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BalanceMod.TF
Stickler is back! (again)

Melee Bots Damage penalty vs buildings reasoning

  • From testing we see that faster melee robots have needs to have higher damage reduction vs buildings. As they scale differently, they can in many mid to low player scenarios just simply walk up to an engineer and kill him and destroy everything with little to no effort. With the increase in penalty vs buildings the time needed and health lost when committing to destroying builds should be more balanced.

Robots

  • Aero
    • Reserve Shooter:
      • Added:
        • +25% more accurate bonus
  • Robo-Knight
    • Changed:
      • Reduced charge impact damage from +400% to +50%
        • This was an unintended stat for the bot to have
      • Increased damage penalty vs buildings from -20% to -85%
  • Boxing Champ
    • Removed:
      • +80% Melee resist bonus
    • Changed:
      • Increased damage penalty vs buildings from -20% to -85%
  • Fat Magic
    • Changed:
      • Increased damage penalty vs buildings from -20% to -85%
  • Archibolt
    • Changed:
      • Increased damage penalty vs buildings from -20% to -50%
  • Fly Charger
    • Changed:
      • Increased damage penalty vs buildings from -20% to -50%
      • Menu description to better match what the robot does
  • Sultan
    • Added:
      • +200% Charge impact damage bonus
    • Changed:
      • Reduced charge time penalty from -1.0 to -0.5
      • Reduced fire rate bonus from +20% to +10% faster melee swings
      • Reduced charge recharge rate bonus from +300% to 150% faster
      • Increased damage penalty vs buildings from -20% to -50%
  • Mafia Bank
    • Changed:
      • Menu description to better match what the robot does
      • Increased damage bonus to players from +50% to +100%
      • Increased damage penalty vs buildings from -20% to -50%
  • Black Knight
    • Changed:
      • Increased HP bonus per player present from 50 to 250
        • This makes this robot scale better with many players than few players, as it’s health from healthpack also scales
      • Reduced move speed penalty from -10% to -5%
      • Increased melee range bonus from +25% to +50%
    • Removed:
      • Crit vs burning
  • Equalizor
    • Changed:
      • Increased damage penalty vs buildings from -20% to -50%
  • Backup
    • Changed:
      • Role from Damage to Tank
        • This means this robot can no longer cap or pick up the intelligence and takes increased melee damage
      • Increased health from 3800 to 4500
    • Removed:
      • +30% faster firing speed bonus

New Robots

  • Stickler
    • Role: Damage
    • Subrole: Grenades
    • Class Demoman
    • HP: 3500
    • Player Attributes:
      • “damage force reduction” “0.5”
      • “move speed penalty” “0.65”
      • “airblast vulnerability multiplier” “0.5”
      • “self dmg push force increased” “2.0”
      • “ammo regen” “100.0”
      • “rage giving scale” “0.85”
    • Weapons
      • Stickybomb Launcher
        • Attributes
          • “Projectile speed increased” “1.75”
          • “Blast radius increased” “1.75”
          • “faster reload rate” “3.0”
          • “dmg penalty vs buildings” “0.6”
          • “killstreak tier” “1.0”
        • Custom Attribute
          • Crit Canteens:
            • On 5 Kills: Gain 1 crit canteen
            • Spawns with 2 Crit canteens
          • +75% Increased projectile size
    • RC Cost: 1
    • Designed by: HiGPS

Backend

  • Added dynamic wording to better inform players if robot taken damage is more or less
  • Added canteen attribute that gives charges based on kill thresholds met

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