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BalanceMod.TF
Human enforcer buff

Humans

  • Engineer & Soldier
    • Electric Weapons:
      • Added:
        • Now drains active banners similarly to rage and mvm shield.
          • This means that the drain only happens when the effect is active, building banner or keeping it at 100% will not get any drain
  • Spy
    • Enforcer
      • Added:
        • Keep disguise while shooting

Robots

  • Dreysidel
    • Changed:
      • Reduced blast radius bonus from +50% to +15%
      • Increased sticky arm time penalty from +0.5 to +0.6 seconds
    • Added:
      • 50% larger clip size
    • Removed:
      • Stickies detonate stickies
    • This bot remained in an undiscovered OP spot, this change is geared towards locking down areas quickly, without using him as other Stickylauncher robots
  • Fatmagic
    • Changed:
      • -10% slower Movespeed penanalty to 15% faster move speed bonus
      • Change effect of getting Jarated from speedboost to piss swimming
  • Carbine Cassidy
    • Changed:
      • Increased move speed penalty from -30% to -40% slower
      • Reduced firing speed bonus from +35% to +15% faster
    • With the no flinch buff, this robot has been very oppressive, as it was basically Call of Duty on steroids in TF2, these changes is to make him stay in a spot that is between scoping and noscoping sniper
  • Phase Bomber
    • Changed:
      • Reduced RC cost from 20 to 17
  • Rage Heavy
    • Changed:
      • Increased RC cost from 30 to 35
  • Samwiz1
    • Changed:
      • Added missing health scaling attribute

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