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BalanceMod.TF
Firestorm joins the roster

Humans

  • Scout
    • Faster Respawn:
      • Changed:
        • Increased respawn time from 4 to 8 seconds
    • Mad Milk & Fan’O War
      • Changed:
      • Set debuff duration to only last 4 seconds vs robots
        • The ease of Fan’O War and Mad Milk was too easy compared to how hard it was to pull off and how difficult it was for robots to deal with
    • Crit-a-Cola
      • Added:
        • On Activation: 2 Seconds of Crits
          • This means you will have 3 seconds of crits at the start, then regular mini-crits for the remainer of the duration
    • Sun-on-a-stick:
      • Fixed:
        • Unintentional meteor stat when critted
      • Changed:
        • Increased fireball cooldown from 30 to 40 seconds
  • Demoman
    • Skullcutter:
      • Changed:
        • Increased damage bonus from +20% to +35%

Robots

  • Wrangler Bill & No Fungineer
    • Fixed:
      • Being unable to build multiple buildings
  • Captain Concho
    • Added:
      • Concheror Banner now applies health regen to all robots
        • Bosses have 100% healing penalty so they will not benefit from this
    • Fixed:
      • Health regen stat not being properly applied
  • Laugh Extractor
    • Changed:
      • Updated HUD text to use Special Attack instead of Reload for the ability
      • Starts with Ability available
  • Hoovy
    • Changed:
      • Movespeed bonus from +30% to +15% faster
        • The Hoovy is a really good team combo robot, that provides results a bit too easily compared with how difficult they are to do, with the lower move speed his overall effectivess should be somewhat lowered
  • Fan Scout
    • Changed:
      • Increased reload time bons from +20% to +50% faster
    • Added:
      • Missing -85% damage done to buildings
  • Quick-Shielder
    • Added:
      • Bonesaw
        • -50% dmg vs buildings
      • This bot being unable to defend itself is not fun for the player, so it was given just a standard bonesaw to at least have something
  • Crockotron
    • Added:
      • Bushwacka
        • -50% dmg vs buildings
  • Huntsbot
    • Added:
      • Kukri
        • -50% dmg vs buildings
  • Jbird
    • Added:
      • Shahansah
        • -50% dmg vs buildings
  • Skeeter
    • Added:
      • SMG skinned as Classic
        • -50% dmg vs buildings
        • Like TFC sniper
  • SpaceGuyOnline
    • Added:
      • SMG
        • -50% dmg vs buildings
    • Changed:
      • Machina:
        • Crit Bonus On Kill to Mini-Crit Bonus on Kill
        • Increased On Kill duration from 3 to 4 seconds

New Robots

  • Firestorm
    • Role: Damage
    • HP: 4000
    • Move Speed: -35%
    • Weapons
      • Firestorm Flamethrower
        • -85% dmg vs buildings
        • 35* flame spread degree
        • Extinguish restores 175 HP
        • On Burning Target Hit: Explodes for 50 dmg and spawns 1 Dragon’s Fury projectile
    • Ability:
      • Meteor Shower - 40 second cooldown
    • Cost: 2 RC per Robot
    • Designed by: HiGPS
      • This is just a very good basic pyro with a lot of omph, that should make it one of the better damage dealing bots, but it has limited range,
  • Carbine Cassidy
    • Role: Sniper
    • HP: 1500
    • Speed: Regular Sniper
    • Weapons
      • Sniping Carbine
        • -80% clip size
        • +45% faster firing speed
        • Can Headshot
        • No Falloff on Headshots
        • +200% headshot damage bonus
        • Crits whenever it would mini-crit
        • +100% more accurate
        • -50% dmg vs buildings
      • Ability:
        • Turn invisible when activating CRICKEY, can still attack
    • Cost: FREE
    • Designed by: HiGPS
      • Reworked Carbine to be centered around burst fire sniping, trying this concept to see if it’s feasable as a pick class similar to other snipers, but a bit different. The burst fire timing is similar to that of the Grunts in Half-Life 1. A clear weakness is that this robot is very easily bullied by flinching
  • Hype Scout
    • Role: Disruptor
    • HP: 1500
    • Speed: MAX SPEED
    • Weapons
      • Soda Popper
        • -45% dmg vs buildings
        • +45% faster reload
    • Cost: 0.75 RC
    • Designed by: HiGPS
      • This robot is designed to be a non-lethal but very annoying scout to deal with that will gradually widdle down your team if not dealt with

Backend

  • Multiple buildings
    • Repurposed multiple buildings plugin to a custom attribute:
  • Robot Engineer Attributes
    • Fixed:
      • A bug where sometimes humans would be able to throw buildings if someone was playing Gnome
  • Volunteer Handling
    • Removed unnecessary “Is ingame” debug

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