate for removal damage penalty
- This is less effective health than they’ve had before, meaning this is a nerf to all tanks tankyness
- +2000 Health to compensate for removal damage penalty
- Removed:
- Bearded Expense
- Removed:
- Air Control Bonus
- Changed:
- Increased taunt jump force from 350 to 380
- The air control gave some unintended side effects of players being able to use regular jumps to do a jump tech to gain more speed than normal walking, as Bearded has a jump and an AOE explosion on stomp and crazy snowball potential, he doesn’t need this tech in addtion, this tech will be moved over to a new potential robot instead
- Removed:
- Gotham Protector
- Removed:
- +50% critical resistance
- Removed:
- Saxtron Hale
- Added:
- Takes no fall damage
- Changed:
- Saxtron Stun:
- No longer activated by taunt
- Activated on reload or attack3
- Saxtron Stun:
- Added:
- Grapple Hook
- Changed:
- Increased health from 1750 to 2250
- Increased health on sap from 25 to 50
- Changed:
- Hacked Slashes
- Bugfix:
- Fixed a bug where after a charge, hacked slasher would sometimes move at mach speeds for varied amounts of time.
- Bugfix:
Robots Removed from roster
- Bread Virus
- This robot served no real purpose with it’s kit as it was too hard to really do anything with it
- Shogun
- This robot’s design was to close to other disruptors who just did the job better, no interesting playstyle for this one
- Mystery Machine
- An anti sentry robot who was made obsolete with other sentry busting type robots who were more fun to play
- Mini Sentry Buster
- A pick robot with little to no counter play, also served no purpose than a massive cheese factor
- Mini Medic
- Hardly ever picked and doesn’t really fit the theme, was also bugged for some players for some reason
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Robots
- Bonk Scout
- Changed:
- Reduced amount of baseballs from 30 to 8
- Reduced recharge bonus from +90% to +80% faster
- Bonk Scout has been very good for a long time, with the insane amount of baseballs offered little counterplay for humans caught in the range, as there was no escape, with less baseballs to stock up on it offers more counterplay while Bonk Scout can still kill if he spends the entire ball clip on a target
- Changed:
- Sentro
- Temporarily removed from roster until Medigun AOE healing Uber gets fixed
Humans
- Soldier
- Beggars Bazooka
- Removed:
- +15% faster move speed
- Added:
- +2 clip size
- Up to +60% faster firing speed based on remaining health
- Removed:
- Rocket Launcher
- Changed:
- Increased blast radius bonus from +30% to +50%
- Changed:
- Beggars Bazooka
Server
- Increased net chan limit (again)
- Increased net chan limit, this should prevent players from getting kicked by the system when changing robots sometimes.
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Bugfix
- Multi Sentry Attribute (again)
- Attribute is now applied to the weapon instead of the player, this should fix issues in certain situations where the player would lose the attribute and not get it back.
Server
- Increased net chan limit
- Increased net chan limit, this should prevent players from getting kicked by the system when changing robots sometimes.
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Bugfix
- Multi Sentry Attribute
- Fixed a bug where the attribute didn’t apply properly in certain situations
Robot Balance
- Mystery Machine
- Changed:
- Cost from 1 RC pr robot to 2RC overall
- Changed:
- Bursty
- Changed:
- Increased damage penalty against humans from -20% to -35%
- Changed:
- Larry
- Changed:
- Increased damage penalty against humans from -10% to -65%
- Changed:
- Gotham Repair Unit -> Rust Repair
- Changed:
- Cosmetics
- Changed:
- Ivory
- Changed:
- Reduced mirv explodedelay from 0.8 to 0.6 seconds
- Removed:
- -25% slower projectile speed penalty
- Changed:
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Bugfix
- Human Gunslinger
- Fixed a bug where mini-sentries would change to regular sentry size when picked up
Robot Balance
- Sensor Armstrong
- Changed:
- Increased the damage needed for the nanobot ability from 1000 to 4000 damage
- Changed:
- Bonk Scout
- Removed:
- Incorrect damage buffs, melee hits now do 35 and baseballs do 40
- Removed:
- Jouleson
- Fixed:
- Using incorrect category
- Fixed:
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Humans
- Slow effects -> Heal Debuff
- Changed all slow effects to now apply healing debuffs instead
- Mad Milk still applies snare
- We’ve confirmed that slow isn’t fun or interestring, instead affecting the robots sustain is a better approach for these waspons
- Demoman
- Changed:
- Flat damage buff to stackable damage bonus up to 40% damage bonus
- This is the same system as B4nny uses, and is individual to each weapon, giving a potential new skill to master in terms of resources
- Flat damage buff to stackable damage bonus up to 40% damage bonus
- Changed:
- Scout
- Bat
- Changed:
- Increased reload speed bonus when using a bat from +25% to +30%
- Changed:
- Pistol
- Added:
- On Hit: Gain speed boost for 2 seconds
- Added:
- Bat
- Engineer
- Gunslinger
- Added:
- +15% movespeed while active
- +1 Buildable sentry
- Added:
- Pistol
- +100% clip size
- Gunslinger
Robots
- NoFungineer
- Removed:
- +75% building health
- Changed:
- Reduced sentry and dispenser scale to 1.15
- Removed:
- Jouleson
- Changed:
- Type from Tank to Melee
- Reduced health from 6500 to 3500
- Reduced move speed penalty from -30% to -10%
- Changed:
- Lazy Purple
- Removed:
- Increased explosion radius
- Heal on kill from Market Garden kills
- Changed:
- Increased fire rate bonus from +10% to +15%
- Removed:
- Elmaxo
- Removed:
- Heal on kill from Market Garden kills
- Removed:
- Spitfire
- Changed:
- Type from Free to Paid
- Increased move speed penalty from -25% to -35%
- Changed:
- SamurAI -> S.A.M.
- Removed:
- Minicrits become crits
- Samurai Anti Mann
- Removed:
- Wamo
- Changed:
- Reduced damage vs players from +100% to +25%
- Changed:
- Rocketman
- Changed:
- Cosmetics to cooler ones
- Changed:
- All Robot Pyro’s
- Changed:
- Set damage bonus to +25%
- Set movespeed penalty to -35%
- Robot pyro’s have always been the weaker ones due to their very limited range, with being faster they should be able to get more damage and pressure done compared to the other robot types
- Changed:
- Solar Light
- Removed:
- Heal on kill
- Removed:
- Robo Knight
- Changed:
- Reduced damage bonus from +30% to +25%
- Added:
- +10% faster swing speed
- Removed:
- Minicrit on kill +with this change, the overall damage should be similar, without having the intense snowball potential
- Changed:
- Demopan
- Changed:
- Airblast resistance from +70% to +100%
- Changed:
- Sensor Armstrong & Pancop
- Removed:
- Jarate on backstab
- Removed:
Removed from Robot Roster
Sergeant Whips
- This robot managed to be boring and OP at the same time. Thus it was removed, may return later in a different form.
Skysweeper
- Was trash and boring
New Robots
Pilgrim
- Class: Pyro
- Role: Sentry Buster
- HP: 2000
- Move speed: -10%
- Weapons
- Thermal Thruster
- Can re-launch while in the air
- Homewrecker
- +50% damage vs players
- Ignores resistances
- Thermal Thruster
- Cost: 1RC pr Robot
- Designed by: HiGPS
- A pyro with a jetpack has been requested, making it a homewrecker combo makes it more interesting and skill dependent hopefully
Sultan
- Class: Demoman
- Role: Melee
- HP: 3500
- Move speed: -25%
- Weapons
- Splendid Screen
- Persian Persuader
- -100% Charge time
- +25% damage bonus
- +10% faster swing speed
- +400% faster recharge speed
- Full Charge turn control
- -85% damage vs buildings
- Cost: 2RC pr Robot
- Designed by: HiGPS
- This is a new experimental concept of a short but spammy demoknight bot.
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Robots
- Sound
- Fixed:
- Engine and Footstep sounds sometimes not playing
- Fixed:
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Robot Balance
- Sensor Armstrong
- Changed:
- Nanometer no longer builds when hitting enemies that are ubered
- Increased damage requirement from 600 to 1000
- Increased height to match the rest of the Heavy tanks
- Increased healing while self uber nano repairing by 400%
- Reduced movespeed penalty while self uber nano repairing from -50% to -25% slower
- Added:
- Taking damage also fills the meter
- Blocks healing while self uber nano repairing
- Changed:
- Megaton
- Changed:
- Reduced height to match the rest of the Heavy tanks
- Changed:
- Cloaker
- Changed:
- Cloak now lasts until you attack
- This means that medics will get the most value out of this as if they don’t attack they will be permanently cloaked after getting this buff once. This is needed as cloaker is the weakest of the buff bots. This also allows for more bots to be sneaky and show up out of thin air to ambush human fortifications
- Cloak now lasts until you attack
- Changed:
- Theory-Y
- Changed:
- Fire Resist bonus buff Cloak to Battalion Backup damage resist
- Changed:
- Hoovy
- Now wears approperiate attire on the month of December
Bugfixes
- Tanks
- Fixed:
- Tanks stats not being applied sometimes, allowing them to capture
- Fixed:
- Human scout
- Fixed:
- Faster respawn not always working
- Fixed:
- Queue Points
- Fixed:
- Queuepoints selecting players incorrectly
- Fixed:
New Robots
- Gnome
- Added the gnome or whatever
Robot Balance
- HiGPS
- Removed:
- +30% damage bonus vs players
- Removed:
- Big Joey
- Removed:
- 15% damage bonus vs players
- Removed:
- Shounic
- Changed:
- Increased the launcher rocket launcher fire rate from 1.1 to 0.9 second intervals
- Changed:
- Elmaxo
- Added:
- +25% airblast vulnerability
- Removed:
- +25% melee range
- Added:
- Lazy Purple
- Changed:
- Increased cost from 1 to 3 RC per robot
- Added:
- +25% airblast vulnerability
- Removed:
- +25% melee range
- Changed:
- Huntsbot
- Changed:
- Reduced scale from 1.65 to 1.5
- Reduced refire speed from +75% to +60% faster
- Added:
- Fixed 3rd person reload animation not matching the first person model
- Changed:
- Sentry Buster Normal
- Changed:
- Increased RC cost from 2 to 4
- Removed:
- -500% Airblast airblast resistance
- Changed:
- Sentry Buster Mini
- Changed
- Increased RC cost from 1 to 2
- Removed:
- -500% Airblast airblast resistance
- Changed
Attributes
- Added custom attributes for:
- Faster Respawn
- Being A Sentry Buster
- These changes should have little impact for the average player, this is more stuff for future scaling and compatibility with other mods
Robot Balance
- LED
- Changed:
- Increased clip size bonus from 50% to 200%
- Changed:
- Robo Knight
- Removed:
- Kill refills meter
- Robo knight remains difficult to balance, removing the refill on kill reduces the feeding potential bad players can do to him and the devestation he causes as a result
- Kill refills meter
- Removed:
- Demopan
- Changed:
- Reduced jump height bonus from +50% to +12.5%
- Changed:
- Solar Light
- Changed:
- Increased damage penalty vs buildings from -50% to -75%
- Solar Light Was a little too good against buildings for being a free and easy robot
- Increased damage penalty vs buildings from -50% to -75%
- Changed:
- Tanks
- Removed:
- Health on hit
- Health on kill
- Changed:
- Increased health of each tank to compensate for lack of sustain
- Tanks being tanky and sustaining health made it hard for humans to determine how much more a tank could take. We will not be giving tanks on hit or on kill healing abilities in the future, but if tanks get shredded we can always increase their health to compensate, they are tanky after all
- Removed:
- Sentry Buster
- Changed:
- Fixed some issues with the line of sight detonation (still not perfect)
- Reduced arm time from 2 seconds to 1.25 seconds (fast exploder now)
- Changed:
New Robots
- Sentry Buster Mini
- Cheaper and smaller than normal sentry buster
- Faster detonation time
- Less Explosion Radius
- Less Damage done (will still one shot buildings)
- No high jump
- Cost: 1 RC
- This is a test bot for testing the new attributes for sentry busters
Human Balance
- Sniper
- SMG
- Removed:
- Stun on hit
- Added:
- Speed Boost on hit
- Removed:
- Razorback
- Added:
- On Backstab: Stuns robots and instantly recharges
- +50% melee damage reistance
- Added:
- SMG
Robot Balance
- Robo Knight
- Changed:
- Reduced damage bonus from +40% to +30%
- Reduced charge speed from 750 to 550 speedpower
- Removed:
- Health on kill
- Changed:
Bugfixes
- Fixed a bug where robots would get their buffs at incorrect times
- Wamo uber taunt extension, medics suddenly getting over healed at random
- Fixed a bug where tanks didn’t always get the correct buffs
- There’s still a bug of not getting the mvm buff if switching from tank to tank while alive in spawn, this is fixed by changing to a non-tank and back. Has to do with how the condition is applied in TF2
Human Balance
- Medic
- Solem Vow:
- Increased healing mastery from 1 to 4 points in terms of upgrade
- Solem Vow:
Robot Categories
- Removed:
- Disruptor sub categories, disruptors are now capped at 6 per category.
