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BalanceMod.TF
Tone technician joins the roster!

Robots

  • LED
    • Added:
      • -10% damage dealt to players
      • +6 Clip size bonus
      • +25% faster firing speed
    • Changed:
      • Increased reload speed penalty from -75% to -150%
      • Increased projectile speed bonus from +35% to +40% faster
      • Increased damage penalty vs buildings from -60% to -75%
  • Mortar Mack
    • Added:
      • -95% Self damage reduction
    • Changed:
      • Increased clip size from 14 to 18
  • BazookaJoe2002
    • Changed:
      • Increased fire speed bonus from +60% to +65% faster
      • Increased rocket jump damage reduction from -80% to -95%
        • You can now do some sort of surf with this robot, hard to do, might be good who knows
  • Ivory
    • Added:
      • +2 bonus clip size
    • Changed:
      • Increased reload speed penalty from -75% to -200%
      • Reduced fire speed penalty from -60% to -15% slower
  • Kappy
    • Removed:
      • Clip size penalty
      • Rocket Specialist
    • Added:
      • 1RC cost
      • Reload full clip at once
      • Remote Control Backpack
        • Control rockets when buff banner is active
          • You can now manually control rockets one by one or all at once, even lead a fleet of rockets, it’s hard to steer however
    • Changed:
      • Category change from Free Recon to to Paid Damage Rocket
  • Shounic
    • Changed:
      • Increased firing speed by launcher rocket launchers by 10%
      • Increased projectile speed penalty from -75% to -80% slower
        • These changes should make Shounic able to have more rockets firing, after his latest nerf he was extremely hard to use
  • S.A.M.
    • Added:
      • -75% damage penalty vs buildings
        • I forgot to add this previously
  • SolarLight
    • Changed:
      • Reduced firing speed bonus from +25% to +15% faster
  • Toofty
    • Removed:
      • Damage penalty
    • Changed:
      • Increased firing speed bonus from +25% to +35% faster
  • Carpet Bomber
    • Changed:
      • Reverted back to Loose Cannon version
  • Non Jumper Soldiers Demos
    • Added:
      • 100% increased self push force
        • This gives them a small boost, but not anything significant
  • Robots with Fall & Stomp Damage
    • All robots now take 1 damage as standard fall damage
    • All robots deal 500 stomp damage
  • Paid Demos
    • Changed:
      • Increased max health by 500
  • Batter
    • Fixed:
      • Player model size and collision size not being 1:1, causing the robot to get stuck in other players often
  • Dr GrordBot
    • Changed:
      • Fixed spell damage penalty not being applied correctly
  • Blastinator
    • Changed:
      • Increased enemy push force bonus from +300% to +500% push force
  • Sensor Armostrong
    • Changed:
      • Reduced damage threshold from 3000 to 2000
      • Reduced move speed penalty while nano repairing from -25% to -10% slower
  • Shield Heavy -> Ham
    • Removed:
      • Damage penalty

Removed from Roster

  • ARR2D
    • Loose Cannon sucks as a giant robot
      • This is primarily due to the lack of stat altering flexibility wit the loose cannon

New Robots

  • Tone Technician
    • Role: Disruptor
    • HP: 2000
    • Move Speed: -50%
    • Weapons
      • Rocket Jumper
        • Stats:
          • +1000% increase in self push force
          • 10 Clip size
          • -500% slower reload speed
          • +75% faster firing speed
          • Reloads full clip at once
      • Mantreads:
        • +900% air control while blast jumping
      • Market Gardner
        • On Critical Hit:: Launch yourself opposite of where you’re looking
    • Cost: Free
    • Designed by: HiGPS
  • MacBlaster
    • Role: Damage
    • HP: 4000
    • Move Speed: -50%
    • Weapons
      • Grenade Launcher Launcher
        • Launches Grenade Launchers
          • Launches grenades
        • 6 Clip size
        • -35% slower firing speed
        • -250% slower reload
        • Reloads full clip at once
        • -65% damage to buildings
        • +90% longer fuse time
    • Cost: 2RC
    • Designed by: HiGPS
  • Deflector MKII
    • Role: Damage
    • HP: 6000
    • Move Speed: -50%
    • Weapons
      • Deflector Minigun
        • Level 2 Deflector
        • -45% damage done to buildings
    • Cost: 2RC
    • Designed by: HiGPS

Backend

  • Human Buffs Text
    • Fixed a bunch of descriptions that were incorrect or inaccurate
  • Respawn Attribute
    • Changed method used for faster respawn
      • This should make it more consistent and overall better
  • Robot Start Team Convar
    • Added:
      • Convar to determine which team robot starts as, either red, blue or random.
  • Fall Damage Attribute
    • Created fall damage attribute for better handling of fall damage across robots
  • Bonus dmg vs jumper attribute
    • Fixed a logic error where mini-crits would overwrite crit damage priority
  • On Hit: Apply self force
    • Added:
      • Attribute to apply self force when hitting an opponent

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Use the !seed command on our servers to let the discord server know you want to play