Skip to content
BalanceMod.TF
Bmod
Blog - Updates - Bmod - Mm

Balancemod Balance Changes

Invis Watch & Cloak & Dagger **

  • Added:
    • +15% jump height while cloaked
      • We are fairly certain that this will break spy in some regard, but it’s worth testing to see how spy being able to jump over enemies changes how powerful spy is, there’s probably many unforseen consequences to this, which we hope will experience

Vaccinator

  • Changed:
    • Fixed uberbuildrate value being incorrectly shown on stat pages
    • Reduced overheal healrate penalty from -50% to -40% The vaccinator is supposedly underpowered with the reduction of 2 charges instead of 4, increasing the amount of heal it does to overhealed teammates should help with this

Do join the discord if you haven’t already!!

Join the Steamgroup for pings and announcements for when we play.

Use the !seed command on our servers to let the discord server know you want to play

**Experimental change, that is not likely to last long

Balancemod Balance Changes

Vita Saw

  • Changed:
    • Increased attack speed penalty from -20% to -25% slower
  • Removed:
    • On Hit: Remove mark for death
      • Being able to remove nearly all buffs is really strong, however mark for death is hard to apply and is a downside on some weapons that could outright be negated entirely with this weapon

Do join the discord if you haven’t already!!

Join the Steamgroup for pings and announcements for when we play.

Use the !seed command on our servers to let the discord server know you want to play

Balancemod Balance Changes

Hot Hand

  • Removed:
    • Removed: Fire resistance while active when lit on fire
  • Added:
    • Extinguishes teamamtes on hit and heals 20 HP

Custom Attributes

  • Converted several features to use custom attributes, this changes nothing to the players, but allows for better compatibility and scalability.
  • Cleaned up several plugins be more optimized.

CLASS DOWN !

New command

  • Added: Heavy, Medic, Soldier and Medic can use to trigger the MvM voiceline of the class getting downed.
  • Kills and assists both allow this call out
  • Can only be called once per kill/assist
  • Command
    • console: sm_down
    • display in chat: !down
    • hide in chat: /down

Do join the discord if you haven’t already!!

Join the Steamgroup for pings and announcements for when we play.

Use the !seed command on our servers to let the discord server know you want to play

Balancemod Balance Changes

Eviction Notice

  • Removed:
    • Faster holster and deploy bonus
  • Added:
    • On Deploy: 1 second of speed boost
    • On Deploy: 5 second cooldown between speedboost uses
      • The eviction notice has been in a place where it’s been hovering between worse than GRU and better than GRU without really doing the part where it’s supposed to do short range movement options more viable. With the now faster regen and the speed boost, it should help in short burst areas where you trade off 20 hp for a small speed boost that could land you additional speed.

Fan’o War

  • Bugfix:
    • Fixed a bug where it would deal mini-crits instead of normal damage when applying the debuff.

Do join the discord if you haven’t already!!

Join the Steamgroup for pings and announcements for when we play.

Use the !seed command on our servers to let the discord server know you want to play

Balancemod Balance Changes

Sniper Rifles

  • Removed:
    • -50% / -25% slower reload speed
    • This experimental change didn’t really change much, so we reverted it as firing speed is important for those who have learned the timings of the game and this slower change didn’t tie in with our vision of it playing close to regular TF2 in terms of timing and usage

Scramble Plugin

  • Now restarts the round entirely as restarting the round is buggy with the TF2 logic

Engipads

  • Reduced the amount of points gained from Jump and Speed pads by a factor of 4

Do join the discord if you haven’t already!!

Join the Steamgroup for pings and announcements for when we play.

Use the !seed command on our servers to let the discord server know you want to play

Balancemod Balance Changes

Southern Hospitality

  • Changed:
    • Reduced the upgrade rate penalty from 18 to 20 metal per swing
      • The previous upgrade rate penalty required an additional 12 swings to fully upgrade everything, this has now been lowered to make this more managable as your buildings will be later than usual, but not unbearably late. This brings it down to 10 compared to the 8 needed with the stock wrench

Sniper Rifles**

  • Added:
    • -50% slower reload speed
    • This is an experimental change, we are quite convinced that this will not change the power output of sniper in any meaningful way, but it’s good to test this and get this confirmed

Equalizer

  • Removed: Damage increases as health decreases stat
  • Added: +60% damage bonus while below half health
  • Bugfix: Fixed a bug where these new stats used the wrong killfeed icon. Untangled some valve spaghetti

Scramble Plugin

  • Added functionality so the scramble plugin actually scrambles again
  • Added functionality where scramble plugin will randomly select to use ELO points to scramble or use ingame score
  • Scramble now resets the round (causes setup time to bug with shutters open)
  • Use vscramble to initiate a vote

Engipads

  • Reduced the amount of points gained from Jump and Speed pads by a factor of 4

Do join the discord if you haven’t already!!

Join the Steamgroup for pings and announcements for when we play.