- Changed:
- Paid disruptors all generate 1 bonus RC on death
Robot Balance
- Bonk Scout
- Changed:
- Fixed incorrect damage stat being applied making baseballs deal too much damage. Baseballs now deals the correct 40 damage instead of 100
- Changed:
- Batman renamed to Grapple Hook
- Changed:
- Robot type from MK I to MK II
- Cost: 1 RC per robot
- Increased health from 1250 to 1750
- Reduced damage penalty on butter knives from -75% to -25%
- Robot type from MK I to MK II
- Changed:
- Shogun
- Changed:
- Robot type from MK I to MK II
- Cost: 1 RC per robot
- Increased health percentage restored on kill from 10% to 20% of total health
- Robot type from MK I to MK II
- Changed:
- Fan Scout
- Changed:
- Robot type from MK I to MK II
- Cost: 1 RC per robot
- Increased health from 1250 to 2150
- Reload speed from -10% slower to +20% faster
- Robot type from MK I to MK II
- Changed:
- Archibolt
- Changed:
- Robot type from MK I to MK II
- Cost: 1 RC per robot
- Increased health from 2500 to 3500
- Robot type from MK I to MK II
- Changed:
- Hammerhead
- Changed:
- Increased health from 1250 to 2000
- Changed:
- Firewall
- Changed:
- Burning players mini-crit to crit
- Reduced damage penalty vs burning players from -10% to -50%
- This is to offset the damage bonus you get from overheat, and so that you don’t instantly melt with the fire ring
- Changed:
- Megaton
- Changed:
- Reduced vertical knockback on hit from 650 to 350 forcepowers
- Changed:
- Lazy Purple
- Changed:
- Robot type from MK I to MK II
- Cost: 1 RC per robot
- Reduced movespeed penalty from -20% to -15% (now same as Elmaxo)
- Reduced blast radius penalty from -80% to -20%
- Faster projectile speed back to default Direct Hit
- Reduced fire rate bonus from +20% to +10% faster
- Robot type from MK I to MK II
- Removed:
- Damage penalty vs buildings
- Changed:
- Renamed Gotham Bat Droid -> Gotham Attack Droid
- Added:
- Better description in the menu for this bot
- Added:
- Robo Knight
- Added:
- 5 second Mini-crit on kill
- +10% faster attack speed
- Full charge turn control
- Removed:
- +35% Jump height bonus
- This robot keeps bouncing between OP and trash, this iteration is most likely OP
- Added:
- Dreysidel
- Changed:
- Movespeed penalty from -50% to -35% slower
- Changed:
- Wamo
- Added:
- Activating MMPHF grants an additional 5 seconds of uber
- Added:
- Necromancer
- Changed:
- Reduced kills needed for ability from 3 to 2
- Changed:
- Laugh Extractor
- Added:
- Spooky noise when activating the ability
- Added:
- StabbyStabby
- Added:
- Missing spy alert spawn sound
- Added:
Optimization
- Optimized some of the medic code
Bugfixes
- Added code to ensure clip sizes are correctly applied to robots having less clip than standard
Human Balance
- Sniper
- SMG
- Removed: Slow on Hit
- The slow made robo-knights unable to charge, and was generally too easy to apply compared to the effects it gave
- Added: Speed boost on hit
- This now combos well with the Kukri allowing sniper to more easily escape engagements with faster robots
- Removed: Slow on Hit
- Razorback
- Added:
- +50% melee resistance
- Backstabs from Robots instantly recharges the razorback and refills the chargemeter, stunning the spy bot for 0.5 seconds
- This gives the sniper a counter loadout to spy robots, the instant recharge combined with the reduced melee damage gives him a nieche role that the demoknight doesn’t fill when it comes to countering spy bots
- Added:
- SMG
Robot Balance
- Lazy Purple
- Removed:
- Mini-crit on rocket jump
- What TF2 classifies as a rocket jump is too wide, thus allowing him to activate the mini-crit while grounded, it was too strong so it was removed
- Mini-crit on rocket jump
- Removed:
- Commander Crocket
- Changed:
- Increased cost from 3 to 4 per robot
- AOE crit buffs is really strong and needs to be more expensive, especially with the combo potential off of other robot bots
- Increased cost from 3 to 4 per robot
- Changed:
Robot Roster
Removed
- Shield Heavy
- This robot has been a top tier and meta-insta-win robot for the longest time. With the lack of support for the attribute that disables the knockback, and generally how easy he is to play compared to the results you get, it was best he was removed, leaving only the quick-shielder as the only robot shielding bot. was introduced in a previous patch, but was not documented
General
- Reduced audio spawn sound on robots:
- Robot should now only make noise first time they spawn and each time they change robot
Robot Balance
Buffs
- Loch-n-Larry, Bursty, Mystery Machine, Sentry Buster
- Changed:
- Robot Category name to be easier to find
- Changed:
- Sentry Buster
- Changed:
- Reduced arm time from 2 to 1 second
- Added:
- On Spawn: Permanently outline all enemy sentries (this effect lasts until the sentry is destroyed, picking it up and putting it down still leaves the outline)
- Changed:
- Tanks
- Changed:
- Tanks now have the MVM defense buff
- Tanks now have 100% increased damage taken from melee
- This is to standardize the tanks to be easierly visible and have the same weaknesses
- Changed:
- Bosses
- Added:
- No longer able to capture or contest control points
- Added:
- Sensor Armstrong
- Changed:
- Increased health from 6500 to 7500
- Being a really weak tank and paid, he needed more tankyness similar to Pan Cop
- Increased health from 6500 to 7500
- Changed:
- Gotham Protector
- Changed:
- Updated robot tips to be more accurate of his abilities
- Changed:
Human Balance
Buffs
- Engineer
- Changed:
- Frontier justice no longer needed to build assists on a gun
- This makes it so if you have a sentry that’s done a lot of damage, you can swap to the frontier justice as you would do in a normal TF2 game, thus toolboxing it. This was introduced in a previous patch, but was not documented
- Frontier justice no longer needed to build assists on a gun
- Changed:
Robot Balance
Nerfs
- Jouleson
- Removed:
- Ability to capture and contentest capture
- Removed:
- Ubermachine
- Changed:
- Reduced move speed bonus from +25% to +10% faster
- Removed:
- Becoming ubercharged when attacked by an ubered player
- This was an experimental test to see if this would add some counterplay, but ended up being too punishing for medics who are literally doing what they’re supposed to do
- Becoming ubercharged when attacked by an ubered player
- Changed:
- Rocketman
- Changed:
- Reduced flame speed from 4140 to 3600 (same as Agro)
- The range this robot had on it’s flamethrower was nutty
- Reduced flame speed from 4140 to 3600 (same as Agro)
- Changed:
- Laugh Extractor
- Changed:
- Reduced damage bonus vs players from +150% to +75%
- Reduced flame speed from 4140 to 3600 (same as Agro)
- Changed:
Human Balance
Buffs
- Sniper
- SMG
- Added:
- On hit: Slow robots for 40% for 0.1 seconds
- The slow is very minor and requires a constant stream of damage from the SMG to matter, giving it a similar utility as Jarate, we still need to see the impact this has in a real game.
- On hit: Slow robots for 40% for 0.1 seconds
- Added:
- Kukri
- Added:
- +15% movespeed while active
- It’s now the knife from CS:GO
- +15% movespeed while active
- Added:
- Shahansah
- Changed:
- Increased damage bonus while dead to +200%
- With the ease of bushwacka and the abudane of mini-crit sources, this weapon now does roughly the same damage as the bushwacka when below half health without any buffs
- Increased damage bonus while dead to +200%
- Changed:
- Classic
- Added:
- Headshots at any charge
- Ambassador for the Sniper, but with a scope and more damage
- Headshots at any charge
- Added:
- Tribalmans Shiv
- Changed:
- Increased bleed duration to 20 seconds
- This is now a really good spy tagger, in case there are noy pyro’s on the team, not as effective as fire, but OK none the less
- Increased bleed duration to 20 seconds
- Changed:
- SMG
- Scout
- Bat
- Added:
- +25% faster reload speed on all guns
- This should give the scout some more utility as you are no longer a mini-crit source
- +25% faster reload speed on all guns
- Added:
- Atomizer
- Added:
- 6 Bonus Jumps
- Having this many jumps makes jumping and mini-critting robots a viable strat
- 6 Bonus Jumps
- Added:
- Bat
- Spy
- Revolver
- Added:
- Tags last enemy hit for 5 seconds
- Added:
- Enforcer:
- Added:
- +200% damage bonus to sapped buildings
- Added:
- Revolver
Nerfs
- Heavy
- Miniguns
- Added:
- -20% damage penalty to Robots
- Heavies is the easiest class to do damage, and since the robots are so big, the range of which all pellets hit is pretty big thus increasing the heavies damage to more than it is in regular TF2 due to the size difference in target. Stacking heavies was very easy and combined with mini-crits and mad milk, some heavies was just unkillable for robots since they had nutty sustain, this change means that the heavy has to spend roughly 30 more ammo to make up for the -20% damage, which isn’t too bad
- -20% damage penalty to Robots
- Added:
- Miniguns
Robot Balance
Nerfs
- Jouleson
- Removed:
- Ability to capture and contentest capture
- Removed:
- Ubermachine
- Changed:
- Reduced move speed bonus from +25% to +10% faster
- Removed:
- Becoming ubercharged when attacked by an ubered player
- This was an experimental test to see if this would add some counterplay, but ended up being too punishing for medics who are literally doing what they’re supposed to do
- Becoming ubercharged when attacked by an ubered player
- Changed:
- Rocketman
- Changed:
- Reduced flame speed from 4140 to 3600 (same as Agro)
- The range this robot had on it’s flamethrower was nutty
- Reduced flame speed from 4140 to 3600 (same as Agro)
- Changed:
- Laugh Extractor
- Changed:
- Reduced damage bonus vs players from +150% to +75%
- Reduced flame speed from 4140 to 3600 (same as Agro)
- Changed:
Human Balance
Buffs
- Sniper
- SMG
- Added:
- On hit: Slow robots for 40% for 0.1 seconds
- The slow is very minor and requires a constant stream of damage from the SMG to matter, giving it a similar utility as Jarate, we still need to see the impact this has in a real game.
