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BalanceMod.TF
Pilgrim and sultan update

Humans

  • Slow effects -> Heal Debuff
    • Changed all slow effects to now apply healing debuffs instead
    • Mad Milk still applies snare
    • We’ve confirmed that slow isn’t fun or interestring, instead affecting the robots sustain is a better approach for these waspons
  • Demoman
    • Changed:
      • Flat damage buff to stackable damage bonus up to 40% damage bonus
        • This is the same system as B4nny uses, and is individual to each weapon, giving a potential new skill to master in terms of resources
  • Scout
    • Bat
      • Changed:
        • Increased reload speed bonus when using a bat from +25% to +30%
    • Pistol
      • Added:
        • On Hit: Gain speed boost for 2 seconds
  • Engineer
    • Gunslinger
      • Added:
        • +15% movespeed while active
        • +1 Buildable sentry
    • Pistol
      • +100% clip size

Robots

  • NoFungineer
    • Removed:
      • +75% building health
    • Changed:
      • Reduced sentry and dispenser scale to 1.15
  • Jouleson
    • Changed:
      • Type from Tank to Melee
      • Reduced health from 6500 to 3500
      • Reduced move speed penalty from -30% to -10%
  • Lazy Purple
    • Removed:
      • Increased explosion radius
      • Heal on kill from Market Garden kills
    • Changed:
      • Increased fire rate bonus from +10% to +15%
  • Elmaxo
    • Removed:
      • Heal on kill from Market Garden kills
  • Spitfire
    • Changed:
      • Type from Free to Paid
      • Increased move speed penalty from -25% to -35%
  • SamurAI -> S.A.M.
    • Removed:
      • Minicrits become crits
    • Samurai Anti Mann
  • Wamo
    • Changed:
      • Reduced damage vs players from +100% to +25%
  • Rocketman
    • Changed:
      • Cosmetics to cooler ones
  • All Robot Pyro’s
    • Changed:
      • Set damage bonus to +25%
      • Set movespeed penalty to -35%
        • Robot pyro’s have always been the weaker ones due to their very limited range, with being faster they should be able to get more damage and pressure done compared to the other robot types
  • Solar Light
    • Removed:
      • Heal on kill
  • Robo Knight
    • Changed:
      • Reduced damage bonus from +30% to +25%
    • Added:
      • +10% faster swing speed
    • Removed:
      • Minicrit on kill +with this change, the overall damage should be similar, without having the intense snowball potential
  • Demopan
    • Changed:
      • Airblast resistance from +70% to +100%
  • Sensor Armstrong & Pancop
    • Removed:
      • Jarate on backstab

Removed from Robot Roster

Sergeant Whips

  • This robot managed to be boring and OP at the same time. Thus it was removed, may return later in a different form.

Skysweeper

  • Was trash and boring

New Robots

Pilgrim

  • Class: Pyro
  • Role: Sentry Buster
  • HP: 2000
  • Move speed: -10%
  • Weapons
    • Thermal Thruster
      • Can re-launch while in the air
    • Homewrecker
      • +50% damage vs players
      • Ignores resistances
  • Cost: 1RC pr Robot
  • Designed by: HiGPS
  • A pyro with a jetpack has been requested, making it a homewrecker combo makes it more interesting and skill dependent hopefully

Sultan

  • Class: Demoman
  • Role: Melee
  • HP: 3500
  • Move speed: -25%
  • Weapons
    • Splendid Screen
    • Persian Persuader
      • -100% Charge time
      • +25% damage bonus
      • +10% faster swing speed
      • +400% faster recharge speed
      • Full Charge turn control
      • -85% damage vs buildings
  • Cost: 2RC pr Robot
  • Designed by: HiGPS
  • This is a new experimental concept of a short but spammy demoknight bot.

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