Skip to content
BalanceMod.TF
Updates
Blog - Updates - Bmod - Mm

Robot Balance

  • Sensor Armstrong
    • Changed:
      • Nanometer no longer builds when hitting enemies that are ubered
      • Increased damage requirement from 600 to 1000
      • Increased height to match the rest of the Heavy tanks
      • Increased healing while self uber nano repairing by 400%
      • Reduced movespeed penalty while self uber nano repairing from -50% to -25% slower
    • Added:
      • Taking damage also fills the meter
      • Blocks healing while self uber nano repairing
  • Megaton
    • Changed:
      • Reduced height to match the rest of the Heavy tanks
  • Cloaker
    • Changed:
      • Cloak now lasts until you attack
        • This means that medics will get the most value out of this as if they don’t attack they will be permanently cloaked after getting this buff once. This is needed as cloaker is the weakest of the buff bots. This also allows for more bots to be sneaky and show up out of thin air to ambush human fortifications
  • Theory-Y
    • Changed:
      • Fire Resist bonus buff Cloak to Battalion Backup damage resist
  • Hoovy
    • Now wears approperiate attire on the month of December

Demoknight

BASE JUMPER

  • Changed:
    • Changed the method used for getting the jumps. It should as before for players. This is just to document in case any bugs appear from the method change.

Do join the discord if you haven’t already!!

Join the Steamgroup for pings and announcements for when we play.

Use the !seed command on our servers to let the discord server know you want to play

Bugfixes

  • Tanks
    • Fixed:
      • Tanks stats not being applied sometimes, allowing them to capture
  • Human scout
    • Fixed:
      • Faster respawn not always working
  • Queue Points
    • Fixed:
      • Queuepoints selecting players incorrectly

New Robots

  • Gnome
    • Added the gnome or whatever

Balancemod Balance Changes

Sharpened Volcano Fragment

  • Changed:
    • Reduced damage from explosion from 45 to 35
      • This reduction makes it so you can’t puff and sting one-shot 125 HP Classes anymore
    • Updated the web-site description to match the weapon stats.

Thermal Thruster

  • Removed:
    • Faster recharge time bonus
      • The faster recharge time made this weapon very obnoxious to deal with, with little counter play. With the lowered holstering time, this weapon is good enough to get decent value from on bombs

Huntsman

  • Removed:
    • Faster projectile speed
      • This faster speed made the weapon too easy to hit stuff with, so it has been removed
  • Added:
    • +15% faster reload speed
      • While the Huntsman is not good in open spaces and is very inconsistent, being able to shoot more arrows will allow you to hit more to better deal with it’s inconsistency

Solemn Vow

  • Changed:
    • Reduced healing bonus from +50% to +25%

Chargin Targe

  • Removed:
    • +30% sentry gun resistance

Splendid Screen

  • Removed:
    • +10% sentry gun resistance

Tide Turner

  • Removed:
    • 10% faster recharge time

Boot Legger & Weebooties

  • Added:
    • +30% sentry gun resistance
      • This change was suggested by some compentitive players. By moving the resistance to the shoes they are buffing the sentry tankyness of demoknights ore, as well as increasing the usability for stickybomb launcher shoe combo, which isn’t that much used

Enforcer

  • Removed:
    • Razorback break ability
      • This ability was a left over from long ago where this weapon didn’t really have a place. With the slight increase in disguise shot and blink time reduction, this weapon servers a purpose that is general for the spy

Atomizer

  • Reverted back to vanilla:
    • Reduced Quad jump back to Triple Jump

Degreaser

  • Added:
    • -25% damage penalty
      • With the fix to the deployment and holstering speeds, this weapon became a better flamethrower as afterburn isn’t really an issue against better players. This overall damage nerf makes it so that it will lose to all other pyros in a WM1 battle, which previously was even. Now it focuses on comboing with other weapons more than being able to just WM1 just as well as other flamethrowers

Do join the discord if you haven’t already!!

Join the Steamgroup for pings and announcements for when we play.

