These changes should have little impact for the average player, this is more stuff for future scaling and compatibility with other mods
Robot Balance
LED
Changed:
Increased clip size bonus from 50% to 200%
Robo Knight
Removed:
Kill refills meter
Robo knight remains difficult to balance, removing the refill on kill reduces the feeding potential bad players can do to him and the devestation he causes as a result
Demopan
Changed:
Reduced jump height bonus from +50% to +12.5%
Solar Light
Changed:
Increased damage penalty vs buildings from -50% to -75%
Solar Light Was a little too good against buildings for being a free and easy robot
Tanks
Removed:
Health on hit
Health on kill
Changed:
Increased health of each tank to compensate for lack of sustain
Tanks being tanky and sustaining health made it hard for humans to determine how much more a tank could take. We will not be giving tanks on hit or on kill healing abilities in the future, but if tanks get shredded we can always increase their health to compensate, they are tanky after all
Sentry Buster
Changed:
Fixed some issues with the line of sight detonation (still not perfect)
Reduced arm time from 2 seconds to 1.25 seconds (fast exploder now)
New Robots
Sentry Buster Mini
Cheaper and smaller than normal sentry buster
Faster detonation time
Less Explosion Radius
Less Damage done (will still one shot buildings)
No high jump
Cost: 1 RC
This is a test bot for testing the new attributes for sentry busters