- On hit: Slow robots for 40% for 0.1 seconds
- Added:
- Kukri
- Added:
- +15% movespeed while active
- It’s now the knife from CS:GO
- +15% movespeed while active
- Added:
- Shahansah
- Changed:
- Increased damage bonus while dead to +200%
- With the ease of bushwacka and the abudane of mini-crit sources, this weapon now does roughly the same damage as the bushwacka when below half health without any buffs
- Increased damage bonus while dead to +200%
- Changed:
- Classic
- Added:
- Headshots at any charge
- Ambassador for the Sniper, but with a scope and more damage
- Headshots at any charge
- Added:
- Tribalmans Shiv
- Changed:
- Increased bleed duration to 20 seconds
- This is now a really good spy tagger, in case there are noy pyro’s on the team, not as effective as fire, but OK none the less
- Increased bleed duration to 20 seconds
- Changed:
- SMG
- Scout
- Bat
- Added:
- +25% faster reload speed on all guns
- This should give the scout some more utility as you are no longer a mini-crit source
- +25% faster reload speed on all guns
- Added:
- Atomizer
- Added:
- 6 Bonus Jumps
- Having this many jumps makes jumping and mini-critting robots a viable strat
- 6 Bonus Jumps
- Added:
- Bat
- Spy
- Revolver
- Added:
- Tags last enemy hit for 5 seconds
- Added:
- Enforcer:
- Added:
- +200% damage bonus to sapped buildings
- Added:
- Revolver
Nerfs
- Heavy
- Miniguns
- Added:
- -20% damage penalty to Robots
- Heavies is the easiest class to do damage, and since the robots are so big, the range of which all pellets hit is pretty big thus increasing the heavies damage to more than it is in regular TF2 due to the size difference in target. Stacking heavies was very easy and combined with mini-crits and mad milk, some heavies was just unkillable for robots since they had nutty sustain, this change means that the heavy has to spend roughly 30 more ammo to make up for the -20% damage, which isn’t too bad
- -20% damage penalty to Robots
- Added:
- Miniguns
Robot Balance
Buffs
- Skilltron & Saxtron H4l3
- Changed:
- Lowered cost per robot from 2 to 1
- As they are not that universally good, lowering the cost should make them more used when they are not as big of an investment. Seeing as most players picks the Nuker robot as it’s the most affordable one
- Changed:
- Shounic
- Removed:
- -20% damage penalty vs players
- Shounic remains one of the harder robots to use due to his gimmic, lowering the damage penalty will increase his overall kill power to be the same of a soldier per rocket
- Removed:
- Dr GrordBot
- Changed:
- Damage penalty vs players from -25% to +25% damage bonus vs players
- GrordBot was hardly ever used, now he will be able to do more damage with charged shots and be more of a sentry disabler and just better damage in general
- Changed:
- Buff Bot, Backup, Cloaker, Captain Conch
- Changed:
- Increased health from 2000 to 3800
- Set move speed penalty to -50%
- Set clip size bonus from +3 to +5
- Increased damage penalty vs buildings from -25% to -50%
- Increased reload speed penalty from -25% to -100% slower
- Changed category from Support to Rocket
- All soldiers now follow the same standardization with Move speed and rocket launcher power to reflect that of Icebear, they should now be better on their own and not 100% relying on just buffing teammates. Putting them as Rocket type instead of Support is more fitting now and easier to find for new players
- Changed:
- Captain Conch renamed to Capitan Concho
- Removed:
- Half Zatoichi
- Changed:
- Cosmetics to be a Sombrero and Poncho
- Captain Concho was in need of a rework with the standardization of the other soldier buff bots thus his half Zatoichi has been made a new robot called Shogun in style with the SamurAI robot disruptor
- Removed:
- All non-melee snipers
- Increased health from 1250 to 2000
- Reduced move speed penalty from -50% to -10%
- Increased jump height from -20% to +90% Snipers remain one of the hardest robot to play due to the difficulty in getting value from your shots compared to other robots, the increase in health and move speed will allow them to tank more damage while taking the time to scope in to shoot. The jump height will allow them to better reach good positions to put on more pressure of the humans. The health pool was too low, making it very easy for a single ambassador spy to shut down a sniper by themselves
- Carbine Cassidy
- Changed:
- Reduced scope move speed to normal sniper The ability to move at full speed while scoped didn’t feel too good, he now is the only robot able to move while scoped
- Changed:
- Dreysidel
- Added:
- 0.5 second faster arm time Dreysidel remained pretty high skill to be used compared to damage output, the lower arm time should make him better at securing more kills more easily when pressured
- Added:
- Roboknight
- Changed
- Reduced chare time increase bonus from +1000% to +500%
- While this may look like a nerf, this means you can more easily to shield bashes with higher damage, as the long charge wasn’t really all that usefuL
- Changed
- Big Joey
- Added:
- Overheat Mechanic:
- Weapon becomes more accurate up to 75%
- Overheat decays quickly when not firing
- Overheat decays while revved
- Reaching 100% will disable the minigun for 3 seconds
- Overheat Mechanic:
- Big Joey remained a slightly worse HiGPS robot, with this, you get a gimmick to work on, and you can put on more mid range pressure, the pauses needed to keep the accuracy bonus gives the user something to manage, while M1 still works just fine, the overheat mechanic gives more counter play for humans if the Big Joey robot user messes up their overheat management
- Added:
- Gotham Bat Droid
- Changed:
- Increased move speed bonus from +25% to +30%
- Upping the move speed this little caps the speed at max move speed at 520H/U, making him a good stalling choice if the robots are needing to be somewhere quick at the objective
- Changed:
- Executer
- Changed:
- Reduced move speed penalty from -50% to -35%
- While being the most fair tank, he sees very little use, upping the move speed should make him more viable as a tank in general
- Changed:
- Bearded Expense
- Changed:
- Increased base movement speed from -50% to -30% (stacks with gru)
- Reduced taunt time for leap from 3.35 to 2.3 seconds
- Removed: 10 second speed bonus on hit & kill
- The increase in move speed brings Bearded to the same speed as if he had the speed bonus. With the changes and evolution of other Tanks, he needed a tweak and a buff. The removal of the speed is make him more consistent to play as, as he’s not as reliant to get the first hit to begin to snowball
- Changed:
- Quickler
- Changed:
- Increased clip size from 4 to 8
- Quickler is a lot harder to use than artiller, but with higher clip, his potential damage output is doubled per volley
- Changed:
- Lazy Purple
- Added:
- On Rocket Jump: Gain minicrits for 3 seconds
- Lazy Purple remained a worse Elmaxo, with this new mechanic you can mini-crit whenver you jump, further adding to the disruption. The killpower is high, but the sustain is not as he will take self and fall damage each time
- Added:
Nerfs
- Sergeant Whips
- Changed:
- Is now a Paid robot
- Whips is a really strong melee support bot, instead of nerfing him, he’s still as good, except he’s expensive and is can be used way less in a game
- Is now a Paid robot
- Changed:
- Icebear
- Changed:
- Increased damage penalty against buldings from -35% to -50%
- Icebear being a bit too easy to use against sentries while being free, this should change too many interractions, but increase the commitment he does to buildings
- Changed:
- Artillery
- Changed:
- Increased reload penalty from -50% to -150% slower
- Artillery remained a very easy go to robot to do a lot of damage reliably fairly easy. This was a bit too good compared to other robot options, while his burst fire is the same, the time between volleys have been more than doubled to give more time for counterplay from the humans in terms of positioning and pressure
- Changed:
- Necromancer
- Changed:
- Spell from Skeletons to Bats
- Skeletons requires a nav map for each map, and since we only play custom maps and those aren’t natively included would make it not work unless the server owners specificially created navs for the custom maps, so the skill has been moved to something that requires some skill to use and isn’t AI controlled, the bats still fits the theme of the robot
- Changed:
- Corporal Crocket -> Commander Crocket
- Changed:
- Type from Boss to MK II
- Rocket Launcher to High Roller Skin
- Uses standardized Robot Soldier Rocket Launcher stats
- Increased cost from 2.5 to 3 per robot
- As we already had a soldier boss with crit rockets this one felt redundant and underused, and will serve it’s purpose better as the better buff bot, but remains the most expensive
- Changed:
- Gotham Protector
- Changed:
- Updated menun description to more accurately explain the robot
- Changed:
- Sergeant Crits -> General Crits
- Added:
- Classified Coif Cosmetic
- The name needed an update to indicate power, and he also needed more swag wear
- Added:
New Robots
Shogun
- Class: Shogun
- Role: Disruptor
- Sub-Role: Melee
- HP: 2000
- Move speed: +20%
- Weapon
- Half-Zatoichi
- +25% damage vs players
- On Kill: Gain 10% of base health on kill
- On Hit: 6 second speed boost
- Cost: Free
- Designed by: HiGPS
- Shogun is a split from the Captain Conch half-zatoichi playstyle, which wasn’t really used, and with the standardization of the buff banner robots, it didn’t make sense that the concheror had a half-zatoichi while the others did not have a melee. He serves as the counterpart to the SamurAI demo
Bread Virus
- Class: Heavy
- Role: Tank
- Sub-Role: Melee
- HP: 5000
- Move speed: -20%
- Weapon
- The Bread Bite
- +10% damage vs players
- +25% faster attack speed
- On Kill: Heals 200 HP
- -50% damage vs buildings
- On Hit: Spawns mad milk jar near target
- The Bread Bite
- Cost: Free
- Idea submitted by: Ham
- This tank was added as a support tank to add more variety among tanks
Uber Machine
- Class: Medic
- Role: Healer
- Sub-Role: Melee
- HP: 2500
- Move speed: +25%
- Weapon
- Ubersaw
- +30% damage bonus
- -25% slower attack speed
- On Hit: Gain 30% uber
- On Teammate hit: Heal 80 HP & Gain 5% uber
- Ability:
- At 100% activate uber
- Uber stays active until drained
- On Teammate Hit while uber: Apply uber to teammate for the same duration as you have uber left
- Ubersaw
- Cost: Paid, 1 coin per robot
- Idea submitted by: Ham
- This is an attempt at a hybrid melee healer robot, where you alternate between hitting enemies and teammates. This robot can solo uber chain, so a pyro is needed to deny this robot from doing infinite damage and being permanently ubered. The uber drain compared to uber gain on hit is tweaked so the medic has some time to hit different targets to keep it going.
Laugh Extractor
- Class: Pyro
- Role: Damage
- Sub-Role: Flames
- HP: 3000
- Move speed: -50%
- Weapon
- Flamethrower
- +150% damage bonus vs players
- -65% damage vs buildings
- +500% flame spread degree
- 3450 Flame speed
- -50% slower airblast refire time
- Ability:
- Requires 5 kills to build
- Activated by pressing reload or special attack
- Scares nearby players for 3 seconds within 500 hammer units
- Flamethrower
- Cost: Free
- Idea submitted by: Ham
- Players can use this robot when a large group of humans is the problem, making it a better crowd control pyro
Rocketman
- Class: Pyro
- Role: Damage
- Sub-Role: Flames
- HP: 3000
- Move speed: -35%
- Weapon
- Flamethrower
- +175% damage bonus vs players
- -65% damage vs buildings
- +500% flame spread degree
- 4140 Flame speed
- +25% faster airblast refire time
- Flamethrower
- Cost: Free
- Idea submitted by: Moon G
- Players would want to use this robot like a support / ambush robot, that will clear the area, this is because you will lose out on any other kinda secondary to deter humans from attacking you, but you come with default damage to quickly deal with the problem to your vicinity, in that they have less time to leave the area and or do damage to you. my theory is that this is kinda act like the BigJoey and HiGPS in how they only have small but innate differences and do we compare this robot to the other flamethrower pyros
Hacked Slasher
- Class: Demoman
- Role: Tank
- Sub-Role: Melee
- HP: 6000
- Move speed: -30%
- Weapon
- Claidheamohmor & Tide Turner
- +40% damage bonus vs players
- -25% damage vs buildings
- On Kill: Refill charge meter 100%
- On Kill: Heal 400 HP
- +1400% longer charge time
- +100% larger no charge impact range
- +400% impact damage bonus
- +400% increased turn control
- No additional resistances from shield
- Charge is slow (350HU)
- Claidheamohmor & Tide Turner
- Cost: Paid, 1 coins per robot
- Idea submitted by: Pizza Pasta
- Players will use this bot for flanking and chasing, as it would be faster than PanCop but less able to take head-on fights due to a smaller health pool. While charging, this robot’s Tide Turner should lead to it’s charge meter slightly decreasing when taking damage, giving humans a means to slow it’s higher mobility. It also has a normal jump and slower charge compared to the other knights, making it harder for it to trimp and get crazy mobility.