Use the !seed command on our servers to let the discord server know you want to play

Robot Balance

  • HiGPS
    • Removed:
      • +30% damage bonus vs players
  • Big Joey
    • Removed:
      • 15% damage bonus vs players
  • Shounic
    • Changed:
      • Increased the launcher rocket launcher fire rate from 1.1 to 0.9 second intervals
  • Elmaxo
    • Added:
      • +25% airblast vulnerability
    • Removed:
      • +25% melee range
  • Lazy Purple
    • Changed:
      • Increased cost from 1 to 3 RC per robot
    • Added:
      • +25% airblast vulnerability
    • Removed:
      • +25% melee range
  • Huntsbot
    • Changed:
      • Reduced scale from 1.65 to 1.5
      • Reduced refire speed from +75% to +60% faster
    • Added:
      • Fixed 3rd person reload animation not matching the first person model
  • Sentry Buster Normal
    • Changed:
      • Increased RC cost from 2 to 4
    • Removed:
      • -500% Airblast airblast resistance
  • Sentry Buster Mini
    • Changed
      • Increased RC cost from 1 to 2
    • Removed:
      • -500% Airblast airblast resistance

Attributes

  • Added custom attributes for:
    • Faster Respawn
    • Being A Sentry Buster
      • These changes should have little impact for the average player, this is more stuff for future scaling and compatibility with other mods

Robot Balance

  • LED
    • Changed:
      • Increased clip size bonus from 50% to 200%
  • Robo Knight
    • Removed:
      • Kill refills meter
        • Robo knight remains difficult to balance, removing the refill on kill reduces the feeding potential bad players can do to him and the devestation he causes as a result
  • Demopan
    • Changed:
      • Reduced jump height bonus from +50% to +12.5%
  • Solar Light
    • Changed:
      • Increased damage penalty vs buildings from -50% to -75%
        • Solar Light Was a little too good against buildings for being a free and easy robot
  • Tanks
    • Removed:
      • Health on hit
      • Health on kill
    • Changed:
      • Increased health of each tank to compensate for lack of sustain
    • Tanks being tanky and sustaining health made it hard for humans to determine how much more a tank could take. We will not be giving tanks on hit or on kill healing abilities in the future, but if tanks get shredded we can always increase their health to compensate, they are tanky after all
  • Sentry Buster
    • Changed:
      • Fixed some issues with the line of sight detonation (still not perfect)
      • Reduced arm time from 2 seconds to 1.25 seconds (fast exploder now)

New Robots

  • Sentry Buster Mini
    • Cheaper and smaller than normal sentry buster
    • Faster detonation time
    • Less Explosion Radius
    • Less Damage done (will still one shot buildings)
    • No high jump
    • Cost: 1 RC
      • This is a test bot for testing the new attributes for sentry busters

Human Balance

  • Sniper
    • SMG
      • Removed:
        • Stun on hit
      • Added:
        • Speed Boost on hit
    • Razorback
      • Added:
        • On Backstab: Stuns robots and instantly recharges
        • +50% melee damage reistance

Robot Balance

  • Robo Knight
    • Changed:
      • Reduced damage bonus from +40% to +30%
      • Reduced charge speed from 750 to 550 speedpower
    • Removed:
      • Health on kill

Bugfixes

  • Fixed a bug where robots would get their buffs at incorrect times
    • Wamo uber taunt extension, medics suddenly getting over healed at random
  • Fixed a bug where tanks didn’t always get the correct buffs
    • There’s still a bug of not getting the mvm buff if switching from tank to tank while alive in spawn, this is fixed by changing to a non-tank and back. Has to do with how the condition is applied in TF2

Human Balance

  • Medic
    • Solem Vow:
      • Increased healing mastery from 1 to 4 points in terms of upgrade

Robot Categories

  • Removed:
    • Disruptor sub categories, disruptors are now capped at 6 per category.
  • Changed:
    • Paid disruptors all generate 1 bonus RC on death

