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Further robot tweaks


  • Carpet Bomber
    • Changed:
      • Reduced bomb count from 6 to 5
      • Increased cluster bomb base damage from 200 to 250
        • The damage is way less than this in game due to how projectile dmg scaling works
  • Terminator
    • Changed:
      • Adjusted hud to be further on the left and a bit higher up
      • Reduced health from 3000 to 1500 to compensate for new health scaling
  • Hammerhead
    • Changed:
      • Reduced faster reload speed bonus from +25% to +20% faster
      • Reduced weapon spread bonus from +40% to +30% more accurate
      • Increased damage penalty vs buildings form -75% to -85%
      • Hammerhead’s speed combined with accurate damage output has been very good, with very few players actually playing the bot. Reducing these stat should help with fighting the bot as the bot needs to be a bit closer and is way less effective vs buildings. Where in the past the overall DPS made it not matter
  • Pilgrim
    • Changed:
      • Reduced movement speed from +10% to normal pyro speed
      • Reduced damage bonus vs players from +50% to +15%
  • Fatmagic
    • Changed:
      • Reduced jarate swim duration from 8 to 7 seconds
      • Reduced jarate recharge speed from +60% to +40% faster
  • Mortar Mack
    • Changed:
      • Reduced projectile spread angle from 10* to 7*
        • This makes the shot not as wide
      • Increased reload speed penalty from -270% to -300% slower
  • Saxtron Hale
    • Changed:
      • Boss cost to 1 after it being set to 12 by fat fingers
  • Loch’N Larry
    • Changed:
      • Reduced damage vs players from -30% to -50%
        • Larry was a sentry buster that was also a human buster, while keeping his insane splash radius, a volley will now do 150 if all hits connect, making overheal targets live where they would previously die. Making him more of a sentry focused than an everything focused bot
  • Dr Grordbot
    • Changed:
      • Ability:
        • Reduced cooldown from 50 to 25 seconds

Removed from Roster

  • Demopan
    • This boss robot has not really been that interesting considering he plays exactly like all of the other melee robots and now that we have Saxtron Hale, this boss falls within the same playstyle, so we opt to have the option of a distinct movement based brawler, instead of a charge based one

Removed from Mapcycle

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