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BalanceMod.TF
Robot sapper heal nerf

Humans

  • Electric Weapons + Changed: + Increased heal debuff duration from 1 to 5 seconds

  • Medic

    • Blutsauger
      • Changed
        • Increased healing reduction from medics from -45% to -65%

Robots

  • Zonical
    • Changed:
      • Reduced switch duration bonus from 1.5 to 1 second
      • Increased damage bonus vs players from +125% to +200%
      • Reduced fire rate penalty from -150% to -300% slower
      • Removed faster reload speed bonus
      • This change makes it so long range non-crit dmg will be 38 per shot, and min-crit shots will be 71 up close 61 long range. And only the first 3 shots if you hold attack button down will be mini-crit. This should make it more rewarding considering how hard this robot is to play
  • Carbine Cassidy
    • Removed:
      • Clip size penalty
  • Bearded Expense
    • Removed:
      • 10 second crit bonus on kill
    • Added:
      • 10 second speed boost on kill
        • Bearded leap goes a lot further when speed boosted
    • Changed:
      • Increased melee range from 40% longer to 50%
    • Bearded has been a go to tank that is very easy to play and is very tanky, has high mobility and high killpower, often overshadowing the KGB bot. Since the GRU normally focuses on speed rather than crit like the KGB, I decided to remove this to make Bearded more distinct from the Boxing Champ robot, which uses the KGB. He still does 98 damage each hit, and now offers more counter play and will most likely play more like a tank that isn’t a damage type as well. With more focus on mobility than raw damage.
  • Megaton
    • Changed:
      • Reduced melee range bonus from +75% to +60% longer
  • NoFungineer
    • Removed:
      • Pomson cloak and uber drain
        • Being hit by a stray pomson you had no idea of seeing and losing all the uber wasn’t very fun, especially now that medic uber rates have been severely nerfed, it doesn’t make sense for NoFungineer to be able to instantly delete 30 to 45 seconds of progress without any setup or commitment with his current short circuit game being very good.
  • Zonical
    • Changed:
      • Increased dispenser health to 600
      • Increased scale by 200%
  • Bursty
    • Changed:
      • Reduced damage penalty vs players from -80% to -45%
  • Loch’n Larry
    • Changed:
      • Reduced damage penalty vs players from -65% to -30%
      • The sentry buster bots have been very one dimensional and while the design of being good against sentries and trash against humans is very punishing considering you are sacrificing a crucial robot slot to this one thing. Since they are paid they can also be OK vs humans instead
  • Spies
    • Changed:
      • Reduced healing from sappers pr tick from 25 to 5
      • Spies healing from sapping may be too good, but Robot spies are very hit and miss, and reducing the healing should make sense, as their original purpose is an alternative to sentry buster for clearing sentry nests and sustaining a lot, it some cases the sustain was simply too powerful in certain player numbers and scaled way too much with lower player counts
  • Tone Techniciaon
    • Added:
      • +3 Capture rate bonus

Backend

  • Robot Engineer Attributes
    • Added:
      • Code to allow for setting custom build level on build
        • This means buildings can start at LVL2 or LVL3

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