Jouleson
- Class: Sniper
- Role: Tank
- Sub-Role: Melee
- HP: 5250
- Move speed: -30%
- Weapon
- Tribalmans Shiv
- +65% faster attack speed
- -25% damage done
- On Hit: Bleed for 12 seconds
- On Hit: Gain 1 second speed boost
- On Hit: Heal 15 HP
- On Kill: Heal 150 HP
- -75% damage vs buildings
- Ability:
- Invisibility Spell - 20 second cooldown
- Tribalmans Shiv
- Cost: Paid, 1 coins per robot
- Idea submitted by: Pizza Pasta
- This tank would have a flank playstyle rather than engaging enemies head-on. Players will use the invisibility spell to get to an area near the humans before attacking. The speed boost lets players keep up with targets and also lets them bounce between multiple targets. The health from bleed rewards players for attacking multiple targets, keeping enemies distracted for much longer
Mini-Medic
- Class: Medic
- Role: Healer
- Sub-Role: Melee
- HP: 500
- Move speed: +75%
- Weapon
- Medigun
- Spawns with 100% uber
- Medigun
- Cost: Paid, 1 coin per robot
- Design: HiGPS
- This robot is mighty fast, small, but very fragile. This robot is designed a panic option for robots where they need to reach the objective quickly and stall. Uber on robot is fairly strong so we’ll see how this one plays as the medigun does not heal the same rate as the other giant does. He can still taunt to overheal himself
Sensor Armstrong
- Class: Heavy
- Role: Tank
- Sub-Role: Melee
- HP: 6500
- Move speed: Normal Heavy Speed
- Weapon
- Fists
- +23% damage bonus (80 damage a hit)
- Ability: Nanobots
- Meter filled by doing 800 damage to players
- Press Reload or Special Attack to active
- On Activation:
- 5 seconds of uber and heal 151 HP
- -50% move speed
- Fists
- Cost: Paid, 2.5 coins per robot
- Idea submitted by: Ham
- This is to add more variety to the paid Tank pool. The higher cost is due to his easy sentry destruction potential
Gameplay
- Geeneral
Human Balance
- Sniper & Scout
- Huntsman & Cleaver
- On Hit: 10 seconds of bleed
- Huntsman & Cleaver
- Soldier
- Rocket Launcher:
- Removed: +25% faster weapon switch
- Added: +30% larger explosion radius
- Black Box:
- Removed: +25% larger explosion radius
- Changed: On Hit: Gain up to 50 HP per hit
There was little reason to use Rocket Launcher or Blackbox compared to the powers of other rocket launchers, this should give them some more useable situations
- Rocket Launcher:
- Demoknight
- B.A.S.E. jumper now counts as a demoknight loadout, giving the demoknight buffs
Robot Menu
- Renamed robot categories
- Free -> MK I - Earn R₡
- Paid -> MK II - Spend R₡
- Bosses -> Spend B₡ + R₡
Robot Balance
Buffs
- Agro
- Degreaser:
- Added:
- Extinguish heals additional 250 HP
- Added:
- Degreaser:
- Firewall
- Changed:
- Updated cosmetics to be more edgy
- Reduced the rate of overheat when firing
- Reduced the rate of overheat when deployed
- Changed:
- B4nny
- Changed:
- Reduced move speed penalty from -10% to -5% slower
- Removed:
- Pistol and Threerune blade
- Scattergun
- Added:
- Damage increase on hit
- Each hit on a player increases damage bonus
- Caps at 300%
- Damage bonus is reset on kill
- This is to solve the issue of B4nny struggling to kill overhealed players, now he will be able to get kills by just doing more and more damage until they eventually die
- Damage increase on hit
- Added:
- Changed:
- Bat Attack -> Gotham Bat Droid
- Changed:
- The name
- Changed:
- SamurA.I.
- Changed:
- Increased health from 1750 to 2175
- Changed:
- Archibolt
- Changed:
- Reduced skill cooldown from 3 to 1 second
- Reduced move speed penalty from -25% to -20% slower
- Increased damage bonus from +25% to +30%
- Removed:
- Heal on kill
- Crit Boost on kill
- Added:
- On Hit: 10 second speed boost
- Archibolt fell in this weird category where he wasn’t really a disruptor nor a melee robot due to the lack of speed. With the lowered cooldown and the speed on hit, he will be able to disrupt more easily, while not being the biggest of threats
- Changed:
- Pancop
- Added:
- Permanently Mini-critted
- Pancop is the only paid tank as of this post, though sometimes you can get screwed when the timing is off and you don’t have your minicrits anymore. In this case you will only lose your speed, but still able to finish any potential target you started on before eating the steak again
- Permanently Mini-critted
- Added:
- Mecha Face
- Removed:
- Move speed penalty
- Baby Face’s Blaster:
- Changed:
- Increased damage penalty vs buildings from -25% to 75%
- Reduced damage bonus vs bplayers from +100% to +25%
- Removed:
- 75% more accurate bonus
- Added:
- +25% faster firing speed
- Changed:
- With the introduction of a shortstop robot, it didn’t make sense that the baby face’s blaster acted like a shortstop variant
- Removed:
- Dr Crossbow Cop
- Added:
- Reloads full clip at once
- Added:
- Gotham Repair Unit
- Changed:
- Reduced amount of hits needed from 24 to 16
- Organs now increase teammates duration of the buff at the same rate it does to himself
- Changed:
Nerfs
- Array Seven & Skymin Slash
- Blutsauger
- Added:
- -50% damage penalty vs buildings
- Giant medics being able to easily tank sentries and destroy them was too strong, despite nobody really being aware of it
- Added:
- Blutsauger
- Bearded Expense
- Added:
- -50% jump height (does not affect leap ability)
- +50% Leap height bonus if speed boosted
- Changed:
- Reduced air control from +6000% to 400%
- Being able to boost your ground speed while jumping and airstrafing made little sense on a juggernaut type tank
- Reduced air control from +6000% to 400%
- Gloves of Boxing Steel:
- Removed:
- Damage pierces resistances
- Bearded has been a staple of the gamemode for very long, being very easy and very strong, however a soldier running battalions backup crit resist to counter a spawn camping bearded should not be punished for making the right choice in unlocks. The speed boost leap boost is to reward play where you land a hit or kill then jump shortly after
- Damage pierces resistances
- Removed:
- Added:
- Megaton
- Changed:
- Reduced swing speed from -20% to -30% slower
- Added:
- Shake on hit and shake on step
- Changed:
New Robots
Enforcer
- Class: Heavy
- Role: Damage
- Sub-Role: Hitscan
- HP: 5000
- Movespeed: -50%
- Weapon
- Super Panic Attack, high pellet count
- -100% slower firing speed
- +40 bonus pellets per shot
- -50% damage penalty
- +70% faster reload
- -20% less accurate
- -65% damage to buildings
- Super Panic Attack, high pellet count
- Cost: Paid, 3 coins per robot
- This is an “upgraded” version of Riot Cop, doing more damage up close and mid range. The damage displayed when hitting someone doesn’t always refelct the true damage inflicted, it may say 7 but you did inflict over 70
Hammer Head
- Class: Scout
- Role: Damage
- Sub-Role: Hitscan
- HP: 1250
- Movespeed: -10%
- Weapon
- Shortstop
- +40% more accurate
- +2 pellets per shot
- +25% faster reload speed
- -50% damage vs buildings
- -20% damage vs players
- Shortstop
- Paid, 1.5 coins per robot
- This robot servers as a mid range lethal killer.
Gameplay
- Bugfix
- Fixed a bug where players were able to join spectate through console commands
- Fixed a bug where vita-saw would heal bosses
Human Balance
- Generic
- Adjusted the rate of stat display in chat to humans when touching resupply locker repeatedly (less spammy)
- Spy
- Backstabs on robots now has a loud metallic sound for the stabber and stabbee
Robot Menu
- Changed categories for certain robots to make them easier to find in menus
- Updated descriptions and hint text for several robots to better reflect their role
Robot Balance
Buffs
- Boxing Champ
- Added:
- Crouch dash ability
- Provides speed and critical hits for a short time
- Unable to jump while crouching
- Crouch dash ability
- Changed:
- Reduced crit on kill bonus duration from 180 to 10 seconds
- Removed:
- +25% larger hands
- Added:
- Huntsbot
- Added:
- On Kill: Gain 50 HP
- Removed:
- Health regen
- Added:
- NoFungineer
- Pomson 6000
- Added:
- +75% faster reload
- +25% faster firing speed
- Added:
- Gunslinger
- Changed:
- Can build 3 sentries instead of 1
- Sentries are now lvl 3 sentries instead of mini-sentries
- Can build 2 dispsensers instead of 1
- On Sapper Removal: Removes all sappers at once
- Changed:
- Pomson 6000
- Skeeter
- Changed:
- Increased health on hit from 15 to 25 HP
- Changed:
- Dr Crossbow Cop
- Changed:
- Removed Movespeed penalty
- Reduced health from 2500 to 2200
- Crossbow:
- Removed:
- Damage bonus
- Reload speed penalty
- Added:
- +1 clip size
- Removed:
- Crossbow Melee:
- Added:
- +25% damage bonus against players
- Added:
- Changed:
Nerfs
- Mr Paladin
- On Kill cloak is lost if missing an attack
- Being able to kill while invisible is really strong, and was a real noob stomper, now the player has to be careful and can’t just unga bunga swing the knife around as the cloak buff is lost on whiff. Duration is still the same and he’s still able to kill while invisible
- Uncle Dane
- Reduced building size from +65% to +45% larger
- This is due to being able to hide inside buildings to tank damage
- Reduced building size from +65% to +45% larger
- Equalizor
- Increased body scale size from +65% to +75%
New Robots
Firewall
- Class: Heavy
- Role: Damage
- Sub-Role: Hitscan
- HP: 5000
- Movespeed: -50%
- Weapon
- Overheating Huo Long Heater
- -60% damage to buildings
- +45 bonus damage done on fire ring
- Mini-crits burning players
- -80% slower spin up time
- +10% faster firing speed
- Overheat: Damage bonus gained from overheat %. Ratio is 1:1. 50% overheat = 50% damage bonus
- Overheat: Being spun up gives overheat slightly
- Overheat: Shooting increases overheat rapidly
- Overheat: At 100% the weapon becomes unusuable for 3 seconds
- Overheat: Unrevving and revving reduces overheat by 20%
- Overheating Huo Long Heater
- Cost: Paid, 3 coins per robot
- This is a new concept we’re testing to see if it’s worth applying to the rest of the heavy cast. As this overheat is a new mechanic, we’ll have to see how much it comes in to play, if any at all.
Megaton
- Class: Heavy
- Role: Tank
- Sub-Role: Tank
- HP: 5000
- Movespeed: -10%
- Weapon
- Fists of steel
- +60% damage bonus to humans
- On Hit: Ignores resistances
- -20% slower attack speed
- On Hit: Applies strong knockback
- +60% critical damage resistance
- Fists of steel
- Free
- This robot serves as sort of a disruptor tank, where the killpower and self sustain isn’t high, but you relocate enemies. Very potent when camping the cart on offense and defense.
Gotham Repair Unit
- Class: Melee
- Role: Damage
- Sub-Role: Hitscan
- HP: 2200
- Movespeed: Medic speed
- Weapon
- Healing Vita-Saw
- Heals 40 HP on hit, 65 HP on crit heal
- Minicrit-Injections
- Applies Mini-crit to teammates
- Organs increases the duration for yourself and teammates
- Applies Haste on self when activated
- Applies regen rune on teammates
- Healing Vita-Saw
- Cost: Free
- This is the Vita-Saw from Bmod.TF in robot form. Serves as a healer melee robot hybrid
Carbine Cassidy
- Class: Sniper
- Role: Support
- Sub-Role: Support
- HP: 1250
- Movespeed: -50%
- Weapons
- Hitmans heatmaker
- -45% damage done to buildings
- Mini-crits become crits
- Move at full speed while scoped
- No flinching at 100% charge
- 1000% faster charge
- Cleaners Carbine
- +25% larger clip size
- -50% damage to buildings
- Mini-crits become crits
- 25% more accurate
- Hitmans heatmaker
- Cost: Free
- This robot should be a more mobile type of sniper with more focus on quickscopes and killpower, but has no self heal abilities
Crockotron
- Class: Sniper
- Role: Support
- Sub-Role: Support
- HP: 1250
- Movespeed: -25%
- Weapons
- Sydney Sleeper
- -45% damage done to buildings
- Mini-crits become crits
- -100% move speed while scoped
- No flinching at 100% charge
- 1000% faster charge
- Applies Jarate on charged shot
- Jarate
- +75% faster recharge rate
- Darwin Danger Shield
- Afterburn immunity
- +50% fire resistance
- Sydney Sleeper
- Cost: Free This robot was added to add the piss sniper type to the roster, should have similar killpower to the other sniper robots, but differently
TheOnlineGuy
- Class: Sniper
- Role: Support
- Sub-Role: Support
- HP: 1250
- Movespeed: -25%
- Weapons
- Shooting Star
- -45% damage done to buildings
- Move at full speed while scoped
- No flinching at 100% charge
- 1000% faster charge
- 33% headshot damage
- On Kill: Gain 3 seconds of crits
- Penetrates players
- SMG
- -50% damage to buildings
- +25% damage to players
- Shooting Star
- Cost: Free
- This robot should add the machina type to the robot playstyle. Having high killpower but no self sustain in terms of healing. SMG combos off kills on the Shooting Star
Robot Balance
Bonk Scout
- Changed:
- Fixed Bonk Scout’s baseballs doing unintended bonus damage
Do join the discord if you haven’t already!!
Join the Steamgroup for pings and announcements for when we play.
