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BalanceMod.TF
Human medic nerfs, robot medic buffs

Humans

  • Medic
    • All Melees
      • Removed:
        • Organ Uber preservation on death
    • Syringe Gun:
      • Removed:
        • Passive 10% uber gain rate bonus
    • Blutsauger
      • Removed:
        • Bonus Health
    • Overdose
      • Added:
        • While Weapon is active: +60% jump height increase
    • Vitasaw
      • Added:
        • +60% melee damage resistance
    • Vaccinator
      • Changed:
        • Passive resistance from +20% to vanilla +10%
    • Solemn Vow
      • Changed:
        • Reduced healing mastery level from 4 to 2
    • Bonesaw
      • Changed:
        • Reduced bonus uber duration from 2 to 1 second
  • Engineer
    • Gunslinger
      • Removed:
        • Faster move speed while active
      • Added:
        • +700% faster sentry build speed
  • Soldier
    • Liberty Launcher
      • Fixed:
        • Liberty Launcher staying on shotguns when it was changed away from

Robots

  • Zonical
    • Removed:
      • On Weapon Switch to Pistol: Mini-crits for 1.5 seconds
    • Changed:
      • On Weapon Switch to Pistol: Fire speed bonus from +25% to +50% faster
    • Added:
      • On Weapon Switch to Pistol: Hype cosmetic effect
    • Being able to have constant mini-crits on a sentry by just swapping weapons was strong at times, but not in the spirit of what the design was, now we’ve increased the firing speed instead to make it harder for the bot to manage the timing to get hte most effect out of the ability
  • Firelord
    • Changed:
      • Increased health from 4000 to 5000
  • Fatmagic
    • Added:
      • On Jarated: 4 second speed boost
    • Removed:
      • Unintended +75% damage bonus vs players
      • On Jarated: 1 second of Uber
    • Changed:
      • Reduced movespeed bonus from +10% faster to -10% slower
      • Reduced jarate recharge rate from +75% to +60% faster
        • Fatmagic has been way to good for way to long, this robot gave way to much results compared to how hard he is to play compared to the other melee robots. This new change makes him easier to focus down, while still keeping his jarate focus, but not as strong. The effect reduction means that when his jarate is over that’s when he has jarate again, making it easier to read for opponents
  • Elmaxo
    • Changed:
      • Reduced Fire rate bonus from +25% to +10% faster
      • Reduced damage penalty from -25% to -15%
        • Elmaxo can move fairly uncontested and pressure whoever he wants at any time without the humans being able to do very little even with a pyro, his overall damage is the same, but the hits will feel more meaty as less rockets are required to hit, but the fire rate is slower, overall this should feel more soldiery
  • Riotcop
    • Changed:
      • Increased Taunt buff duration from 4 to 5 seconds
        • This allows Riotcop to fire one additional shot that is mini-crit than before
  • RoboKnight
    • Changed:
      • Increased move speed penalty from -15% to -20%
        • This changes the threshold of certain speeds with some heads, making it easier to counterplay until he gets his 4 kills
  • Rust Repair
    • Changed:
      • Reduced movespeed penalty from -20% to -10%
  • Dr. Crossbow Cop
    • Changed:
      • Reduced Heal Bolt requirement from 12 to 10
  • Skymin Slash
    • Added:
      • Increased uber and reflect rune effect duration by 1 second
    • Changed:
      • Reduced active resistance penalty from +10% +35%
      • Ubercharge rate penalty from +(10%-25%)slower to -15% slower
      • Matched reflect rune to last as long as the vaccinator uber
  • Theory-Y
    • Added:
      • Increased uber and banner effects duration by 1 second
    • Changed:
      • Reduced active resistance penalty from +25% to +35%
      • Ubercharge rate penalty from +(50%-25%)slower to -15% slower
      • Matched banner effects to last as long as the vaccinator uber
    • Removed:
      • -50% damage penalty vs players on crossbow
  • Dr Crossbow Cop
    • Changed:
      • Increased clip from 2 to 3
  • Lazy Purple
    • Changed:
      • Health from 2000 to 2500
      • Move speed penalty from -15% to -5%
      • Increased dmg penalty vs buildings from -40% to -75%
  • Spies
    • Added:
      • -5% move speed penalty
        • Slightly faster than a standard class. Robo spies will move at 304 while average class moves at 300
    • Changed:
      • Reduced height from +65% to +50% taller
  • Trickster
    • Changed:
      • Tricksize reduced from +15% taller to -10% shorter

Backend

  • Fixed an issue where the multi sentry attribute for robots made it so teleporters no longer got matched after the latest tf2 update. This meant removing the multiple teleporters functionality

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