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BalanceMod.TF
Welcome back shield heavy

Humans

  • Spy
    • Diamondback
      • Bugfix:
        • Fixed a bug where crits were not awarded properly
      • Changed:
        • Increased number of crits per stab from 1 to 2
    • Spycicle:
      • Bugfixed
        • Fixed a bug where the damage penalty also applied to the spy
      • Changed
        • Increased the -30% damage debuff duration on robots from 3 to 6 seconds
  • Debuff Damage bonus
    • Changed:
      • Reduced the damage increment from +10% to +5% per additional debuff applied. Caps at 15%.

Robots

  • Shield Heavy
    • Added back to roster
    • Removed:
      • Slow on hit
      • Damage resist under 50% health
    • Changed:
      • Increased fire rate bonus from 30% to 35% faster
        • It still has -25% damage penalty from Natascha
      • Increased cost from 4 to 5 RC per robot.
    • Tip:
      • Projectiles like Pomson, Bison, Huntsman and fire from flamethrowers penetrates the shield
  • Rager, Shield Heavy
    • Changed:
      • No longer has reduced damage on knockback rage
        • This was fixed in a 3rd party patch, testing needed as it may cause crashes still

Backend

  • Low Power Mode
    • Adjusted low power damage scaling to not be off by 1
      • Robots will now take lower increments of damage as soon as the robot vs human ratio is off, where it previously needed to go below the threshold by 3 in order for it to be active

Do join the discord if you haven’t already and let us know what you think about this patch!

Join the Steamgroup for pings and announcements for when we play.

Use the !seed command on our servers to let the discord server know you want to play