Gameplay
- Added additional commands
- !join /join sm_join to volunteer to be a robot
- !bot /bot sm_bot to change robot
- Various optimizations in regards to custom attributes
Robot Balance
Riot Cop
- Changed:
- Surpress Riot buff duration increased from 6.5 to 8 seconds
b4nny
- Added:
- -10% move speed penalty
- Proper description when you spawn as b4nny
- Removed:
- Weapon Accuracy bonus
- Weapon fire rate bonus
- Changed:
- Reduced damage bonus from +30% to +15%
- b4nny is a bot that is tricky to balance as his speed vs power is eaither too good or too bad to be viable, this change should make him better and easier to countereven if the player isn’t the best
Zonical
- Added:
- Added missing ammo regen attribute
- not that you’d run out of the 200 reserve ammo though
Fat Magic
- Changed:
- Increased jump hiehgt from -20% to +25%
- Removed:
- Bushwacka damage vulnerability
Jbird
- Changed:
- Fired machina round tracer to transparent type
- being a sniper on the robot team is hard, and doesn’t need huge lines to show where he is at all times while being unable to move while scoped
Robot Knight
- Changed:
- Reduced damage bonus from +80% to +35%
- Removed:
- 200% turn control while charging
- Added:
- +15% faster attack speed
- Roboknight was too OP after the last patch which was entirely community suggested. I’ve toned down his insane mobility and damage and given him more counterplay as it no longer requires 4+ turtle engineers to stop a good demoknight player
Archibolt
- Changed:
- Reduced cooldown of shadow leap from 4 to 3 seconds
Mortar Mack
- Changed:
- Grenade launcher to a green war paint
- this is to be correct with the notion that green robots are long range
- Reduced random angle spread from 10* to 8*
- Reduced smaller blast radius penalty from -50% to -25%
- Grenade launcher to a green war paint
Agro & Wamo
- Changed:
- Temporarily removed robot flame thrower sounds as it caused issues with switching weapons sometimes
Volcanyro
- Changed:
- Reduced explosive blast from 65 to 30 damage
- Increased number of projectiles from 3 to 6
- Projectiles now shoot 360* from the target
Bonk Scout
- Added:
- -75% damage done to buildings
New Robots
Spitfire
- Class: Pyro
- Role: Damage
- Sub-Role: Flames
- HP: 2500
- Movespeed -25%
- Weapon
- Dragon’s Shotgun
- +20% more damage done to players
- +15% faster firing speed
- Bullets penetrate targets
- +20% faster reload
- +25% more accurate
- On hit: Set target on fire
- Mini-crits burning targets
- -60% damage done to buildings
- Dragon’s Shotgun
- Cost: Free
- This robot combo really well with Agro and Wamo’s homing projectiles. While it may seem this shotgun is nutty, it has to reload one bullet at a time, and since it’s hitscan it’s easy to dodge while upclose. This robot has a limited time of DPS compared to other flame type robots. Suggested by: PizzaPasta
Skeeter
- Class: Sniper
- Role: Support
- Sub-Role: Hitscan
- HP: 1250
- Movespeed -30%
- Weapon
- Knockback Classic
- +50% faster reload
- No flinching while fully charge
- -100% move speed while charging a shot
- -45% damage done to buildings
- On Hit: Heal 15 HP
- On Hit: Apply Knockback - affected by damage done
- Knockback Classic
- Cost: Free
- This robot makes an interesting disrupotor type sniper, without being a disrupotor since the sniper isn’t present where the disruption happens. This weaker, but faster rifle will be able to knock around human players to force them out of position. The lack of other weapons and low health pool makes this robot especially weak to spy harrasment. Suggested by: The Pipe Toad Council
Boxing Champ
- Class: Heavy
- Role: Damage
- Sub-Role: Melee
- HP: 3000
- Movespeed +30%
- Weapon
- Killing gloves of boxing
- +30% damage to players
- On Kill: Crit boost for 180 seconds
- +75% melee damage resistance
- -75% damage to buildings
- Killing gloves of boxing
- Cost: Free
- This robot is added to give more variety to the melee robots. He’s like a less tanky, but faster version of Bearded Expense, with no sustain. Requires one kill to get going, with his low health pool he can get focused before he does too much damage. Move speed is that of a buffalo steak heavy
Bat Attack
- Class: Scout
- Role: Damage
- Sub-Role: Melee
- HP: 1250
- Movespeed +25%
- Jump Height: +50%
- Airblast Vulnerability: +35%
- Weapon
- Bat
- +75% damage to players
- -75% damage to buildings
- Bat
- Cost: Free
- Another fast robot was needed for when robots need to cap or occupy some space real quick. This is just a really fast bat scout that does OK damage, but is easily stopped by airblast and focus fire
LED
- Class: Demoman
- Role: Damage
- Sub-Role: Grenades
- HP: 3000
- Movespeed -50%
- Weapon
- Big Grenade Launcher
- +75% larger grenades
- +75% larger explosion radius
- +75% faster projectile speed
- +2 Clip size bonus
- 20% faster reload
- Reloads full clip at once
- -60% damage vs buildings
- Big Grenade Launcher
- Cost: Free
- We needed a basic and good grenade launcher robot that wasn’t a hybrid class and didn’t use iron bomber, so we ended on this one
Napkin
- Class: Pyro
- Role: Damage
- Sub-Role: Flames
- HP: 1750
- Movespeed -10%
- Weapons
- Long Range Backburner
- 30% damage vs players
- +85% more consentrated flames
- +45% larger flames
- +660% faster flame traveling speed
- +1000% increased airblast cost (200 ammo)
- -50% damage done to buildings
- Long Range Backburner
- Cost: Free
- Trying out a new concept with this one, it has longer range than the dragon’s fury but doesn’t deal the same damage. The faster move speed is to help with flanking, but we’ll have to see how this plays. I’m not sure how good this one will be until it’s played by and against humans
Sergeant Whips
- Class: Soldier
- Role: Damage
- Sub-Role: Melee
- HP: 2000
- Movespeed -10%
- Weapons
- Mini-Crit Whip
- +25% damage to players
- +75% longer melee range
- On Kill: Heal 200 HP
- On Teammate hit: Mini-Crit buff for teammate and yourself for 6 seconds
- Mini-Crit Whip
- Cost: Free
- Very experimental robot this one, I just want to see if a constant buff type melee robot hybrid is viable or not, as I wanted to add a new and unique melee robot that was a soldier
Do join the discord if you haven’t already!!
Join the Steamgroup for pings and announcements for when we play.
Human Balance
Demoman
- Mini-crit taunt is now applied when doing the taunt, not at the end of it
- This should fix the issue of any taunt enabling it
Robot Balance
Dr Crossbow Cop
- Added:
- Now applies strength run on himself as well
Sergeant Crits
- Changed:
- Increased firing speed bonus on lower health from +80% to +85% faster
Dreysidel
- Changed:
- Reduced reload speed from +25% faster to -75% slower
- Added:
- Reloads full clip at once Dreysidel remains unused and underwhelming, now with the rapid reload you can more easily trap areas
B4nny
- Changed:
- Removed: Move speed penalty, now moves at the speed of a normal scout B4nny has been in a few spots where’s been either too good or too bad. In this instance he’s more of a glass cannon that plays close to a scout, we will have to see how much this impacts his gameplay as he can get airblasted fairly easy by pyros due to being a lightweight
Shounic
- Changed:
- Updated ingame description to better describe the robot ability
- Reduced firing penalty on Fired Rocket Launcher firing speed from -20% to -10% slower firing speed Shounic was a bit underwhelming, but with this 10% increase in firing speed, it should increase the overall power since you can have quite the amount of rocket launchers in the air at once
Hoovy
- Changed:
- Reduced size from +65% to +50% larger
- Increased movespeed bonus from +10% to +35% Hoovy remains one of those bots that hardly sees any use outside of very specific counters, and even in those situations other robots can do what he does better, this increase in movespeed should allow him to be more disruptive and less commital
Zonical
- Removed:
- Clipsize penalty
- Changed:
- Reduced firing speed penalty from +150% slower +50% slower
- Zonical being so bad at launch needed a buff to make him able to deal more mid range damage with his gimmic compared to the power of other more easily used engineer bots
Equalizor
- Changed:
- Updated ingame description to be more accurate of the robots abilities
- Removed:
- Equalizer’s healing from healbeam penalty
- Equalizor remains to be one of the more creative tanks we have, but the fact hardly getting any heal and being a banner based tank made him die often before getting the value out of the banner
Quickler
- Changed:
- Reduced reload penalty from +150% to +50% slower
- Increased fire speed bonus from +60% to +75% faster
- Increased the faster sticky charge time from +90% to +95%
- Quickler had the wrong stats and was therefore not good compared to the cost
Mystery Machine
- Added:
- +25% damage bonus
- Changed:
- Increased accuracy bonus from +25% to +75% more accurate
- Mystery Machine remained a hardly used robot due to how little value you got from him due to his low health pool. Going more the glass cannon approach and the increase in damage should help him destroy sentries that’s far away, making him a decent sentry buster like the rest
Botfather
- Removed from roster:
- Bot father didn’t really play that well compared to other heavies
Dr Livesey
- Temporarily removed from roster as we fix the crashing issues his chadness caused by being too much of a chad
Fixes
Robot on human team
- Bugfix:
- Fixed one of the glitches where someone could become a robot on the human team. It should now not be possible to be a robot on the human team (challenge accepted?)
Sentry Buster
- Bugfix:
- Fixed a visual glitch where the caber would show up under the sentry buster’s robotic ass
New Robots
NoFungineer
- Class: Engineer
- Role: Builder
- HP: 1250
- Movespeed -25%
- Weapons
- Cancer Pomson 600.
- 100% damage bonus
- Subtract medigun uber on hit: -100%
- Subtract cloak on hit: -100%
- OP Short Circuit
- 200% damage bonus
- Gunslinger
- 25% damage bonus
- Cancer Pomson 600.
- Cost: 2 per robot
- This robot is the bane of existence, humans will cry if this robot enters the field. Or just kill him, he doesn’t have much health
Necromancer
- Class: Spy
- Role: ZBOSS
- Subrole: Melee
- HP: 6500
- Movespeed: Regular Spy speed
- Weapons
- Perma Crit Wanga Prick
- Provides constant spy sprint
- Sapper
- Infinite Invis Watch
- Instant decloak
- Ability: Raise 3 Skeletons
- Each human killed by a robot gains a soul
- Requires 3 souls to fill
- No cooldown or max limit on skeletons
- Use Reload or Special Attack to activate the skill
- Perma Crit Wanga Prick
- Cost: 2 Boss Coins + 1.5 Robot Coins pr robot present
- The necromancer bot enters the roster, he may be shit though, we’ll have to see
Corporal Crocket
- Class: Soldier
- Role: ZBOSS
- Subrole: Rockets
- HP: 5800
- Movespeed: -50%
- Weapons
- Perma Crit Original
- +4 bonus clip size
- Reloads full clip at once
- +75% slower reload
- Crit Buff Banner
- Provides crit instead of mini-crit buff to teammates
- Perma Crit Original
- Cost: 2 Boss Coins + 2.5 Robot Coins pr robot present
- As an alternative to Sergeant Crits, this one will crit buff the entire team, however the banner lasts the same amount of time as the regular buff banner, meaning this boss will have to micromanage building banner and using it near teammates
Do join the discord if you haven’t already!!
Join the Steamgroup for pings and announcements for when we play.
Human Balance
Medic
- Overdose
- Removed: Overheal expert attribute
- Added: Overheal never decays
- Note: This gets cancelled if another heal beam source without the overdose heals the player
Fixes
Cloaker
- Bugfix:
- Fixed not being able to pick up healthpacks
Team Porters
- Now an attribute robot engineers share
New Robots
Zonical
- Class: Engineer
- Role: Builder
- HP: 1250
- Movespeed -25%
- Weapons
- Quick Draw Revolver
- This weapon deploys 50% faster
- 50% damage bonus
- -50% clip size
- -150% slower firing speed
- 75% more accurate
- Max active pipe bombs 24
- Gunslinger
- 25% damage bonus
- 65% longer melee range
- 200 metal upgrade in a single swing
- Quick Draw Revolver
- Cost: Free
- This robot is a callback to the quick draw that was a custom weapon in the Creators.TF community project
Dr Livesey
- Class: Medic
- Role: Healer
- Subrole: Melee
- HP: 1400
- Movespeed: Regular medic speed
- Weapons
- Vita-Saw
- +30% damage bonus
- -75% damage to buildings
- On Teammate hit: heals 40 health and extinguishes most debuffs and statuses (same as Vita Saw in Balance Mod)
- Ability
- On each teammate or enemy hit: Reduce skill cooldown
- Use M2 to activate the skill
- Organs add additioan duration to Livesey
- On Teammate hit: Apply Haste run on teammate for 4 seconds
- Vita-Saw
- Cost: Free
- This chad robot hits his teammates so hard they go faster
Do join the discord if you haven’t already!!
