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BalanceMod.TF
Pickrate logging, ivory buff, death negator tweaks

Robots

  • Pyros
    • Removed:
      • 500% base health heal on kill
        • This was just a bad suggestions, pyros get their sustain from extinguishing, and we should limit self healing greatly in this mode, keep it to only specific weapons, otherwise medics should be the healers
  • Laugh Extractor
    • Changed:
      • Reduced spook duration from 3 to 1.5 seconds
  • Ivory
    • Changed:
      • Increased firing speed bonus from +20% to +30% faster
  • Carbine Cassidy
    • Added:
      • +10% faster firing speed
        • The default cleaners carbine firing speed is too slow
  • Death Negator
    • Added:
      • Teleporter particle effects when target is being negated death
      • +35% Move speed bonus based on uber
        • Reattach healing to get the buff, or switch weapons, as the attribute is meant for overdose, it doesn’t auto update when on the medigun
    • Changed:
      • Reduced damage threshold on death negating from 250 to 50
        • This means while uber is active and for the duration after, health can’t drop below 50
      • Reduced post uber death negating duration from 8 to 3 seconds
    • Removed:
      • 100% faster uber build rate

        Backend

  • Added data capture for robot pickrates
    • This may cause some lag, but shouldn’t, can crash, but shouldn’t
  • Join the discord if you haven’t already!!
  • Join the Steamgroup for pings and announcements for when we play.
  • Human Buffs
  • Robots

Use the !seed command on our servers to let the discord server know you want to play