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BalanceMod.TF
Dreysidel joins the roster, stickler removed and other buffs, tweaks and reworks.

Assetpack

Gameplay

  • Reduced announcer chattyness when killing a robot

Human Balance

  • Sniper
    • Hitmans Heatmaker:
      • Fixed a bug where you would exit focus mode while focus meter was still active
  • Pyro
    • Scorch Shot
      • Greatly reduced knockback on robots
      • Knockback now affected by which direction the robot is looking
  • Demoman
    • Loose Cannon
      • Greatly reduced knockback on robots
      • Knockback now affected by which direction the robot is looking
    • Festive Eyelander now provides heads on robot hit
  • Demoknight
    • Added:
      • Activated when using boots and a shield
      • +25% bullet resist
      • +25% crit resist
      • 25% melee resist
      • Melee weapons: +25% faster attack speed
  • Multiclass:
    • Shotgun, Family Business, Panic Attack, Reserver Shooter
      • Added:
        • 25% faster reload speed
  • Soldier
    • Airstrike
      • Reduced damage needed for a bonus clip from 600 to 400
  • Engineer
    • Frontier Justice
      • Reduced damage needed for a revenge crit from 600 to 400

New Robot Color Classifications

New Colors Schemes

  • In order to better clasifiy and distinguish robot types, we now have the following:
  • Black/Yellow striped weapons: Cluster bombs/rockets
  • Green cosmetics: Paid rong range
  • Orange Cosmetics: Paid anti-sentry

Robot Balance

Sentro

  • Changed:
    • Increased fireball cooldown from 12 to 25 seconds

Dr Crossbow cop

  • Changed:
    • No longer applies precicion buff on Riot Cop

Uncle Dane

  • Changed:
    • Reduced sentry firing speed bonus from +20% to +10%
    • Reduced sentry size from 65% to 45% larger
    • Reduced frequency of how often the theme song plays from the dispenser

Big Joey

  • Changed:
    • Changed voice to be robotic when he spawns, requires updated assetpack to hear

Kristianma

  • Changed:
    • Reduced health from 2000 to 1750
  • Added:
    • Stomp ability
  • Flaregun
    • Removed:
      • 75% damage bonus to players
    • Changed:
      • Increased self damage push force from 1000% to 1100%
      • Reduced fire rate bonus from +85% to +65% faster

Loch’n Larry, Bursty, Mystery Machine

  • Changed:
    • Added orange cosmetics and weapons (only visible to others)to distinguish them better from other robots

SamurAI

  • Changed:
    • Reduced Health from 3300 to 1750
    • Increased health gain on kill from 8% to 10% of total health
  • Removed:
    • 250% damage bonus on charge impact
    • Damage resistances provided by shield
    • 3 second crit boost on kill
    • Charge meter refills on kill
  • Added:
    • Charge meter refills fully on hit
    • Minicrits become crits
  • SamurAI has been in a spot where’s been too good for a disruptor type, these changes makes it so he has to continuously charge and swing the sword to get the damage. Making him play differently compard to Robo-Knight

Agro

  • Removed:
    • Airblast push back penalty

Solar Light

  • Changed:
    • Increased reload speed from -75% to -25% slower
    • Increased firing speed from +50% to +75% faster
    • Increased charge speed to 600 H/U (default is 750 H/U)

Artillery

  • Changed:
    • Updated cosmetics and weapon to be more green

Samwiz

  • Changed:
    • Increased spin up time from +60% to +90% faster
    • Reduced damage resistance under 50% hp from +50% to +25% resistance
    • Reduced damage required for banana power from 1000 to 600

Rage Heavy

  • Changed:
    • Weapon skin to distuingish the pushback minigun from others

Huntsbot

  • Changed
    • Increased fire speed bonus from +30% to +70%

New Robots

Dreysidel

  • Class: Demoman
  • Role: Damage
  • Sub-Role: Grenades
  • HP: 3000
  • Movespeed -50%
  • Weapons
    • Mass Scottish Resistance
      • 25% faster projectile speed
      • 50% larger explosion radius
      • 50% faster firing speed
      • 25% faster reload speed
      • 8 clip size
      • Max active pipe bombs 24
  • Cost: Free
  • This robot was added as a result of tweaking Stickler, to give the robot a more active sense of activating larger groups of sticky traps for more user engagement

Quickler

  • Class: Demoman
  • Role: Damage
  • Sub-Role: Grenades
  • HP: 3000
  • Movespeed -50%
  • Weapons
    • Rapid Quickiebomb Launcher
      • 75% faster firing speed
      • 25% faster reload speed
      • 95% faster sticky charge time
      • 8 clip size
      • Max pipe bombs 24
  • Cost: 2.5 pr robot on the team
  • This robot was added as a result of tweaking Stickler, creating a new long range sticky bombardment type of robot similar, but different to artillery. Spammy and strong

Archibolt

  • Class: Demoman
  • Role: Disruptor
  • Sub-Role: Melee
  • HP: 2500
  • Movespeed -50%
  • Weapons
    • King Dragon’s Sword
      • 25% damage bonus
      • On Kill: 3 Second crit boost
      • On Kill: Heal 150 HP
      • -85% damage done to buildings
  • Ability
    • Shadow Leap
    • 4 second cool down
    • Throw a black magic ball and teleport to where it lands
  • Cost: Free
  • This robot uses custom kill sound, updating the assetpack is needed to hear: HYAH! I THINK THAT ENEMY GOT THE POINT! after every kill he gets

Removed Robots

Stickler

  • Removed from roster, being replaced by 2 new robots

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