Join the Steamgroup for pings and announcements for when we play.
Human Balance
- General
- Fixed a bug where humans would sometimes say voicelines when dead
- Demoknight
- Fixed a bug where demoknight buffs would carry over when switcing to non-demoknight loadout
- Sniper
- Bazaar Bargain
- Changed:
- Head penalty is now -2 on bodyshot instead of being set to 0
- Changed:
- Bazaar Bargain
- Scout
- Mad Milk:
- Applies slow on hit
- Mad Milk:
- Medic
- Blutsauger:
- Added:
- Mad Milk Syringes Upgrade
- Added:
- Overdose
- Added:
- Provides active medigun the Overheal Expert upgrade
- Added:
- Amputator
- Added:
- Passive 30% crit resistance
- Added:
- Solemn Vow
- Added:
- Weapons deal no damage
- Provides Healing Mastery upgrade for Medigun
- Bonus healing done with crossbow
- Added:
- Bonesaw & All-Class Weapons
- Added:
- +25% faster ubercharge rate
- Added:
- Quickfix
- Added:
- Projectile Shield
- Added:
- Vaccinator
- Changed:
- Increased passive and active resists by 10%
- Changed:
- Blutsauger:
- Heavy
- Removed:
- All Minigun -20% damage penalty
- Removed:
Robot Balance
Bosses
- Temporarily increased Boss Coin cost to 2 until we have boss limitation system in place.
Toast
- Changed:
- Reduced damage done to players from +30% to +20%
Uncle Dane
- Wrench
- Changed
- Reduced damage bonus from +100% to +25%
- Changed
- Removed:
- Additional damage bonus when shooting the same target as your sentry
Huntsbot
- Removed:
- Kukri
- Damage bonus on Bow
- Changed:
- Firing speed from 60% to 65% faster
- Increased Damage penalty vs buildings from -50% to -70%
Quickler
- Removed:
- Clip size bonus
- Instant sticky bomb launch charge
- Changed:
- Reduced firing rate from +75% to +60% faster
- Increased reload speed penalty from -25% to - 150% slower
- 90% faster sticky bomb launch charge
- Added:
- -25% damage done to buildings
Bursty
- Removed:
- Rocket Specialist
- Changed:
- Reduced reload time from -25% to -65% slower
- Damage penalty vs players to -20%
Do join the discord if you haven’t already!!
Join the Steamgroup for pings and announcements for when we play.
Human Balance
- Spy
- Backstabs:
- +100% Damage bonus on backstab when robots are above 80% of their max health
- This will make spy more viable against fresh high health targets
- Backstabs:
Robot Balance
Note
- These changes are the result of demoknight getting buffed, in additions to the other buffs the human players have gotten lately
Bearded Expense
- Changed:
- Reduced max health from 6000 to 5000
- This is to make it more consistent with other heavy robots
- Reduced melee vulnerability from +200% to +100% damage taken
- Reduced max health from 6000 to 5000
- Added:
- +45% crit resistance
Gotham Protector
- Changed:
- +50% crit vulnerability to +50% crit resistance
- This is to make Gotham Protector different from Bearded, as he has no other resistance as a tank and no mobility ability
- +50% crit vulnerability to +50% crit resistance
- Removed:
- +50% Melee damage vulnerability
Wrangler Bill
- Bugfix: Fixed a bug where you would get stuck in sentries while holding the construction PDA
Buff Bots
- Removed:
- Move speed penalty while holding a banner
- You could negate this by using the !mt command
- Move speed penalty while holding a banner
Do join the discord if you haven’t already!!
Join the Steamgroup for pings and announcements for when we play.
Assetpack
- Added and Robofied a few more sounds
- Download the updated assetpack here
Gameplay
- Reduced announcer chattyness when killing a robot
Human Balance
- Sniper
- Hitmans Heatmaker:
- Fixed a bug where you would exit focus mode while focus meter was still active
- Hitmans Heatmaker:
- Pyro
- Scorch Shot
- Greatly reduced knockback on robots
- Knockback now affected by which direction the robot is looking
- Scorch Shot
- Demoman
- Loose Cannon
- Greatly reduced knockback on robots
- Knockback now affected by which direction the robot is looking
- Festive Eyelander now provides heads on robot hit
- Loose Cannon
- Demoknight
- Added:
- Activated when using boots and a shield
- +25% bullet resist
- +25% crit resist
- 25% melee resist
- Melee weapons: +25% faster attack speed
- Added:
- Multiclass:
- Shotgun, Family Business, Panic Attack, Reserver Shooter
- Added:
- 25% faster reload speed
- Added:
- Shotgun, Family Business, Panic Attack, Reserver Shooter
- Soldier
- Airstrike
- Reduced damage needed for a bonus clip from 600 to 400
- Airstrike
- Engineer
- Frontier Justice
- Reduced damage needed for a revenge crit from 600 to 400
- Frontier Justice
New Robot Color Classifications
New Colors Schemes
- In order to better clasifiy and distinguish robot types, we now have the following:
- Black/Yellow striped weapons: Cluster bombs/rockets
- Green cosmetics: Paid rong range
- Orange Cosmetics: Paid anti-sentry
Robot Balance
Sentro
- Changed:
- Increased fireball cooldown from 12 to 25 seconds
Dr Crossbow cop
- Changed:
- No longer applies precicion buff on Riot Cop
Uncle Dane
- Changed:
- Reduced sentry firing speed bonus from +20% to +10%
- Reduced sentry size from 65% to 45% larger
- Reduced frequency of how often the theme song plays from the dispenser
Big Joey
- Changed:
- Changed voice to be robotic when he spawns, requires updated assetpack to hear
Kristianma
- Changed:
- Reduced health from 2000 to 1750
- Added:
- Stomp ability
- Flaregun
- Removed:
- 75% damage bonus to players
- Changed:
- Increased self damage push force from 1000% to 1100%
- Reduced fire rate bonus from +85% to +65% faster
- Removed:
Loch’n Larry, Bursty, Mystery Machine
- Changed:
- Added orange cosmetics and weapons (only visible to others)to distinguish them better from other robots
SamurAI
- Changed:
- Reduced Health from 3300 to 1750
- Increased health gain on kill from 8% to 10% of total health
- Removed:
- 250% damage bonus on charge impact
- Damage resistances provided by shield
- 3 second crit boost on kill
- Charge meter refills on kill
- Added:
- Charge meter refills fully on hit
- Minicrits become crits
- SamurAI has been in a spot where’s been too good for a disruptor type, these changes makes it so he has to continuously charge and swing the sword to get the damage. Making him play differently compard to Robo-Knight
Agro
- Removed:
- Airblast push back penalty
Solar Light
- Changed:
- Increased reload speed from -75% to -25% slower
- Increased firing speed from +50% to +75% faster
- Increased charge speed to 600 H/U (default is 750 H/U)
Artillery
- Changed:
- Updated cosmetics and weapon to be more green
Samwiz
- Changed:
- Increased spin up time from +60% to +90% faster
- Reduced damage resistance under 50% hp from +50% to +25% resistance
- Reduced damage required for banana power from 1000 to 600
Rage Heavy
- Changed:
- Weapon skin to distuingish the pushback minigun from others
Huntsbot
- Changed
- Increased fire speed bonus from +30% to +70%
New Robots
Dreysidel
- Class: Demoman
- Role: Damage
- Sub-Role: Grenades
- HP: 3000
- Movespeed -50%
- Weapons
- Mass Scottish Resistance
- 25% faster projectile speed
- 50% larger explosion radius
- 50% faster firing speed
- 25% faster reload speed
- 8 clip size
- Max active pipe bombs 24
- Mass Scottish Resistance
- Cost: Free
- This robot was added as a result of tweaking Stickler, to give the robot a more active sense of activating larger groups of sticky traps for more user engagement
Quickler
- Class: Demoman
- Role: Damage
- Sub-Role: Grenades
- HP: 3000
- Movespeed -50%
- Weapons
- Rapid Quickiebomb Launcher
- 75% faster firing speed
- 25% faster reload speed
- 95% faster sticky charge time
- 8 clip size
- Max pipe bombs 24
- Rapid Quickiebomb Launcher
- Cost: 2.5 pr robot on the team
- This robot was added as a result of tweaking Stickler, creating a new long range sticky bombardment type of robot similar, but different to artillery. Spammy and strong
Archibolt
- Class: Demoman
- Role: Disruptor
- Sub-Role: Melee
- HP: 2500
- Movespeed -50%
- Weapons
- King Dragon’s Sword
- 25% damage bonus
- On Kill: 3 Second crit boost
- On Kill: Heal 150 HP
- -85% damage done to buildings
- King Dragon’s Sword
- Ability
- Shadow Leap
- 4 second cool down
- Throw a black magic ball and teleport to where it lands
- Cost: Free
- This robot uses custom kill sound, updating the assetpack is needed to hear: HYAH! I THINK THAT ENEMY GOT THE POINT! after every kill he gets
Removed Robots
Stickler
- Removed from roster, being replaced by 2 new robots
Do join the discord if you haven’t already!!
Join the Steamgroup for pings and announcements for when we play.
Robot Balance
Bazooka Joe 2002
- Changed:
- Increased bonus clip size from +17 to +47
- Increased reload speed penalty from -350% to -450% slower
- Increased damage penalty vs buildings from -45% to -65%
- Reduced prjectile speed penalty from -35% to -30% slower
- Added:
- -80% damage taken from rocket jumps
Minigun Heavy’s
- Added:
- +25% more damage taken from sentries while spun up
HiGPS
- Changed:
- Increased damage penalty vs buildings from -35% to -65%
Big Joey
- Changed:
- Increased damage penalty vs buildings from -25% to -60%
Shounic
- Changed:
- Reduced fire rate penalty from +25% to +10% slower
- Reduced reload penalty from +150% to +100% slower
- Reduced volume of rockets fired from rocketlauncher-rockets
Back Up
- Changed:
- Name from BackUp to Back Up
- Changed cosmetics to cooler ones
- Increased heal on hit from 30 to 50 HP
- Reload rate from 20% faster to 25% slower
- Added:
- Reloads full clip at once
Buff Bot
- Changed:
- Name from Boot Riot to Buff Bot
- Updated cosmetics to cooler ones
- Reload rate from 20% faster to 25% slower
- Added:
- Reloads full clip at once
Captain Conch
- Changed:
- Reload rate from 20% faster to 25% slower
- Added:
- Reloads full clip at once
Cloaker
- Changed:
- Now uses proper boss model
- Cosmetics to cooler ones
- Reload rate from 20% faster to 25% slower
- Added:
- Reloads full clip at once
Samwiz
- Added:
- Banana power
- Build meter by doing damage
- Requires 1000 damage done to fill
- Lasts 6 seconds
- Bananas explode and spawn above enemies on hit while active
- Banana power
Riotcop
- Changed:
- Damage penaltvy vs buildings from -20% to -47%
- This specific changes makes it so he can 3 shot a building at close range while the engineer is repairing it. If Riotcop can walk in to a sentry and shoot it and the engineer doesn’t move it, then that’s on the Engineer
- Damage penaltvy vs buildings from -20% to -47%
Dr Crossbow Cop
- Added:
- Strength Bolts
- Build up meter by healing teammates with bolts
- Activate like you would with uber
- On Teammate hit: Apply strength rune for 5 seconds
- On Riotcop Hit: Apply Precicion Rune for 5 seconds
- On Pancop Hit: Apply Haste Rune for 5 seconds
- If Buffed or Kritzed, Arrows apply kritz to teammates hit
- With these changes, it should make Dr. Crossbow Cop a more interesting team synergetic healer robot
- On Enemy Hit: Apply mark for death for 5 seconds
- Strength Bolts
- Changed:
- Increased healing done from -50% to +50%
- Reduced damage vs players from +25% to -25%
- Removed:
- Clip size bonus
Sentro
- Changed:
- Reworked the hud
- Fixed the fireball not always firing
- hopefully
- Skill recharges in 12 seconds
- Increased AOE heal range from 500 H/U to 800 H/U
- Increased AOE heal from 80 to 145 HP/second
- Added:
- Each enemy hit with the fireball removes 1 second off the cooldown
- Visual indication enemies when fireball has recharged
- Fireball turns in to meteor shower if Sentro is Kritzed or Mini-crit, hits from meteor shower does not reduce cooldown
Shield Heavy
- Changed:
- Moved to hitscan category
- Bugfix:
- Fixed a bug where knockback rage was applied when in rage mode
Quick-Shielder
- Changed:
- Moved to healer category
Artillery
- Added:
- 45% larger explosion radius
X__Saxtron Hale__
- Changed:
- Redcued fall damage taken by from 75% to 85%
New Robots
DEWILL
- Class: Soldier
- Role: Damage
- Sub-Role: Rockets
- HP: 3800
- Movespeed -50%
- Weapons
- Air Strike
- 50% slower reload speed
- +15% faster firing speed
- -15% slower projectiles
- +4 bonus clip
- +15% damage done vs players
- -75% damage done vs buildings
- Reloads full clip at once
- Air Strike
- Ability
- Stationary Rapid Fire Mode
- 65% faster firing speed
- Haste Rune Activated
- Unable to Move or Jump
- Duration: 6 seconds
- Cooldown: 12 seconds
- Stationary Rapid Fire Mode
- Cost: Free
- Robot skill is based upon getting stuck in the geometry of a map and use a glitch to have rapid fire rockets while on the ground and being unable to move. See https://youtu.be/tQRNSVzG-pI?t=33 for reference
Removed Robots
SMG
- Removed from roster
- This robot was very boring and slipped too much in to the minigun heavy robot role
Do join the discord if you haven’t already!!