Robot Balance

  • Bonk Scout
    • Changed:
      • Fixed incorrect damage stat being applied making baseballs deal too much damage. Baseballs now deals the correct 40 damage instead of 100
  • Batman renamed to Grapple Hook
    • Changed:
      • Robot type from MK I to MK II
        • Cost: 1 RC per robot
      • Increased health from 1250 to 1750
      • Reduced damage penalty on butter knives from -75% to -25%
  • Shogun
    • Changed:
      • Robot type from MK I to MK II
        • Cost: 1 RC per robot
      • Increased health percentage restored on kill from 10% to 20% of total health
  • Fan Scout
    • Changed:
      • Robot type from MK I to MK II
        • Cost: 1 RC per robot
      • Increased health from 1250 to 2150
      • Reload speed from -10% slower to +20% faster
  • Archibolt
    • Changed:
      • Robot type from MK I to MK II
        • Cost: 1 RC per robot
      • Increased health from 2500 to 3500
  • Hammerhead
    • Changed:
      • Increased health from 1250 to 2000
  • Firewall
    • Changed:
      • Burning players mini-crit to crit
      • Reduced damage penalty vs burning players from -10% to -50%
        • This is to offset the damage bonus you get from overheat, and so that you don’t instantly melt with the fire ring
  • Megaton
    • Changed:
      • Reduced vertical knockback on hit from 650 to 350 forcepowers
  • Lazy Purple
    • Changed:
      • Robot type from MK I to MK II
        • Cost: 1 RC per robot
      • Reduced movespeed penalty from -20% to -15% (now same as Elmaxo)
      • Reduced blast radius penalty from -80% to -20%
      • Faster projectile speed back to default Direct Hit
      • Reduced fire rate bonus from +20% to +10% faster
    • Removed:
      • Damage penalty vs buildings
  • Renamed Gotham Bat Droid -> Gotham Attack Droid
    • Added:
      • Better description in the menu for this bot
  • Robo Knight
    • Added:
      • 5 second Mini-crit on kill
      • +10% faster attack speed
      • Full charge turn control
    • Removed:
      • +35% Jump height bonus
    • This robot keeps bouncing between OP and trash, this iteration is most likely OP
  • Dreysidel
    • Changed:
      • Movespeed penalty from -50% to -35% slower
  • Wamo
    • Added:
      • Activating MMPHF grants an additional 5 seconds of uber
  • Necromancer
    • Changed:
      • Reduced kills needed for ability from 3 to 2
  • Laugh Extractor
    • Added:
      • Spooky noise when activating the ability
  • StabbyStabby
    • Added:
      • Missing spy alert spawn sound

Optimization

  • Optimized some of the medic code

Bugfixes

  • Added code to ensure clip sizes are correctly applied to robots having less clip than standard

Human Balance

  • Sniper
    • SMG
      • Removed: Slow on Hit
        • The slow made robo-knights unable to charge, and was generally too easy to apply compared to the effects it gave
      • Added: Speed boost on hit
        • This now combos well with the Kukri allowing sniper to more easily escape engagements with faster robots
    • Razorback
      • Added:
        • +50% melee resistance
        • Backstabs from Robots instantly recharges the razorback and refills the chargemeter, stunning the spy bot for 0.5 seconds
        • This gives the sniper a counter loadout to spy robots, the instant recharge combined with the reduced melee damage gives him a nieche role that the demoknight doesn’t fill when it comes to countering spy bots

Robot Balance

  • Lazy Purple
    • Removed:
      • Mini-crit on rocket jump
        • What TF2 classifies as a rocket jump is too wide, thus allowing him to activate the mini-crit while grounded, it was too strong so it was removed
  • Commander Crocket
    • Changed:
      • Increased cost from 3 to 4 per robot
        • AOE crit buffs is really strong and needs to be more expensive, especially with the combo potential off of other robot bots

Robot Roster

Removed

  • Shield Heavy
    • This robot has been a top tier and meta-insta-win robot for the longest time. With the lack of support for the attribute that disables the knockback, and generally how easy he is to play compared to the results you get, it was best he was removed, leaving only the quick-shielder as the only robot shielding bot. was introduced in a previous patch, but was not documented

General

  • Reduced audio spawn sound on robots:
    • Robot should now only make noise first time they spawn and each time they change robot

Robot Balance

Buffs

  • Loch-n-Larry, Bursty, Mystery Machine, Sentry Buster
    • Changed:
      • Robot Category name to be easier to find
  • Sentry Buster
    • Changed:
      • Reduced arm time from 2 to 1 second
    • Added:
      • On Spawn: Permanently outline all enemy sentries (this effect lasts until the sentry is destroyed, picking it up and putting it down still leaves the outline)
  • Tanks
    • Changed:
      • Tanks now have the MVM defense buff
      • Tanks now have 100% increased damage taken from melee
    • This is to standardize the tanks to be easierly visible and have the same weaknesses
  • Bosses
    • Added:
      • No longer able to capture or contest control points
  • Sensor Armstrong
    • Changed:
      • Increased health from 6500 to 7500
        • Being a really weak tank and paid, he needed more tankyness similar to Pan Cop
  • Gotham Protector
    • Changed:
      • Updated robot tips to be more accurate of his abilities