Use the !seed command on our servers to let the discord server know you want to play

** This is an experimental change that most likely will not last long

Balancemod Balance Changes

Degreaser

  • Added:
    • 30% faster global switch speed bonus
  • Changed:
    • Reduced faster weapon deploy bonus from +60% to +30% (stacks with new global switch speed)
  • Removed:
    • This weapon holsters 30% faster

We had a similar version to this prior, but then the fire axe provided the global switch speed. We will try this again. As holstering in TF2 can get bugged, the global switch speed should help with this.

Do join the discord if you haven’t already!!

Join the Steamgroup for pings and announcements for when we play.

Balancemod Balance Changes

Liberty Launcher

  • Removed:
    • 10% faster reload speed The reload speed made the weapon way too good. It’s currently in a state that if it gets any more buffs it’s better than stock, as it stands it’s now a decent sidegrade

Do join the discord if you haven’t already!!

Join the Steamgroup for pings and announcements for when we play.

Balancemod Balance Changes

Cow Mangler

  • Changed:
    • Reverted back to vanilla

Liberty Launcher

  • Added:
    • 10% faster reload speed The Liberty Launcher has been in a spot where it has been almost good for some time, if the damage penalty is lowered any more it will be a straight upgrade to stock, however a small reload speed increase should help the barrage potential with this weapon as you will fire a lot of rockets doing less damage. We will have to see if this makes the weapon too good or not.

Bushwacka

  • Removed:
    • +20% longer melee range
      • It got this stat as a result of following the same balancing rules as swords, with slower deploy has longer range, however it hardly ever mattered, so it has been removed

Shahanshah

  • Removed:
    • -20% slower firing speed
      • The interraction change is signifigant enough that it takes 2 additional swings to kill 125hp class at over half health, and it takes 3 instead of 4 swings to kill a 175hp class at below half health, the slower swing speed didn’t really matter in this case as well, so it was removed

Do join the discord if you haven’t already!!

Join the Steamgroup for pings and announcements for when we play.

Balancemod Balance Changes

Neon Annihilator

  • Added:
    • Official Stat: Deals damage to sappers
  • Changed:
    • Reduced crit on kill bonus from 6 to 5 seconds
      • In an effort to make most of the weapons behave like they do in official TF2, this weapon now removes sappers again

Homerwecker

  • Added missing patch note:
  • Removed:
    • Damage penalty vs sappers
      • This has been in the mod for a while now, just wasn’t updated on the documentation pages

Do join the discord if you haven’t already!!

Join the Steamgroup for pings and announcements for when we play.

Balancemod Balance Changes

Spy Sprint

  • Bugfix:
    • Fixed a bug where you would lose the speed when holding the sprint button while switching weapons

Mapcycle

  • Added:
    • CP Caldera

Do join the discord if you haven’t already!!

Join the Steamgroup for pings and announcements for when we play.

Balancemod Balance Changes

Cow Mangler 5000

  • Added:
    • +25% charge shot damage bonus
      • This is to compensate for the 59 damage loss from the afterburn. The damage isn’t the same as full afterburn, but somewhere in between making it more powerful

Do join the discord if you haven’t already!!

Join the Steamgroup for pings and announcements for when we play.

Balancemod Balance Changes

Southern Hospitality

  • Added:
    • Phase through your own buildings
      • This is similar behaviour as the MvM Engineer bots use where they can sit inside their own buildings, this should add up for the lower upgrade rate and create some new and interesting ways to position yourself as Engineer

Do join the discord if you haven’t already!!

Join the Steamgroup for pings and announcements for when we play.

Use the !seed command while ingame on our servers to initiate a session!

Balancemod Balance Changes

Vita-Saw

  • Added:
    • On Teammate hit: Heals for 65 on first swing, then 40 on subsequent swings
      • After not being hit by the vita saw for 10 seconds, you will get the additional healin on the first swing again

Overdose

  • Removed:
    • Health drain while active
      • This didn’t really serve any meaningful purpose so it was removed
    • -50% clip size
      • This didn’t really serve any meaningful purpose so it was removed
  • Added:
    • This weapon holsters 45% faster
      • This will now combo better with the improved vita-saw for a movement based tech style of medic

Shortstop

  • Added:
    • 15% faster reload speed

Bison and Pomson

  • Changed:
    • Reduced damage bonus from +200% to +150%

Mapcycle on Bmod.TF #1 servers

  • Removed: PL_Vineyard (not complete and poor optimization)
  • Added: cp_metalworks

Do join the discord if you haven’t already!!

Join the Steamgroup for pings and announcements for when we play.

Use the !seed command while ingame on our servers to initiate a session!

Balance

Hot Hand

  • Added:
    • On Teammate hit: Gain 3 seconds of speed boost

Mapcycle on Bmod.TF #1 servers

  • Removed: Shorelight, (due to performance issues), pl_coal
  • Added: PL_Vineyard

Do join the discord if you haven’t already!!

Join the Steamgroup for pings and announcements for when we play.

Use the !seed command while ingame on our servers to initiate a session!

Balance

Third Degree

  • Added:
    • -10% damage vulnerability while active on wearer

Neon Annihilator

  • Added:
    • -10% slower swing speed

Blutsauger

  • Added:
    • -2 lower health regeneration

Do join the discord if you haven’t already!!

