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BalanceMod.TF
Team composition suggestion system and robo engineer nerfs

Humans

  • Composition Tip System
    • Added:
      • Added basic composition tip system
      • Will currently only display if there’s too few engineers, pyros, power classes or medics on the human team
      • Use !showcomptips to toggle on/off:
  • Sniper
    • Sniper Rifle
      • Removed:
        • Bmod ammo penalty on primaries
    • Huntsman
      • Added:
        • Ammo bonus to total 25 arrows

Robots

  • Robot Engineers
    • Changed:
      • Reduced amount of dispensers to 1 for all Engibots
      • Reduced bonus repair rate from +300% to +200%
        • The effort of setup and repair compared to the teamwork required to take it down was very much in the robots favor, this should make easier to take down sentries with less as the sustain isn’t 3 times that of a normal engineer
  • Dr Grordbot
    • Changed:
      • Reduced damage dealt by electroball by -90%, making it deal 2 damage instead of 20 per tick
        • This item is meant to be a disruption tool to temporarily set humans out of position, having the killpower it did made it too easy to get team wipes with no counter play for humans
  • General Crits
    • Removed:
      • Faster firing speed based off health
        • While a fun mechanic, it’s not suited for a crit only boss as it made this boss a must pick in most situations
  • Zero G
    • Added:
      • -375% slower reload
      • -10% slower firing speed
    • Changed:
      • Reduced blast radius bonus from +75% to +25%
      • Reduced clip size bonus from +40% to +20%
  • LED
    • Changed:
      • Reduced projectile size and blast radius from +75% to +35% larger
      • Reduced clip size bonus from +300% to +200% larger
      • Reduced reload speed penalty from -300% slower to -175% slower
      • Reduced projectile speed from +75% faster to +35% faster
  • Solar Light
    • Removed:
      • -20% damage penalty
    • Changed:
      • Reduced fire speed bonus from +80% to +25% faster
      • Reduced clip size bonus from +200% to +50% larger
  • Quick Shielder
    • Changed:
      • Increased cost from 4 to 6 RC per robot
  • Shield Heavy
    • Removed:
      • +35% faster fire speed bonus
    • Changed:
      • Increased cost from 5 to 6 RC per robot
        • The Natascha has no slow, only the -25% damage penalty, making this robot more of a support defensive robot than one with high kill power. We will continue to monitor the win rate and usage of shields, as it seems that whenever double shields are in, there’s an instant win with little to no counter play that the humans can do

Removed from Roster

  • Enforcer
    • While being a better and more tanky Riot Cop version, this robot didn’t really change all that much compared to riot cop and has therefore been removed to make way for the return of the shield heavy
  • Stickler
    • Our current boss roster serves it’s purpose, as we now have a boss of each archetype

Backend

  • Robot Tips
    • When killed by a robot, a hintbox will show up with tips on how to defeat the robot
  • Human Stat bonuses
    • Fixed a bug where human stat bonuses would sometimes display in chat for robots

Backend

  • Queue points
    • Added an additional logic check to ensure players didn’t get their QP set to 0 without becoming a robot under certain circumstances

Do join the discord if you haven’t already and let us know what you think about this patch!

Join the Steamgroup for pings and announcements for when we play.

Use the !seed command on our servers to let the discord server know you want to play


title: “Shield Heavy and Robot Engineer Nerf” author: “Heavy Is GPS” categories: [“updates”,”mm”] —