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BalanceMod.TF
Geneva is no more!

Gameplay

  • Reduced the amount of robots pr players to favor humans with less player counts. 6th robot only apppears on full server.
  • Adjusted when robot - human ratio is calculated.
  • Reduced the sound volume noise when robots can use teamporter

Human Balance

  • Baseball & Charge Bash vs tanks: Increased stun duration from 0.5 to 1 second
  • Cowmangler Right click: Increased slow duration from 1.5 to 2.5 seconds

Robot Balance

Geneva Contractiction

  • Removed from roster entirely
    • This robot offered very little counterplay and could do too many things easily and was removed. Back to the drawingboardw with this one

Stomp capable robots

  • Added: Suspension system modules to reduce fall damage taken when landing the ground

Spy robots

  • Changed: Can no longer use spy sprint

Stickler

  • Added: 1 second sticky arm time
    • Rapid fire sticky bombs provided some very hard to play against situations for humans, with the longer arm time there is more room for counterplay
  • Added: World model now uses stickybomb launcher.
    • 1st person view still uses grenade launcher, this is due to missing animations on stickybomb launcher on robot models

Toofty

  • Removed: Parachute
    • The parachute was removed due to the new suspension systems being added to prevent excessive fall damage, which was the reason he had it in the first place

Bot Father

  • Family Business
    • Added: -60% damage done to buildings

Bonk Scount

  • Change: Reduced cost from 5 to 3

Mystery Machine

  • Changed: Adjusted wave dash to go backwards and use more cloak

EXEcutioner

  • Changed: Increased movement penalty from -25% to -50% slower
  • Changed: Reduced melee range bonus from +60% to +35%
  • Added: -75% damage done to buildings

Equalizor

  • Changed: Cosmetics to better represent the robot

New Robots

SMG

  • Class: Sniper
  • Role: Damage
  • HP: 1250
  • Movespeed -50%
  • Weapons
    • SMG
      • +100% clip
      • -20% slower firing speed
      • +75% damage vs players
      • +50% more accurate
      • -50% slower reload
      • -50% damage vs buildings
  • This robot is an experimental glass cannon type of robot, that has high damage output, but low mobility and health

Big Iron

  • Class: Spy
  • Role: Damage
  • HP: 1250
  • Movespeed -20%
  • Weapons
    • Big Kill (revoler)
      • +30% damage vs players
      • -20% slower reload speed
      • Critical damage is affected by range
    • Inviswatch
      • +50% faster cloak consume rate
      • +20% faster cloak regen rate
      • -20% slower decloak time
    • Taunt ability
      • Taunt to gain crits for 12 seconds (effectively 12 shots including reload)
    • No Disguise or Sapper
  • This robot is an experimental glass cannon type of robot, that has high damage output, but low mobility and health

Toast

  • Class: Spy
  • Role: Damage
  • HP: 1250
  • Movespeed -20%
  • Weapons
    • Ambassador
      • +30% damage vs players
      • +50% more accurate
      • +15% cloak on kill
      • Critical damage is NOT affected by range
    • Deadringer
    • No Disguise or Sapper
  • This robot is an experimental glass cannon type of robot, that has high damage output, but low mobility and health

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