Join the Steamgroup for pings and announcements for when we play.
Gameplay
- Removed Prototype section
Robot Balance
Paid Robots
- Increased cost of all paid robots across the board
- Bosses now cost coins + boss token, no more boss-token only bosses
Skymin Slash
- Changed:
- Reduced damage done from reflect rune from 80% to 40%
- Reduced pushforce taken from reflected damage
Fatmagic
- Removed:
- 2 Second speed boost on kill
Carpet Bomber
- Changed:
- Reduced damage bonus on cluster bombs from 200% to 100% bonus damage
- Increased the speed the cluster bombs are launched from 150 to 300 h/u
- Increased fuse time from 0.5 to 0.75 seconds
- Removed:
- Clip size bonus
- Damage bonus
- Tese changes should make him fearer to fight while still doing his area denial quite well
Robo Knight
- Changed:
- Reduced airblast resistance from +50% to +20%
- Crit boost on kill from 3 to 2 seconds
- Increased damage penalty vs buildings from -75% to -85% damage
- Removed:
- 75% damage bonus
Stabby Stabby
- Added:
- Instant decloak
- Stabby was weaker than Mr Paladin, this instant decloak should allow him to be less bad
- Instant decloak
Artillery
- Changed:
- Increased bonus clip size from 4 to 6
- Reduced projectile spread angle from 2* to 1*
- Removed:
- Rocket Specialist
Do join the discord if you haven’t already!!
Join the Steamgroup for pings and announcements for when we play.
Gameplay
- Added:
- Custom content that will rely on the assetpack to be viewed properly. You can still play without it, but some aspects will have errors, and certain sounds will not play, and certain particle effects will be incorrect. Get the assetpack here
- Back button to !cr robot menu
- Subclasses to robots to easier find the type you’re after
- Boss-Coins, boss coins are earned by completing objectives, Boss-Coins are shared on the team, meaning each team gets a max of 4 Boss-Coins per round.
- Changed:
- Robot-Coins are no longer shared among the team, it now functions as the MvM money does where you gather together but spent individually
- Robot-Coins are set to 0 when switching teams
- Reduced clutter in the robot menus
Human Balance
- Frontier Justice
- Every 600 damage dealt with the sentry adds 1 assist to your sentry
- Scout
- Bat & All-Class melee unlocks
- Provides 50% more primary and secondary ammo
- Wrap Assasin
- Ornament stun duration reduced to 1.5 second and move speend penalty -70% move speed
- Sandman
- Baseball stun duration increased to 2.0 seconds at -85% move speed
- Bat & All-Class melee unlocks
Robot Balance
Tanks
- Added:
- Tanks now use unique engine and spawn sounds to differenciate them from the non-tanks
- Announcer will announce if there are more than 1 tank on the opposing team
- If most of the robot team consists of tanks, a tank will play
Engineers
- Added:
- Ability to phase through their own buildings
- This gives them the bot behavior that MvM engineer bots have
- Announcer will say if there are multiple Engineer Robots
- Announcer will say if teleporter is active upon the death of the Engineer Robot
- Ability to phase through their own buildings
- Changed:
- Increased metal regen from 150 to 200
- Changed role from Support to Builder
- Increased move speed penalty to -25%
Team Porters (robot-teleporter exits)
- Changed:
- Only charges if the robot team has a Robot-Engineer
- Added:
- Red Team Porter has red effect (only visible with assetpack)
Robots With Sticky Bomb Launcher
- Added:
- Proper walk animation when holding a sticky bomb launcher
- Note: only with assetpack
- Proper walk animation when holding a sticky bomb launcher
Uncle Dane
- Removed:
- Builds lvl 3 buildings instantly
- Added:
- Instantly upgrades a buildings level in one swing
- 20% faster firing speed on Sentry
- Changed:
- Reduced cost of sentries and dispensers to compensate
Habib
- Removed: Removed the entire robot as it was just a meme that lasted way too long
Stickler
- Changed
- First Person view now uses sticky bomb launcher model
Robo-Knight
- Changed:
- Move speed penalty from -50% to -25% slower
- Reduced health from 3300 to 2500
- Removed:
- Move speed penalty on Shield Charge
Volcanyro
- Added:
- Instant weapon switch
- On Kill: Speed boost for 2 seconds
- On Kill: Heal 175 hp
- Changed:
- Reduced health from 3000 to 2750
- Increased movespeed penalty from -20% to -15%
- Increased weapon swing speed from -20% to +15%
Kristianma
- Added:
- Instant Weapon switch
- Changed:
- Increased detonator fire speed bonus from +30% faster to 85% faster
Loch’n Larry
- Changed:
- Role from Anti-Sentry to Sentry Buster
- Lowered damage penalty vs players from -25% to -10% less damage
- Lowered reload speed penalty from -100% to -25 slower
- Added:
- 150% larger explosion radius
- +3 clip size
- Removed:
- Sentry Damage Resistance
Bursty
- Added:
- Rocket Specialist attribute
- Entire clip fires when fully reload
- Changed:
- Role from Anti-Sentry to Sentry Buster
- Lowered damage penalty vs players from -25% to -10% less damage
- Removed:
- -1 clip size penalty
ICBM / Artillery
- Changed:
- Renamed ICBM to Artillery
Lazy Purple
- Direct Hit
- Removed:
- -25% damage penalty
- +25% blast radius
- Added:
- +20% faster firing speed
- Changed:
- Increased damage penalty vs buildings from -30% to -40%
- Increased projectile speed to 160% faster
- Removed:
New Robots
S4XTR0N H4L3
- Class: Saxton Hale
- Role: Boss
- HP: 7400
- Movespeed +50% 360H/U (Using Soldier as base, he slightly faster than medic, but not faster than a scout)
- Weapons
- BARE HANDS
- Deals 114 damage
- BARE HANDS
- Abilities
- Rage Ability: Build rage by giving or taking damage, taunt to activate
- Taunted enemies are scared and Saxtron Hale gets a temporary defense buff
- Brave Jump: Charge jump by holding M2, look up to activate
- Weight Down: Look down and crouch while being in the air for a bit to rapidly boost your downward momentum
- Rage Ability: Build rage by giving or taking damage, taunt to activate
- Cost: 2 Boss-Coins + 2 Robot-Coins per robot in the team.
- Saxtron Hale plays close to what he does in Versus Saxton Hale gamemode
Shounic (rework)
- Class: Soldier
- Role: Damage
- Sub-Role: Rockets
- HP: 3300
- Movespeed +50% 360H/U (Using Soldier as base, he slightly faster than medic, but not faster than a scout)
- Weapons
- Rocket Launcher Launcher
- Shoots rocket launchers that shoots rockets
- Fired Rockets aim where Shounic is Aiming
- Rockets deal reduced damage to players and buildings
- Rocket Launcher Launcher
- Cost: Free
- I’ve always wanted this since I was a kid. A rocket launcher launcher
Fatmagic (rework)
- Class: Sniper
- Role: Damage
- Sub-Role: Melee
- HP: 2250
- Movespeed: Normal
- Weapons
- Instant weapon switch
- Bushwacka
- +20% faster swing speed
- +75% more damage to players
- -75% less damage to buildings
- On Kill: 2 second speed boost
- Jarate
- +75% faster recharge
- On coated in Jarate: Pissmaster, become ubered for 1 second
- Cost: Free
- Fatmagic wanted this (I think?), but the uber on piss taken makes him a soft counter to sydney and jarate snipers somewhat
Skymin Slash (rework)
- Class: Medic
- Role: Healer
- Sub-Role: Medigun
- HP: 2500
- Movespeed: -40%
- Weapons
- Vaccinator
- +15% Passive damage resists
- 10% Active damage resists
- On VacDeploy: Healer and Healtarget both get the reflect rune from mannpower
- Solemnvow
- +50% damage done
- Vaccinator
- Cost: Free
- Skymin used to be the least picked and most boring medic robot. With this reflect ability, it should make Skymin a viable pick vs mass sentries or human teams that just spam a lot
Lister
- Class: Pyro
- Role: Damage
- Sub-Role: Flames
- HP: 3000
- Movespeed: Slow at first, then fast
- Weapons
- Dragon’s Fury
- +50% damage bonus vs players
- Powerjack
- 75% damage bonus vs players
- 50% airblast push force
- While Active:
- +50% faster move speed
- 60% more damage taken
- On Kill: Heal 175hp
- Dragon’s Fury
- Cost: Free
Mecha Face
- Class: Scout
- Role: Damage
- Sub-Role: Hitscan
- HP: 2250
- Movespeed: Slow at first, then fast
- Weapons
- Baby Face’s Blaster
- +75% tighter bullet spread
- +25% slower firing speed
- 10% slower reload speed
- Hype is never lost
- Hype only builds on kills
- 100% damage bonus vs players
- Baby Face’s Blaster
- Cost: Free
- Fatmagic wanted this (I think?), but the uber on piss taken makes him a soft counter to sydney and jarate snipers somewhat
Carpet Bomber
- Class: Demoman
- Role: Damage
- Sub-Role: Grenades
- HP: 3300
- Movespeed: -50%
- Weapons
- Loose cannon
- Explodes into smaller cannon balls
- +50% damage vs players
- +45% faster firing speed
- +50% faster reload speed
- 100% faster projectile speed
- -40% damage vs buildings
- 0.5 seconds longer fuse time
- Loose cannon
- Cost: Free Demoman version of Ivory
Do join the discord if you haven’t already!!
Join the Steamgroup for pings and announcements for when we play.
Gameplay
- Reduced the amount of robots pr players to favor humans with less player counts. 6th robot only apppears on full server.
- Adjusted when robot - human ratio is calculated.
- Reduced the sound volume noise when robots can use teamporter
Human Balance
- Baseball & Charge Bash vs tanks: Increased stun duration from 0.5 to 1 second
- Cowmangler Right click: Increased slow duration from 1.5 to 2.5 seconds
Robot Balance
Geneva Contractiction
- Removed from roster entirely
- This robot offered very little counterplay and could do too many things easily and was removed. Back to the drawingboardw with this one
Stomp capable robots
- Added: Suspension system modules to reduce fall damage taken when landing the ground
Spy robots
- Changed: Can no longer use spy sprint
Stickler
- Added: 1 second sticky arm time
- Rapid fire sticky bombs provided some very hard to play against situations for humans, with the longer arm time there is more room for counterplay
- Added: World model now uses stickybomb launcher.
