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BalanceMod.TF
Space robots and a pirate!

Robots

  • Bosses
    • Added:
      • Restriction so there can only be one boss at a time
  • Nuker & Skilltron
    • Changed:
      • Reduced Boss-Coin cost from 2 to 1
  • Demobots
    • Changed:
      • Adjusted old airblast vulnerability stat to not all be +30%
      • Slower types have +50% airblast resistance
      • Faster tpyes have +20% airblast resistance
  • Stickler
    • Changed:
      • Increased hand size by 80%
      • Increased projectile size from +45% to +145% larger
      • Increased damage done from +25% to +75% damage done
  • Quickler
    • Changed:
      • Reduced damage to buildings from -25% to -60%
  • Huntsbot
    • Added:
      • Missing ammo regen attribute
  • Archibolt
    • Changed:
      • Cosmetic to not be the same as a new robot, but instead added something more stylish.
  • Carpet Bomber
    • Changed:
      • Loose Cannon -> Grenade Launcher
      • Firing speed from +20% faster to -60% slower
      • Increased projectile speed bonus from 100% to 150% faster
    • Added:
      • -20% damage penalty vs players
      • Reloads full clip at once
      • Random angles to bombs spawning in cluster
    • Removed:
      • -25% shorter fuse bonus
    • This robot will require some playtesting to get right
  • Quick-Shielder
    • Changed:
      • Increased shield level from 1 to 2
  • Rocketman
    • Added:
      • Space suit
      • Low Gravity
      • Airblast gives slight pushforce to self

New Robots

Compressor

  • Class: Heavy
  • Role: Damage
  • Subrole: Hitscan
  • HP: 3500
  • Move speed: -5%
  • Weapons
    • Shotgun
      • Stats:
        • +30% damage bonus vs players
        • Projectile Penetration
        • Reistance Piercing
        • +100% clip size
        • -65% damage vs buildings
        • -25% slower reload speed
    • Ability
      • Taunt for Mini-crit
  • Cost: 0.75 RC Pr Robot
  • Designed by: HiGPS

Pumkin Wizard

  • Class: Demoman
  • Role: Damage
  • Subrole: Melee
  • HP: 3500
  • Move speed: -15%
  • Weapons
    • Freedomstaff
      • Stats:
        • On Hit: Applies speedboost for 1 second
        • +25% melee range
    • Tide Turner
    • Ability: Pumpkin MIRV - 10 second cooldown
  • Cost: 0.75 RC Pr Robot
  • Designed by: HiGPS

ARR2D2

  • Class: Demoman
  • Role: Damage
  • Subrole: Grenades
  • HP: 3500
  • Move speed: -15%
  • Weapons
    • Loose Cannon
      • Stats:
        • Reloads full clip at once
        • -50% slower reload speed
        • +100% clip size
        • +75% model and explosion radius
        • -60% damage done to buildings
        • +250% faster projectile speed
        • +800% self dmg push force increase
  • Cost: Free
  • Designed by: HiGPS

Brainiac

  • Class: Engineer
  • Role: Builder
  • HP: 2000
  • Move speed: -25%
  • Weapons
    • Rescue Ranger
      • Stats:
        • +75% damage done
        • +75% faster reload
        • +25% faster reload speed
        • -65% damage vs buildings
    • Eureka Effect
      • Stats:
        • +25% danage bonus
        • 1000% construction rate increased
        • +65% longer melee range
        • +200% repair rate
      • Ability:
        • MatePort
          • Teleport to a robot teamate
          • 20 second cooldown
  • Cost: 2 RC pr robot
  • Designed by: HiGPS, PizzaPasta

Space Laser

  • Class: Heavy
  • Role: Damage
  • Subrole: Hitscan
  • HP: 3500
  • Move speed: -20%
  • Low Gravity
  • Weapons
    • Laser Minigun
      • Stats:
        • -25% slower firing rate
        • +150% damage dealt to players
        • Users Cow Mangler Rockets as bullets
        • Overheats if shot for toolong rendering weapon inoperable for 4 seconds
  • Cost: 0.75 RC per robot
  • Designed by: HiGPS, PizzaPasta

Zero G

  • Role: Demoman
  • Subrole: Grenades
  • HP: 3500
  • Move speed: -20%
  • Low Gravity
  • Weapons
    • Zero G Sticky Bomb Launcher
      • Stats:
        • Stickybombs unaffected by gravity
        • +20% faster firing speed
        • -60% damage vs buildings
        • Reloads full clip at once
        • +20% faster sticky bomb charge rate
        • +75% larger explosion radius
  • Cost: 0.75 RC per robot
  • Designed by: HiGPS

Backend

  • Additional quepoints are now awarded on each capture to all non-robot players
  • Fixed an exploit where you could become a human with robot weapons
  • Fixed an exploit where you could reset your health back to full
    • Thanks to Ham for helping find these exploits

Do join the discord if you haven’t already and let us know what you think about this patch!

Join the Steamgroup for pings and announcements for when we play.

Use the !seed command on our servers to let the discord server know you want to play