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BalanceMod.TF
Engineer bots nerf and human caber goes boom

Human Balance

  • Spy

    • Knife
      • Added:
        • On Hit: Tag enemies for 8 seconds on hit
    • Kunai
      • Changed:
        • Increased health on hit when backstabbing robots from 60 to 120 HP
    • Big Earner
      • Added:
        • +15% faster movespeed while active
    • Spycicle
      • Added:
        • On Backstab: Slow robots for 1 second
  • Soldier & Demo
    • Half-Zatoichi
      • Added:
        • On Hit: Heal 35 HP
  • Taunts
    • Soldier Grenade Taunt
      • Increased damage bonus from 250% to 350%
    • Pyro Hadouken
      • Increased damage bonus from 250% to 300%
  • Pyro
    • Third Degree:
      • Added:
        • Crits players who are healed
        • Hits all players connected to the same heal source
  • Demoman
    • Ullapool Caber
      • Added:
        • 1500% damage bonus increase
        • 10000% more self damage taken
  • Medic
    • All Melees:
      • Added:
        • Preserve up to 50% uber depending on organs collected

New Robots

Centurion

  • Class: Pyro
  • Role: Melee
  • HP: 2750
  • Move speed: -10%
  • Weapons
    • Third Degree
      • Crits players who are healed
      • Hits all players connected to the same heal source
      • On Hit: Gain speed boost for 1 second
      • 25% longer melee range
      • -65% damage done to buildings
  • Cost: Free
  • Designed by: HiGPS
  • A pyro designed to get massive value out of ambushing cart stacking and players who are healed, mainly in low player scenarios where vaccinator heavies run supreme. Tip: Combine with Cloaker for massive surprise attack!

Robot Balance

  • Tanks
    • Removed:
      • Aiblast Immunity
    • Added:
      • 90% airblast push force resistance
    • Tanks not being able to get airblasted doesn’t really fit with what the pyro can do. Passively negating an entire class’s ability with no effort isn’t fun for the pyro. As the meta has evolved there’s certain situations if the robots run double tank that there’s nothing the humans can do other than let them have the area, with this pyro’s are able to at least do something about their presence
  • Medics
    • Added:
      • 100% heal rate bonus
    • This was somethign we removed, just to confirm that robot medics without additional heal rate is trash and not worth playing
  • Bosses
    • Changed:
      • Increased RC cost from 1 to 2 per Robot
    • Bosses was were fairly cheap and not too much of an investment as long as you just had the TC to do it, with this change the bosses will require some more managing of RC spending
  • Engineers
    • Changed:
      • Repair rate bonus from +400% to +300%
    • Robot engineers sustain is a little too high, this reduction allows buildings to go down more easily from constant human pressure
  • Volcanyro
    • Removed:
      • Heal on kill
    • Changed:
      • Reduced melee range bonus from 40% to 25%
      • Crits vs burning to min-crit vs burning players
      • Reduced speed bonus on hit from 2 to 1 second
      • Reduced explosion damage from 30 to 10
    • Added:
      • -65% damage done to buildings
    • Being able to be as fast and 2 shot all classes was a bit strong with little counterplay. Now this pyro gets more value of hitting a group and not killing the initial target
  • Sentry Buster
    • Changed:
      • Increased cost to 1 RC per robot
      • Reduced explosion radius from 500 to 250 HU
    • The sentry buster was way too strong and way too cheap, resulting in many games where robots just spammed it until it won. With the increased cost it’s spamability should be less as well as it’s effective wipe potential with the less range. As it should match the explosion more (was bigger than the effect prior).
    • Tip: As an engineer, if you sit behind your sentry making it block the line of sight from the sentry buster as it blows up, you will survive
  • Mortar Mack
    • Changed:
      • Increased reload speed penalty from -210% to -370% slower
    • Removed:
      • 15% faster projectile speed
    • Mortar Mack has been a staple of burst fire robot power, however with the previous timing of the bombs exploding and a new volley being fired, the time between these voleys have been increased to give some elbow room for humans to move past after the explosion which was previously impossible
  • LED
    • Changed:
      • +20% faster reload speed to -200% slower reload speed
    • LED is a fairly easy and decent robot that had a lot of spam potential, with the increase in reload speed it should open more possibilites for humans to do something in between the barrages
  • Cluster Bomber
    • Changed:
      • Reduced reload speed bonus from +50% to +25% faster
  • Dreysidel
    • Changed:
      • Increased reload speed penalty from -75% to -275% slower
    • Dreysidel remained a very potent area denail robot with little openings once the mines had been laid, now due to reloading 8 stickies at once, there’s more openings for humans to do something and requires more skill of the user to get good results
  • Solar Light
    • Changed:
      • Increased reload speed penalty from -25% to -200% slower
    • Solar Light has been very easy and spamable, with many not really using his demoknight kit, with this change, as there’s a lot more time between voleys, we should see more usage of the hybrid style
  • Toofty
    • Added:
      • -100% slower reload speed penalty
    • Having high mobility and high damage dealing pipes, he should have more down time between volleys
  • Riotcop & Enforcer
    • Added:
      • Reduced clip size to 1
    • Removed:
      • +70% Faster reload speed
      • -100% Slower firing speed
    • Changed:
      • Taunt effect from crita-cola to buff banner
      • Reduced duration from 8 to 4 seconds
    • The DPS of these robots are the same, the change was to give better readability with the reload animations between shots, giving more information to the humans of when a shot is coming, the change of the critacola effect is to make it so his movespeed doesn’t increase
  • Fat Magic
    • Removed:
      • -15% slower move speed penalty
  • Bazooka Joe2002
    • Changed:
      • Reduced clip size bonus from 47 to 37
      • Reduced fire rate bonus from +70% to +60% faster
      • Reduced spread angle penalty from 700 to 600 degrees (more accurate rockets)
  • Artillery
    • Changed:
      • Increased reload speed penalty from -250% to -300% slower
      • Reduced firing speed bonus from +70% to +60% faster

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