Human Balance

Buffs

  • Engineer
    • Changed:
      • Frontier justice no longer needed to build assists on a gun
        • This makes it so if you have a sentry that’s done a lot of damage, you can swap to the frontier justice as you would do in a normal TF2 game, thus toolboxing it. This was introduced in a previous patch, but was not documented

Robot Balance

Nerfs

  • Jouleson
    • Removed:
      • Ability to capture and contentest capture
  • Ubermachine
    • Changed:
      • Reduced move speed bonus from +25% to +10% faster
    • Removed:
      • Becoming ubercharged when attacked by an ubered player
        • This was an experimental test to see if this would add some counterplay, but ended up being too punishing for medics who are literally doing what they’re supposed to do
  • Rocketman
    • Changed:
      • Reduced flame speed from 4140 to 3600 (same as Agro)
        • The range this robot had on it’s flamethrower was nutty
  • Laugh Extractor
    • Changed:
      • Reduced damage bonus vs players from +150% to +75%
      • Reduced flame speed from 4140 to 3600 (same as Agro)

Human Balance

Buffs

  • Sniper
    • SMG
      • Added:
        • On hit: Slow robots for 40% for 0.1 seconds
          • The slow is very minor and requires a constant stream of damage from the SMG to matter, giving it a similar utility as Jarate, we still need to see the impact this has in a real game.
    • Kukri
      • Added:
        • +15% movespeed while active
          • It’s now the knife from CS:GO
    • Shahansah
      • Changed:
        • Increased damage bonus while dead to +200%
          • With the ease of bushwacka and the abudane of mini-crit sources, this weapon now does roughly the same damage as the bushwacka when below half health without any buffs
    • Classic
      • Added:
        • Headshots at any charge
          • Ambassador for the Sniper, but with a scope and more damage
    • Tribalmans Shiv
      • Changed:
        • Increased bleed duration to 20 seconds
          • This is now a really good spy tagger, in case there are noy pyro’s on the team, not as effective as fire, but OK none the less
  • Scout
    • Bat
      • Added:
        • +25% faster reload speed on all guns
          • This should give the scout some more utility as you are no longer a mini-crit source
    • Atomizer
      • Added:
        • 6 Bonus Jumps
          • Having this many jumps makes jumping and mini-critting robots a viable strat
  • Spy
    • Revolver
      • Added:
        • Tags last enemy hit for 5 seconds
    • Enforcer:
      • Added:
        • +200% damage bonus to sapped buildings

Nerfs

  • Heavy
    • Miniguns
      • Added:
        • -20% damage penalty to Robots
          • Heavies is the easiest class to do damage, and since the robots are so big, the range of which all pellets hit is pretty big thus increasing the heavies damage to more than it is in regular TF2 due to the size difference in target. Stacking heavies was very easy and combined with mini-crits and mad milk, some heavies was just unkillable for robots since they had nutty sustain, this change means that the heavy has to spend roughly 30 more ammo to make up for the -20% damage, which isn’t too bad

Robot Balance

Nerfs

  • Jouleson
    • Removed:
      • Ability to capture and contentest capture
  • Ubermachine
    • Changed:
      • Reduced move speed bonus from +25% to +10% faster
    • Removed:
      • Becoming ubercharged when attacked by an ubered player
        • This was an experimental test to see if this would add some counterplay, but ended up being too punishing for medics who are literally doing what they’re supposed to do
  • Rocketman
    • Changed:
      • Reduced flame speed from 4140 to 3600 (same as Agro)
        • The range this robot had on it’s flamethrower was nutty
  • Laugh Extractor
    • Changed:
      • Reduced damage bonus vs players from +150% to +75%
      • Reduced flame speed from 4140 to 3600 (same as Agro)

Human Balance

Buffs

  • Sniper
    • SMG
      • Added:
        • On hit: Slow robots for 40% for 0.1 seconds
          • The slow is very minor and requires a constant stream of damage from the SMG to matter, giving it a similar utility as Jarate, we still need to see the impact this has in a real game.
    • Kukri
      • Added:
        • +15% movespeed while active
          • It’s now the knife from CS:GO
    • Shahansah
      • Changed:
        • Increased damage bonus while dead to +200%
          • With the ease of bushwacka and the abudane of mini-crit sources, this weapon now does roughly the same damage as the bushwacka when below half health without any buffs
    • Classic
      • Added:
        • Headshots at any charge
          • Ambassador for the Sniper, but with a scope and more damage
    • Tribalmans Shiv
      • Changed:
        • Increased bleed duration to 20 seconds
          • This is now a really good spy tagger, in case there are noy pyro’s on the team, not as effective as fire, but OK none the less
  • Scout
    • Bat
      • Added:
        • +25% faster reload speed on all guns
          • This should give the scout some more utility as you are no longer a mini-crit source
    • Atomizer
      • Added:
        • 6 Bonus Jumps
          • Having this many jumps makes jumping and mini-critting robots a viable strat
  • Spy
    • Revolver
      • Added:
        • Tags last enemy hit for 5 seconds
    • Enforcer:
      • Added:
        • +200% damage bonus to sapped buildings