Join the Steamgroup for pings and announcements for when we play.

Balance

Phlogistinator

  • Added:
    • -50% damage penalty to buildings

Cleaver

  • Removed:
    • Bleed crit combo mechanic
    • Set damage of 70
  • Reverted to vanilla:
    • Damage & Bleed on hit
  • Changed:
    • Increased recharge penalty from -40% to -70%
      • This is to compensate for it’s combined spammability with the wrap assassin and higher damage

Missing patch notes from previous patch

Eviction Notice

  • Reverted to Vanilla
  • Added missing patch note:
    • This weapon holsters and deploys 40% faster

Hot Hand

  • Added:
    • This weapon deploys 50% faster

Server #1 mapcycle

  • Added: koth_shorelight
  • Removed: koth_daenam

Do join the discord if you haven’t already!!

Join the Steamgroup for pings and announcements for when we play.

Eviction Notice

  • Reverted to Vanilla
  • Changed:
    • Increased speedboost on hit from 3 to 5 seconds
  • Added
    • Maximum health is returned at twice the rate while item is not active

Red-Tape Recorder

  • Improved building detection
  • Fixed a bug where it would break if thrown at the end of a round

Server #1 mapcycle

  • Added pl_midwest, cp_reckoner

Do join the discord if you haven’t already!!

Join the Steamgroup for pings and announcements for when we play.

Syringe Gun

+ Changed: Increased minimum buff from 1% to 5%
+ Changed: Increased uber gained pr needle from 0.5% to 0.75% (every third needle will gain 0%)

Mapcycle for #1 servers

Removed: pl_rustbelt
Added: pl_mesaworks, cp_crustbowl

Do join the discord if you haven’t already!!

Join the Steamgroup for pings and announcements for when we play.

Third Degree

- Removed: Debuff and buff steal/copy ability
+ Added: 75% more healing from healbeams while active

Sharpened Volcano Fragment

- Changed: Reduced on hit damage to -85%
+ Changed: Increased explosion damage from 10 to 45 to compensate for reduced on hit damage
- Changed: Reduced explosion radius from 500 HU to 250 HU (now matches visual effect)

Manmelter

- Removed: Increased health restored with extinguished teammates (as it didn't actually work because this stupid thing is hard coded)

Hot Hand

- Removed: While active: 15% faster move speed on wearer
+ Removed: While active: +20% damage vulnerability
+ Added: While active: When hit by fire, gain 75% fire resistance for 2 seconds
+ Changed: Increased speed boost on hit from 1 to 3 seconds

Neon Annihilator

+ Removed: -20% damage penalty vs players

Fire Axe, & all-class melee unlocks for Pyro

- Removed: Does crits while rocket jumping
+ Added: +15% faster swing speed

Back Scratcher

+ Changed: Increased damage from +25% to +35%

Note on Fire-Axe an Back Scratcher

The fire-axe and back scratcher are now both damage dealing melee's that can't be gimped by extinguished enemies.
The Back Scratcher buff interraction changed (unhealed):
125 HP - Dies in 2 hits (unchanged)
175 HP - Dies in 2 hits instead of 3
200 HP - Dies in 3 hits (unchanged)
300 HP - Dies in 4 hits (unchanged)

Detonator & Scorch shot

+ Changed: Reduced afterburn damage penalty from -50% to -25% (from 2 to 3 damage pr tick)

Eyelander

+ Removed: 3 Heads cap and Taking heads no longer heals nerfs
Note: This has been in Bmod for a while, just was never documented as the plugin itself just stopped working after a TF2 update and I was not able to fix it

Sandman

+ Added: The baseball Now mini-crits targets that are rocket jumping

Exploit fix

Fixed an exploit where huntsman sniper could run at full speed while charging a shot fully.

Mapcycle for #1 servers

Removed: cp_mountainlab, cp_mossrock, cp_badlands, cp_granary, cp_foundry, cp_metalworks, koth_highpass, koth_lakeside_final
Added: pl_stallberg, pl_rustbelt, pl_vigil, pl_badcoastbarnward, cp_osiris, koth_daenam, 

Do join the discord if you haven’t already!!

Join the Steamgroup for pings and announcements for when we play.

Powerjack:

+ Reverted to Vanilla

Hot Hand:

+ Reduced damage vulnerability from -30% to -20% to match vanilla Powerjack

Gas Passer

Bugfix: Fixed a bug where Gas Passer could build meter off itself. Chaining gas passer into gas passer is no longer possible.

Fire Axe & All-class melee unlock for Pyro

- Removed: Fire resistance and mini-crit when lit on fire
+ Added (Experimental): Can now market garden (only works with thermal thruster and reflect rocket jumps)

Manmelter

+ Changed: Increased health restored with extinguished teammates from 20 to 40

Sharpened Volcano Fragment

+ Added: On targets on fire hit: Spawns 3 dragon's fury projectiles in the direction the pyro is looking from the victim
- Changed: Reduced burn time from 5 to 3 seconds
- Changed: Reduced explosion damage from 50 to 10
- Bugfix: Explosion can no longer trigger through walls

Do join the discord if you haven’t already!!