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Fire wizard joins the roster

Humans

  • Sniper
    • Sydney Sleeper:
      • Removed:
        • Explosive Headshot attribute
  • Pyro
    • Axtinguisher
      • Added:
        • Missing Tooltip when spawning
        • On Burning Target hit: Gain 5 seconds of defense buff no crit resist bonus

New Robots

Fire Wizard

  • Class: Pyro
  • Role: Damage
  • Subrole: Flames
  • HP: 2750
  • Move speed: -10%
  • Weapons
    • Freedomstaff
      • Stats:
        • Crits burning players
        • On Hit: Applies speedboost for 1 second
        • +25% melee range
    • Ability: Fireball (Meteor when krit buffed) 7 second cooldown
  • Cost: Free
  • Designed by: HiGPS

Bumper

  • Class: Scout
  • Role: Damage
  • Subrole: Melee
  • HP: 2200
  • Move speed: Wroom
  • Weapons
    • Bumpercar
  • Cost: Free
  • Designed by: HiGPS
  • This robot is a joke robot and is not very good

Robots

  • Snipers
    • Removed:
      • All melee and secondary weapons
    • Changed:
      • Increased health from 1250 to 1500
  • Skeeter
    • Changed:
      • Increased reload rate from +50% to +75% faster
  • Carbine Cassidy -> HitBot
    • Removed:
      • -20% Bodyshot damage penalty
  • Jbird
    • Changed:
      • Reduced explosive headshot AOE damage from 150 to 113
      • Reduced damage done to buildings from -25% to -50%
  • Funke
    • Changed:
      • Replaced cleaver with batsaber model
      • Increased movespeed bonus from 10% to 30% faster
      • Reduced cleaver recharge speed from +95% faster to -50% slower.
    • Added:
      • Batsaber mini-crits bleeding players
  • Shounic
    • Changed:
      • Reduced clip size from 4 to 1
      • Increased reload speed penalty from 100% to 125% slower
      • Reduced Launched Rocket Launcher Fire rate from 0.9 to 1.0 second interval
        • This makes the shots not synch up
      • Reduced damage dealt to buildings from -60% to -85%
  • Gotham Attack Droid -> Battle Batter
    • Changed:
      • Name and cosmetics
      • Increased health from 1250 to 1400
  • Archibolt
    • Changed:
      • Type from paid Disruptor to paid Melee
      • Increased damage dealt to buildings from -95% to -55%
      • Increased damage bonus from +30% to +40%
      • Increased spell cooldown from 1 second to 2 seconds
  • Sentro
    • Changed:
      • Fixed fireball cooldown being 5 seconds instead of 25 seconds
  • Executer
    • Changed:
      • Cosmetics to look more menacing
  • Boxing Champ
    • Changed:
      • Reduced crit on kill from 10 to 6 seconds
  • Hammerhead
    • Changed:
      • Shortstop skin to be green
  • Enforcer, Rager & Firewall
    • Changed:
      • Increased health from 5000 to 6000
  • Enforcer
    • Changed:
      • Reduced pellet bonus from +40 to +20 pellets
  • Commander Crocket
    • Changed:
      • Increased cost from 8 to 9 RC per robot
      • Increased health from 3800 to 4000
  • Quick Shielder
    • Changed:
      • Reduced movespeed penalty from -10% slower to +10% faster
      • Reduced airblast resistance from +50% to -80%
  • UberMachine -> Uber Flasher
    • Removed:
      • Ubersaw
    • Changed:
      • Reduced movespeed penalty from -10% slower to +10% faster
      • Reduced airblast resistance from +50% to -80%
      • Increased uber rate build penalty from -50% slower to +1000% faster
      • Reduced uber duration from 8 seconds to 1 second
      • Uber removes all debuffs
        • This includes mark of death
      • Uber is not really needed for robots as they have such high healthpools. Instead this serves as some ailment remover, the increase in speed and airblast vulnerability should give the humans some ways to counter this robot, as well as the increased movespeed allows this robot to get back in to position again
  • Ivory
    • Changed:
      • Increased amount of rockets in MIRV from 3 to 4
      • Increased reload penalty from -50% to -75% slower
      • Increased damage penalty vs buildings from -65% to -85%
    • Added:
      • -60% slower firing speed penalty
  • Kappy
    • Changed:
      • Changed control back to mouse movement
      • Rockets now have a set turning rate

Backend

  • Fixed a bug where spells of other robots would overwrite each other
  • Fixed a bug where Gnome’s throwing attribute would let non Gnome’s to throw their buildings
  • Added more custom parameters for vita-saw to remove ailments and status effects

Do join the discord if you haven’t already and let us know what you think about this patch!

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Use the !seed command on our servers to let the discord server know you want to play