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BalanceMod.TF
Boss cost increase and soldier buffs

Humans

  • Multi class
    • Shotguns
      • Added:
        • +20% faster reloadspeed
        • +20% faster fire rate
        • Shotguns are wildly underused due to their low dmg sustain, with this more shotgun loadouts should be more viable on all classes
    • Reserve shooter
      • Changed:
        • Mini-crits now become crits
        • Increased damage vs jumpers from +50% to +100%
      • Removed:
        • Crits robots who are jumping
        • Unintended buffs it got that only stock shotguns should have
  • Soldier
    • All Rocketlaunchers:
      • Added:
        • +20% faster reload
          • As we gain more knowledge on how this mode works with the big robot health pools, as soldier is a buffer damage dealer, the sustain is quite low compared to the other damage dealer classes
    • Airstrike:
      • Changed:
        • Reduced damage requirement for bonus clip from 400 to 250
    • Beggars Bazooka:
      • Changed:
        • Increased bonus clip from 2 to 3
      • Removed:
        • Faster firing speed on low health attribute
  • Engineer
    • Frontier Justice
      • Changed:
        • Reduced damage requirement for revenge crits from 400 to 250
  • Scout
    • Added:
      • All weapons now has projectile penetration attribute
    • Bat:
      • Changed:
        • Reduced reload speed bonus from +25% to +20% faster
  • Pyro
    • Added:
      • +50% fire resistance
        • Pyro’s really struggle against other giant robot pyros, and sometimes it’s very hard to do anything without help from teammates, with this buff you can stay a little bit longer in the fight and get more value out of resistances provided by teammates
    • Axtinguisher:
      • Changed:
        • On Burning target hit: MvM Defense buff to Battalion Backup buff
    • Scorchshot:
      • Changed:
        • Fixed the knockback modifier not applying correctly
  • Demoman
    • Bottle
      • Removed:
        • Minicrit on taunt
      • Added:
        • +20 max health
  • Medic
    • Blutsauger
      • Added:
        • +20 max health
    • Amputator
      • Changed:
        • Increased crit resistance from +30% to +70%
  • Heavy
    • KGB
      • Changed:
        • Increased combo timer from 1 second to 2 seconds
          • This means it’s easier to get the punch combo off
    • Fists
      • Added:
        • +50% max ammo on primary and secondaries

Robots

  • Bosses
    • Changed:
      • Increased cost per robot to 4 RC
  • Paid Disruptors
    • Changed:
      • No longer grants and additional RC on death. They now grant the regular 2 as normal disruptors
  • Space Laser
    • Changed:
      • Reduced damage bonus vs players from +600% to +350%
      • Increased fire speed peanlty from -25% to -35% slower
        • The projectile does minimal damage by itself, thus dmg increase must be high
  • Rocketman
    • Changed:
      • Type from damage to disruptor
    • Added:
      • -85% damage done to buildings
    • Removed:
      • flame spread, flame size and flame speed bonuses
      • +25% flame damage bonus
  • Mortar Mack
    • Changed:
      • Increased projectile spread angle penalty from 8 to 10 degrees
      • Increased damage penalty vs buildings from -70% to -85%
  • S.A.M.
    • Changed:
      • Fixed wrong hint being displayed to players

Backend

  • vs Jumping attributes
    • Added:
      • No longer crits or minicrits unless specified in the attribute

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