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Mini sentry buster and tank tweaks


  • Added custom attributes for:
    • Faster Respawn
    • Being A Sentry Buster
      • These changes should have little impact for the average player, this is more stuff for future scaling and compatibility with other mods

Robot Balance

  • LED
    • Changed:
      • Increased clip size bonus from 50% to 200%
  • Robo Knight
    • Removed:
      • Kill refills meter
        • Robo knight remains difficult to balance, removing the refill on kill reduces the feeding potential bad players can do to him and the devestation he causes as a result
  • Demopan
    • Changed:
      • Reduced jump height bonus from +50% to +12.5%
  • Solar Light
    • Changed:
      • Increased damage penalty vs buildings from -50% to -75%
        • Solar Light Was a little too good against buildings for being a free and easy robot
  • Tanks
    • Removed:
      • Health on hit
      • Health on kill
    • Changed:
      • Increased health of each tank to compensate for lack of sustain
    • Tanks being tanky and sustaining health made it hard for humans to determine how much more a tank could take. We will not be giving tanks on hit or on kill healing abilities in the future, but if tanks get shredded we can always increase their health to compensate, they are tanky after all
  • Sentry Buster
    • Changed:
      • Fixed some issues with the line of sight detonation (still not perfect)
      • Reduced arm time from 2 seconds to 1.25 seconds (fast exploder now)

New Robots

  • Sentry Buster Mini
    • Cheaper and smaller than normal sentry buster
    • Faster detonation time
    • Less Explosion Radius
    • Less Damage done (will still one shot buildings)
    • No high jump
    • Cost: 1 RC
      • This is a test bot for testing the new attributes for sentry busters