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BalanceMod.TF
Electric weapon buffs and further tweaks and some notes that were forgotten in the previous patch!

Humans & Robots

  • MvM Shield
    • Changed:
      • Shield no longer deals damage
        • The MvM shield can put out a lot of damage in addition to cutting off medibeams, in order to properly balance for PvP this shield should be just a shield and not a damage source

Humans

  • Electric Weapons
    • Added:
      • On Hit: Drains Shield-Meter by 5% when the shield is active
      • Shields have been hard to deal with. Now the electric weapons, primarily pomson and bison will be able to lower their duration if you hit, making the counter weapon more effective against shield stacking
  • Engineer
    • Fixed weapons getting unintended buffs due to a logic oversight
  • Spy
    • Changed:
      • Reduced On Stab Resist Rune duration from 2 to 1 second
        • 2 seconds was very generous and made spies able to make low effort stabs and survive with ease. This may need more tweaking, but we will test this for now
  • Medic
    • Solemn Vow:
      • Removed:
        • Bonus damage on crossbow
          • With the resist rune buff crossbow now provides, having it heal up to 175 made it extremely easy to outheal robots with minimal effort

Robots

  • Spies
    • Changed:
      • Reduced footsteps sounds from 100% to 50%
  • Pyros
    • Changed:
      • Reduced footstep sounds from 100% to 30%
  • Toofty
    • Removed:
      • Damage penalty
      • Increased projectile size
  • Snipers
    • Removed Jump spell
  • Sensor Armostrong
    • Changed:
      • Increased damage threshold for Nano repair from 2000 to 3000
  • MacBlaster -> Expl-Odin
    • Changed:
      • Reduced RC cost from 4 to 2
      • Increased fire rate bonus from -35% slower to -20% faster
      • Reduced firing speed of grenade launchers
        • Each Grenade launcher now fires 6 pills before exploding
      • Increased projectile speed of grenade launcher launched grenades from 1100 to 1500 H/U
  • Pumpkin Wizard
    • Changed:
      • Reduced Spell cooldown from 10 to 3 seconds
        • This robot hardly saw any use, as it was a really bad paid robot, with this change, he can spend some time to lock down areas and trigger mass explosions

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