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BalanceMod.TF
A few new robots and balance tweaks

Gameplay

  • Bugfix
    • Fixed a bug where players were able to join spectate through console commands
    • Fixed a bug where vita-saw would heal bosses

Human Balance

  • Generic
    • Adjusted the rate of stat display in chat to humans when touching resupply locker repeatedly (less spammy)
  • Spy
    • Backstabs on robots now has a loud metallic sound for the stabber and stabbee

Robot Menu

  • Changed categories for certain robots to make them easier to find in menus
  • Updated descriptions and hint text for several robots to better reflect their role

Robot Balance

Buffs

  • Boxing Champ
    • Added:
      • Crouch dash ability
        • Provides speed and critical hits for a short time
      • Unable to jump while crouching
    • Changed:
      • Reduced crit on kill bonus duration from 180 to 10 seconds
    • Removed:
      • +25% larger hands
  • Huntsbot
    • Added:
      • On Kill: Gain 50 HP
    • Removed:
      • Health regen
  • NoFungineer
    • Pomson 6000
      • Added:
        • +75% faster reload
        • +25% faster firing speed
    • Gunslinger
      • Changed:
        • Can build 3 sentries instead of 1
        • Sentries are now lvl 3 sentries instead of mini-sentries
        • Can build 2 dispsensers instead of 1
        • On Sapper Removal: Removes all sappers at once
  • Skeeter
    • Changed:
      • Increased health on hit from 15 to 25 HP
  • Dr Crossbow Cop
    • Changed:
      • Removed Movespeed penalty
      • Reduced health from 2500 to 2200
    • Crossbow:
      • Removed:
        • Damage bonus
        • Reload speed penalty
      • Added:
        • +1 clip size
    • Crossbow Melee:
      • Added:
        • +25% damage bonus against players

Nerfs

  • Mr Paladin
    • On Kill cloak is lost if missing an attack
    • Being able to kill while invisible is really strong, and was a real noob stomper, now the player has to be careful and can’t just unga bunga swing the knife around as the cloak buff is lost on whiff. Duration is still the same and he’s still able to kill while invisible
  • Uncle Dane
    • Reduced building size from +65% to +45% larger
      • This is due to being able to hide inside buildings to tank damage
  • Equalizor
    • Increased body scale size from +65% to +75%

New Robots

Firewall

  • Class: Heavy
  • Role: Damage
  • Sub-Role: Hitscan
  • HP: 5000
  • Movespeed: -50%
  • Weapon
    • Overheating Huo Long Heater
      • -60% damage to buildings
      • +45 bonus damage done on fire ring
      • Mini-crits burning players
      • -80% slower spin up time
      • +10% faster firing speed
      • Overheat: Damage bonus gained from overheat %. Ratio is 1:1. 50% overheat = 50% damage bonus
      • Overheat: Being spun up gives overheat slightly
      • Overheat: Shooting increases overheat rapidly
      • Overheat: At 100% the weapon becomes unusuable for 3 seconds
      • Overheat: Unrevving and revving reduces overheat by 20%
  • Cost: Paid, 3 coins per robot
  • This is a new concept we’re testing to see if it’s worth applying to the rest of the heavy cast. As this overheat is a new mechanic, we’ll have to see how much it comes in to play, if any at all.

Megaton

  • Class: Heavy
  • Role: Tank
  • Sub-Role: Tank
  • HP: 5000
  • Movespeed: -10%
  • Weapon
    • Fists of steel
      • +60% damage bonus to humans
      • On Hit: Ignores resistances
      • -20% slower attack speed
      • On Hit: Applies strong knockback
      • +60% critical damage resistance
  • Free
  • This robot serves as sort of a disruptor tank, where the killpower and self sustain isn’t high, but you relocate enemies. Very potent when camping the cart on offense and defense.

Gotham Repair Unit

  • Class: Melee
  • Role: Damage
  • Sub-Role: Hitscan
  • HP: 2200
  • Movespeed: Medic speed
  • Weapon
    • Healing Vita-Saw
      • Heals 40 HP on hit, 65 HP on crit heal
      • Minicrit-Injections
        • Applies Mini-crit to teammates
        • Organs increases the duration for yourself and teammates
        • Applies Haste on self when activated
        • Applies regen rune on teammates
  • Cost: Free
  • This is the Vita-Saw from Bmod.TF in robot form. Serves as a healer melee robot hybrid

Carbine Cassidy

  • Class: Sniper
  • Role: Support
  • Sub-Role: Support
  • HP: 1250
  • Movespeed: -50%
  • Weapons
    • Hitmans heatmaker
      • -45% damage done to buildings
      • Mini-crits become crits
      • Move at full speed while scoped
      • No flinching at 100% charge
      • 1000% faster charge
    • Cleaners Carbine
      • +25% larger clip size
      • -50% damage to buildings
      • Mini-crits become crits
      • 25% more accurate
  • Cost: Free
  • This robot should be a more mobile type of sniper with more focus on quickscopes and killpower, but has no self heal abilities

Crockotron

  • Class: Sniper
  • Role: Support
  • Sub-Role: Support
  • HP: 1250
  • Movespeed: -25%
  • Weapons
    • Sydney Sleeper
      • -45% damage done to buildings
      • Mini-crits become crits
      • -100% move speed while scoped
      • No flinching at 100% charge
      • 1000% faster charge
      • Applies Jarate on charged shot
    • Jarate
      • +75% faster recharge rate
    • Darwin Danger Shield
      • Afterburn immunity
      • +50% fire resistance
  • Cost: Free This robot was added to add the piss sniper type to the roster, should have similar killpower to the other sniper robots, but differently

TheOnlineGuy

  • Class: Sniper
  • Role: Support
  • Sub-Role: Support
  • HP: 1250
  • Movespeed: -25%
  • Weapons
    • Shooting Star
      • -45% damage done to buildings
      • Move at full speed while scoped
      • No flinching at 100% charge
      • 1000% faster charge
      • 33% headshot damage
      • On Kill: Gain 3 seconds of crits
      • Penetrates players
    • SMG
      • -50% damage to buildings
      • +25% damage to players
  • Cost: Free
  • This robot should add the machina type to the robot playstyle. Having high killpower but no self sustain in terms of healing. SMG combos off kills on the Shooting Star