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BalanceMod.TF
Tweaking the new bots and a few new bots

Robots

  • Agro & Wamo
    • Secondary:
      • Removed: Homing Projectile
        • this is a hidden dev attribute that sometimes got bugged and caused errors when creating the robot, leading to fast robot move speeds
  • Heatsink
    • Changed:
      • Increased health from 3500 to 4000
      • Adjusted movespeed penalty from -10% slower to +25% faster
      • Increased damage bonus vs players from +35% to +75%
  • Zip Bomb
    • Changed:
      • Increased movespeed bonus from 10% to 40% faster
      • Increased fire rate bonus from +10% to +40% faster
  • Shredder
    • Changed:
      • Updated cosmetics and warpaint to look more distinct from the Rage Heavy
  • Fire Wizard
    • Added:
      • Missing Killstreak attribute
  • Tone Technician
    • Changed:
      • Reduced health from 2000 to 1500
      • Reduced scale from 1.75 to 1.65
      • Reduced move speed penalty from -50% to -20%
    • Removed:
      • 900% increased Air Strafe Bonus
    • Market Gardner:
      • Changed:
        • Increased damage bonus vs players from +40% to +80%
        • Reduced heal on kill from 200 to 150
      • Added:
        • Heal on hit: 50 HP
        • 500% increased air strafe speed while rocket jumping
  • Fly Charger
    • Changed:
      • Updated robot menu description
    • Removed:
      • +10% swing speed bonus on melee weapon
  • Sultan
    • Changed:
      • Increased melee swing speed bonus from +10% to +20%
        • This ist o make Sultan better than Fly Charger in pure damage, as Fly Charger has the best mobility

New Robots

  • Aero
    • Role: Damage
    • Subrole: Flames
    • Class Pyro
    • HP: 4000
    • Player Attributes:
      • “ammo regen” “100.0”
      • “move speed penalty” “0.65”
      • “damage force reduction” “0.5”
      • “airblast vulnerability multiplier” “0.8”
      • “cancel falling damage” “1.0”
      • “rage giving scale” “0.85”
      • “head scale” “0.75”
    • Weapons
      • Degreaser
        • Attributes
          • “dmg penalty vs players” “1.25”
          • “maxammo primary increased” “2.5”
          • “killstreak tier” “1.0”
          • “dmg penalty vs buildings” “0.8”
          • “flame_spread_degree” “5.0”
          • “flame size bonus” “1.6”
          • “flame_speed” “3600.0”
          • “airblast cost increased” “5.25”
      • Reserve Shooter
        • Attributes
          • “killstreak tier” “1.0”
          • “dmg penalty vs players” “1.25”
          • “dmg penalty vs buildings” “0.5”
          • “fire rate bonus” “0.75”
          • “clip size penalty” “1.0”
          • “deploy time decreased” “0.7”
          • Custom: +25% damage vs players who are jumping
    • RC Cost: 1
    • Designed by: HiGPS
  • RoboVich
    • Role: Healer
    • Subrole: Healer
    • Class Heavy
    • HP: 6000
    • Player Attributes:
      • “move speed penalty” “0.5”
      • “damage force reduction” “0.5”
      • “airblast vulnerability multiplier” “0.2”
      • “aiming movespeed increased” “2.0”
      • “ammo regen” “100.0”
      • “cancel falling damage” “1.0”
      • “rage giving scale” “0.85”
      • “head scale” “0.75”
    • Weapons
      • Fists
        • Attributes
          • “killstreak tier” “1.0”
          • “dmg penalty vs buildings” “0.8”
      • Rapid Recharge Robosandvich
        • Attributes
          • “killstreak tier” “1.0”
          • “item_meter_charge_rate” “1.0”
          • “lunchbox healing increased” “2.5”
    • RC Cost: 1
    • Designed by: HiGPS
  • Black Knight
    • Role: Damage
    • Subrole: Melee
    • Class Pyro
    • HP: 4000
    • Player Attributes:
      • “move speed penalty” “1.15”
      • “damage force reduction” “0.5”
      • “airblast vulnerability multiplier” “0.6”
      • “cancel falling damage” “1.0”
      • “deploy time decreased” “0.05”
      • “rage giving scale” “0.85”
      • “override footstep sound set” “2.0”
      • “head scale” “0.8”
    • Weapons
      • Back Scratcher
        • Attributes
          • “killstreak tier” “1.0”
          • “dmg penalty vs players” “1.5”
          • “melee range multiplier” “1.25”
          • “crit vs burning players” “1.0”
          • “dmg penalty vs buildings” “0.8”
          • “health from packs increased” “5.0”
    • RC Cost: 1
    • Designed by: PizzPasta, HiGPS
  • Mafia Bank
    • Role: Damage
    • Subrole: Melee
    • Class Heavy
    • HP: 3500
    • Player Attributes:
      • “move speed penalty” “1.0”
      • “damage force reduction” “0.5”
      • “airblast vulnerability multiplier” “0.5”
      • “cancel falling damage” “1.0”
      • “rage giving scale” “0.85”
      • “hand scale” “1.25”
    • Weapons
      • Evicition Notice
        • Attributes
        • “mod_maxhealth_drain_rate” “0.0”
        • “killstreak tier” “1.0”
        • “dmg penalty vs players” “1.5”
        • “melee range multiplier” “1.25”
        • “fire rate bonus” “0.35”
        • “dmg penalty vs buildings” “0.8”
    • RC Cost: 1
    • Designed by: HiGPS

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