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BalanceMod.TF
Bonk scout changes, low power damage increase

Humans

  • Low Power
    • Changed:
      • Damage scaling from a factor of 17 to 10
      • This means robots will take more damge per missing player than prior

Robots

  • Raid
    • Changed:
      • Increased projectile speed penalty from -20% to -40%
        • Raid saw a lot of use due to his spammy nature, with this change his range is further limited to give LED some more viability, while still maintaining a different burst option than Mortar Mack
  • Zip Bomb
    • Changed:
      • Increased caber damage from 110 to 180
      • Reduced caber blast radius from 176 to 150 hammer units
      • Increased regen time from 0.5 seconds to 4 seconds
      • Reduced caber speed from 2600 to 1200 hammer units
  • Astrobot, Bonk Scout, Fan Scout, Hype Scout
    • Changed:
      • Increased RC cost from 0.5 to 0.6 to avoid 0 cost in some scenarios
  • RoboVich
    • Reduced health from 6000 to 2000
    • Changed model from boss model to smaller model
    • Reduced movespeed penalty from -50% to -10% slower
      • RoboVich was easily the best healer and tank due to his massive health pool, where he would just go to the cart and there was little counterplay, with the reduced health it’s easier to focus him down
  • Pilgrim
    • Changed:
      • -10% slower move speed penalty to +10% move speed bonus
      • Increased airblast resistance from +20% to +90%
  • Big Chief
    • Changed:
      • Reduced move speed penalty from -30% to -25%
      • Increased health on kill from 500 to 1500
  • Bonk Scout
    • Removed:
      • Reflect Rune on bonk activation
    • Added:
      • Balls now dizzy humans hit

BACKEND

  • Caber throws now shows correct time remaining (no more 0 seconds left)

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