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BalanceMod.TF
Blood bandit joins the roster

Humans

  • Soldier
    • Liberty Launcher
      • Added:
        • Bison: +35% faster reload speed
        • Base Jumper: +25 max hp bonus
        • These were the only two weapons the liberty launcher didn’t buff in some capacity
    • Equalizer
      • Added:
        • On Hit: +20% bonus rage to banners

Robots

  • Nuker
    • Fixed:
      • Nuker’s bombs not using the payload model
  • Sentry Buster
    • Changed:
      • Method of explosion to be that of a tf_generic_bomb instead of manual applied damage in a sphere
        • This should make it more consistent with geometry, you can still hide behind buildings to avoid getting killed
  • Ivory
    • Fixed:
      • MIRV rockets now inherit stats from the original rocket launcher correctly
    • Changed:
      • Converge Mode: MIRV rockets moves towards where the player was aiming during activation
      • Reduced damage penalty vs players to -20%
      • Increased damage penalty vs buildings from -50% to -25% to compensate for 4 rockets
      • Reduced reload speed penalty from -200% to -100% slower
    • Removed:
      • -15% slower fire rate penalty
  • Chat GPT Guardion
    • Removed:
      • Short Circuit
    • Changed:
      • Frontier Justice -> Panic Attack
        • Attributes
          • “dmg bonus vs players” “1.25”
          • “clip bonus penalty” “1.6”
          • “killstreak tier” “1.0”
          • “engineer building teleporting pickup” “10.0”
          • “dmg penalty vs buildings” “0.5”
      • Eureka Effect -> Wrench
      • Health from 1900 to 2000
      • Scale from 1.55 to 1.65
      • Move Speed Penalty from -22% to -25% slower
      • Rest of robot stats to match other paid engineers
  • SAM -> Samureye
    • Renamed and changed cosmetics for better visibility and theme to the robot
  • Exploder
    • Fixed:
      • Grenade Launched bombs not using the correct team color

New Robots

  • Blood Bandit
    • Role: Healer
    • Class Medic
    • HP: 2000
    • Player Attributes:
      • “move speed penalty” “0.8”
      • “damage force reduction” “0.8”
      • “airblast vulnerability multiplier” “1.8”
      • “cancel falling damage” “1.0”
      • “health regen” “20.0”
      • “head scale” “0.75”
      • “rage giving scale” “0.85”
    • Weapons
      • Overdose
        • Attributes
        • “killstreak tier” “1.0”
        • “fire rate bonus” “0.75”
      • Medigun
        • Attributes
        • “killstreak tier” “1.0”
        • “overheal penalty” “0.01”
        • “ubercharge rate penalty” “1.6”
        • “heal rate bonus” “2.0”
        • custom_attributes_weapon
          • “medigun charge is cond” “cond=94 duration=6.0”
    • COST: 2RC per robot
    • Designed by: Pizza Pasta
  • Phase Bomber
    • Role: Damage - Grenades
    • Class Damage
    • HP: 3500
      • Player Attributes:
        • “damage force reduction” “0.5”
        • “move speed penalty” “0.9”
        • “airblast vulnerability multiplier” “0.8”
        • “cancel falling damage” “1.0”
        • “charge impact damage increased” “1.5”
        • “ammo regen” “100.0”
        • “rage giving scale” “0.85”
        • “self dmg push force increased” “2.0”
        • “charge time increased” “4.0”
        • “head scale” “0.75”
      • custom_attributes_player
        • “OnCond-SpawnBomb” “oncond=17”
      • Weapons
      • Crossing Guard
        • “killstreak tier” “1.0”
        • “charge time increased” “5.0”
        • “dmg penalty vs players” “1.25”
      • Tide Turner
        • “major increased jump height” “1.5”
        • “lose demo charge on damage when charging” “0.0”
    • COST: 2RC per robot
    • Designed by: Chocy milk addict

Backend

  • Colored Weapons
    • Removed debug message shown whenever a robot with a colored weapon spawned
  • Medigun is condition attribute
    • Created a custom attribute that replaces uber with whatever condition is chosen on the medic and heal target
  • Config
    • Changed the “paint” string in weapons to be “warpaint_id” to better reflect what it is.

Do join the discord if you haven’t already!!

Join the Steamgroup for pings and announcements for when we play.

Use the !seed command on our servers to let the discord server know you want to play