- 1st person view still uses grenade launcher, this is due to missing animations on stickybomb launcher on robot models
Toofty
- Removed: Parachute
- The parachute was removed due to the new suspension systems being added to prevent excessive fall damage, which was the reason he had it in the first place
Bot Father
- Family Business
- Added: -60% damage done to buildings
Bonk Scount
- Change: Reduced cost from 5 to 3
Mystery Machine
- Changed: Adjusted wave dash to go backwards and use more cloak
EXEcutioner
- Changed: Increased movement penalty from -25% to -50% slower
- Changed: Reduced melee range bonus from +60% to +35%
- Added: -75% damage done to buildings
Equalizor
- Changed: Cosmetics to better represent the robot
New Robots
SMG
- Class: Sniper
- Role: Damage
- HP: 1250
- Movespeed -50%
- Weapons
- SMG
- +100% clip
- -20% slower firing speed
- +75% damage vs players
- +50% more accurate
- -50% slower reload
- -50% damage vs buildings
- SMG
- This robot is an experimental glass cannon type of robot, that has high damage output, but low mobility and health
Big Iron
- Class: Spy
- Role: Damage
- HP: 1250
- Movespeed -20%
- Weapons
- Big Kill (revoler)
- +30% damage vs players
- -20% slower reload speed
- Critical damage is affected by range
- Inviswatch
- +50% faster cloak consume rate
- +20% faster cloak regen rate
- -20% slower decloak time
- Taunt ability
- Taunt to gain crits for 12 seconds (effectively 12 shots including reload)
- No Disguise or Sapper
- Big Kill (revoler)
- This robot is an experimental glass cannon type of robot, that has high damage output, but low mobility and health
Toast
- Class: Spy
- Role: Damage
- HP: 1250
- Movespeed -20%
- Weapons
- Ambassador
- +30% damage vs players
- +50% more accurate
- +15% cloak on kill
- Critical damage is NOT affected by range
- Deadringer
- No Disguise or Sapper
- Ambassador
- This robot is an experimental glass cannon type of robot, that has high damage output, but low mobility and health
Do join the discord if you haven’t already!!
Join the Steamgroup for pings and announcements for when we play.
Human Balance
- Sniper
- Bazaar Bargain
- All heads are set to 0 upon body shot
- The Bazaar Bargain was easily the best sniper weapon in this mode. Now it’s more punishing if you miss in a way that matters
- All heads are set to 0 upon body shot
- Bazaar Bargain
- Soldier
- The Air Strike
- Gain 1 clip pr 600 damage you do against robots
- Cow Mangler 5000
- Now counts as electric, charge shot deals more slow than normal attack
- The Black Box
- +25% larger explosion radius
- The Beggars Bazooka
- +15% move speed while active
- The Liberty Launcher
- +25% longer banner duration
- Rocket Launcher
- +25% faster global weapon switch speed
- The Air Strike
- Electric Weapons
- Slows robots by -75% move speed on hit for 0.6 seconds
Do join the discord if you haven’t already!!
Join the Steamgroup for pings and announcements for when we play.
Use the !seed command ingame to notify the discord you’re playing!
Gameplay
- Added: Chat notifications about balance changes on humans
Human Balance
- Spy
- Kunai
- Added: Grants 60 health on backstab vs robots (overheals)
- Big earner
- Added: 3 second speed boost on backstab vs robots
- Your Eternal Reward
- Added: Disguises as the target on backstab vs robots
- Diamondback
- Added: Gain 1 crits backstab vs robots
- Ambassador
- Removed: Critical damage falloff
- Revolver & Enforcer
- Added: Bullets penetrate targets
- Kunai
- Sniper
- Sniper Rifle
- Added: Explosive headshots vs robots
- Bazaar Bargain
- Added: Gain 1 head on headshot and lose 1 head on bodyshot vs robots
- Hitmans Heatmaker
- Added: Damage adds focus vs robots
- Huntsman
- Added: Arrows penetrate targets
- Sniper Rifle
- Scout
- Candy Cane
- Added: 33% more healing from healthpacks
- Baseball & Wrap Assassin
- Changed: On hit: Slows robots move speed by -70% for 2.5 seconds
- Candy Cane
- Demoman
- Eyelander
- Added: Every 3rd melee hit adds a head vs robots
- Shield Bash:
- Stuns robots for 0.5 seconds
- Applies only to pure tanks
- Stuns robots for 0.5 seconds
- Eyelander
- Heavy
- Warrior’s Sprit
- Added: Restore 50 health pr hit vs robots (overheals)
- Killing Gloves of Boxin
- Added: Every 3rd hit grants critical buff bonus vs robots
- Warrior’s Sprit
Robot Balance
Demopan
- Changed: Reduced health from 10,000 to 8,500
- Added: Can no longer cap, due to being a boss tank hybrid
- Demopan still threads the area of OP and bad boss, the fact he’s now the only tank boss makes him more unique.
Stickler
- Changed: 1 second sticky arm time to 0.65 saecond arm time
- Changed: Reduced reload time from -350% to -150% slower
- Changed: Increased firing speed from +25% to +75% faster
- Stickler should now be able to pump out more dodgeable damage, without being trash or having no counter play as he did before
SMG
- Changed: Increased health from 1250 to 2250
- Changed: Reduced move speed penalty from -50% to -40% slower
- Changed: Increased damage done to players from +75% to +100%
- Changed: Increased weapon spread bonus from 50% to 75% more accurate
- Removed: -20% Fire rate penalty
Dr. Crossbow Cop
- Added: -75% damage done to buildings
- Dr Crossbow cop was a little too good on longe range as a healer
Do join the discord if you haven’t already!!
Join the Steamgroup for pings and announcements for when we play.
Gameplay
- Reduced the amount of robots pr players to favor humans with less player counts. 6th robot only apppears on full server.
- Adjusted when robot - human ratio is calculated.
- Reduced the sound volume noise when robots can use teamporter
Human Balance
- Baseball & Charge Bash vs tanks: Increased stun duration from 0.5 to 1 second
- Cowmangler Right click: Increased slow duration from 1.5 to 2.5 seconds
Robot Balance
Geneva Contractiction
- Removed from roster entirely
- This robot offered very little counterplay and could do too many things easily and was removed. Back to the drawingboardw with this one
Stomp capable robots
- Added: Suspension system modules to reduce fall damage taken when landing the ground
Spy robots
- Changed: Can no longer use spy sprint
Stickler
- Added: 1 second sticky arm time
- Rapid fire sticky bombs provided some very hard to play against situations for humans, with the longer arm time there is more room for counterplay
- Added: World model now uses stickybomb launcher.
- 1st person view still uses grenade launcher, this is due to missing animations on stickybomb launcher on robot models
Toofty
- Removed: Parachute
- The parachute was removed due to the new suspension systems being added to prevent excessive fall damage, which was the reason he had it in the first place
Bot Father
- Family Business
- Added: -60% damage done to buildings
Bonk Scount
- Change: Reduced cost from 5 to 3
Mystery Machine
- Changed: Adjusted wave dash to go backwards and use more cloak
EXEcutioner
- Changed: Increased movement penalty from -25% to -50% slower
- Changed: Reduced melee range bonus from +60% to +35%
- Added: -75% damage done to buildings
Equalizor
- Changed: Cosmetics to better represent the robot
New Robots
SMG
- Class: Sniper
- Role: Damage
- HP: 1250
- Movespeed -50%
- Weapons
- SMG
- +100% clip
- -20% slower firing speed
- +75% damage vs players
- +50% more accurate
- -50% slower reload
- -50% damage vs buildings
- SMG
- This robot is an experimental glass cannon type of robot, that has high damage output, but low mobility and health
Big Iron
- Class: Spy
- Role: Damage
- HP: 1250
- Movespeed -20%
- Weapons
- Big Kill (revoler)
- +30% damage vs players
- -20% slower reload speed
- Critical damage is affected by range
- Inviswatch
- +50% faster cloak consume rate
- +20% faster cloak regen rate
- -20% slower decloak time
- Taunt ability
- Taunt to gain crits for 12 seconds (effectively 12 shots including reload)
- No Disguise or Sapper
- Big Kill (revoler)
- This robot is an experimental glass cannon type of robot, that has high damage output, but low mobility and health
Toast
- Class: Spy
- Role: Damage
- HP: 1250
- Movespeed -20%
- Weapons
- Ambassador
- +30% damage vs players
- +50% more accurate
- +15% cloak on kill
- Critical damage is NOT affected by range
- Deadringer
- No Disguise or Sapper
- Ambassador
- This robot is an experimental glass cannon type of robot, that has high damage output, but low mobility and health
Do join the discord if you haven’t already!!
Join the Steamgroup for pings and announcements for when we play.
Robots:
Mount command
Added mount command
Type !mt in chat or use console command sm_mt
Start victory lap or the broom taunt
Note: Some of the faster robots are faster than the taunt
Gameplay
- Reduced the spammability of robot spawn sounds
- Tank announcement now changes depending on how many tanks are present (1, 2, 3+)
- Fixed another bug where some players would not start as a robot on the robot team
- Robot selection menu doesn’t automatically open when turning into a robot the first time (caused some strange glitches for some players)
Robot Balance
Gotham Protector
- Added: Immune to tickling
- Added: Gains 4 seconds ubercharge if damaged by a medic that is ubered
- Note: This is to give robots an option to counter Holiday Punch heavies and infinite uber chain stalling when the robots don’t use an airblast pyro
RoboKnight
- Changed type from Tank to Damage
- Note: Due to his long charge range, being unable to airblast him like other demoknights was inconsistent with the previous robot designs.
SolarLight
- Added: Iron Bomber: -20% damage done
Bot Father
- Family Business
- Changed: Reduced faster reload speed from +75% to +50% faster reload
- Added: +25% more accurate
- Eviction Notice
- Changed: Firing speed to +65% faster
- Changed: On Hit Speed boost for 6 seconds
- Removed: Health Drain
- Added: Self mark for death for 2 seconds while active
- Added: +22% faster move speed while active
Samur-A.I.
- Added: Faster respawn when killed by human half zatoichi
Sentry Buster
- Fixed: Explosions going through walls
Nuker
- Added: Shoots payloads instead of cannonballs
- Removed: Damage bonus
- Changed: Increased fire rate penalty +20% faster to -100% slower
- Changed: Reduced reload time from -800% slower to -50% slower
Demopan
- Changed: Increased charge speed to that of a normal demoknight
Captain Conch
- Changed: Reduced health from 2800 to 2000
- Changed: Increased health regen from 4 ti 12
- Changed: Reduced buff banner duration bonus from +9905% to +250%
- Changed: Main weapon from Black Box to Original
- Changed: Concheror buff revert to the standard Concheror buff
- Changed: Reduced cost from 4 to 3 R₡
- Added: Concheror: While Holding the conch: -99.9% movespeed
- Note: To compensate for the power that the buff bots can provide, they will be forced to stand still while blowing the horn
New Robots
Boot Riot
- Class: Soldier
- Role: Support
- HP: 2000
- Cost: 2 R₡
- Movespeed -40%
- Weapons
- Liberty Launcher
- +5 clip
- +20% faster reload
- -25% damage vs buildings
- Buff Banner
- +250% buff duration
- While Holding the Trumpet: -99.9% movespeed
- Buff Type: Buff Banner
- Spawns with full meter
- Liberty Launcher
Backup
- Class: Soldier
- Role: Support
- HP: 2000
- Cost: 2 R₡
- Movespeed -40%
- Weapons
- Black Box
- +2 clip
- +20% faster reload
- -25% damage vs buildings
- -15% projectile speed
- On Hit: Gain +30 health per attack
- Battalions Backup
- +250% buff duration
- While Holding the Trumpet: -99.9% movespeed
- Buff Type: Battalions Backup
- Spawns with full meter
- Black Box
Cloaker
- Class: Soldier
- Role: Support
- HP: 2000
- Cost: 3 R₡
- Movespeed -40%
- Weapons
- Rocket Launcher
- +4 Clip
- -25% Slower Reload
- -25% damage vs buildings
- Reloads full clip at once
- Battalions Backup
- +250% buff duration
- While Holding the Trumpet: -99.9% movespeed
- Buff Type: Cloak
- Spawns with full meter
- Rocket Launcher
EXEcuter
- Class: Demoman
- Role: Tank
- HP: 6600
- Movespeed -25%
- Weapons
- Skullcutter
- +250% damage done
- +60% longer melee range
- -15% slower move speed on wearer
- Skullcutter
Geneva Contradiction
- Class: Medic
- Role: Support
- HP: 2500
- Movespeed -25%
- Constant AOE Heal
- Weapons
- Syringe Gun
- Mad Milk Syringes
- 25% damage bonus
- +100% clip size
- +75% slower reload
- Syringe Gun
Do join the discord if you haven’t already!!
Nuker
+ Reduced Robo-coin cost pr human from 4 to 3 and is now the cheapest boss
Mystery Machine
+ Added: Wave dash ability, use reload, special3 or use key to speed boost fall to the ground
Wave dash costs 5% cloak, can be spammed for schmovement (no guarantees it'll be good)
Samurai:
Renamed to Samur-A.I.
New Robots:
Bot Father
Class: Heavy
Type: Damage
Weapons: Family Business, Eviction Notice
HP: 3000
Movespeed: -20% (normal robot is -50%)
RoboKnight
Class: Demoknight TF2
Type: Tank
Weapons: Eyelander, Chargin' Targe (very long charge, slow turn speed)
HP: 3300
Do join the discord if you haven’t already!!