Nerfs

  • Heavy
    • Miniguns
      • Added:
        • -20% damage penalty to Robots
          • Heavies is the easiest class to do damage, and since the robots are so big, the range of which all pellets hit is pretty big thus increasing the heavies damage to more than it is in regular TF2 due to the size difference in target. Stacking heavies was very easy and combined with mini-crits and mad milk, some heavies was just unkillable for robots since they had nutty sustain, this change means that the heavy has to spend roughly 30 more ammo to make up for the -20% damage, which isn’t too bad

Robot Balance

Buffs

  • Skilltron & Saxtron H4l3
    • Changed:
      • Lowered cost per robot from 2 to 1
      • As they are not that universally good, lowering the cost should make them more used when they are not as big of an investment. Seeing as most players picks the Nuker robot as it’s the most affordable one
  • Shounic
    • Removed:
      • -20% damage penalty vs players
      • Shounic remains one of the harder robots to use due to his gimmic, lowering the damage penalty will increase his overall kill power to be the same of a soldier per rocket
  • Dr GrordBot
    • Changed:
      • Damage penalty vs players from -25% to +25% damage bonus vs players
      • GrordBot was hardly ever used, now he will be able to do more damage with charged shots and be more of a sentry disabler and just better damage in general
  • Buff Bot, Backup, Cloaker, Captain Conch
    • Changed:
      • Increased health from 2000 to 3800
      • Set move speed penalty to -50%
      • Set clip size bonus from +3 to +5
      • Increased damage penalty vs buildings from -25% to -50%
      • Increased reload speed penalty from -25% to -100% slower
      • Changed category from Support to Rocket
      • All soldiers now follow the same standardization with Move speed and rocket launcher power to reflect that of Icebear, they should now be better on their own and not 100% relying on just buffing teammates. Putting them as Rocket type instead of Support is more fitting now and easier to find for new players
  • Captain Conch renamed to Capitan Concho
    • Removed:
      • Half Zatoichi
    • Changed:
      • Cosmetics to be a Sombrero and Poncho
    • Captain Concho was in need of a rework with the standardization of the other soldier buff bots thus his half Zatoichi has been made a new robot called Shogun in style with the SamurAI robot disruptor
  • All non-melee snipers
    • Increased health from 1250 to 2000
    • Reduced move speed penalty from -50% to -10%
    • Increased jump height from -20% to +90% Snipers remain one of the hardest robot to play due to the difficulty in getting value from your shots compared to other robots, the increase in health and move speed will allow them to tank more damage while taking the time to scope in to shoot. The jump height will allow them to better reach good positions to put on more pressure of the humans. The health pool was too low, making it very easy for a single ambassador spy to shut down a sniper by themselves
  • Carbine Cassidy
    • Changed:
      • Reduced scope move speed to normal sniper The ability to move at full speed while scoped didn’t feel too good, he now is the only robot able to move while scoped
  • Dreysidel
    • Added:
      • 0.5 second faster arm time Dreysidel remained pretty high skill to be used compared to damage output, the lower arm time should make him better at securing more kills more easily when pressured
  • Roboknight
    • Changed
      • Reduced chare time increase bonus from +1000% to +500%
      • While this may look like a nerf, this means you can more easily to shield bashes with higher damage, as the long charge wasn’t really all that usefuL
  • Big Joey
    • Added:
      • Overheat Mechanic:
        • Weapon becomes more accurate up to 75%
        • Overheat decays quickly when not firing
        • Overheat decays while revved
        • Reaching 100% will disable the minigun for 3 seconds
    • Big Joey remained a slightly worse HiGPS robot, with this, you get a gimmick to work on, and you can put on more mid range pressure, the pauses needed to keep the accuracy bonus gives the user something to manage, while M1 still works just fine, the overheat mechanic gives more counter play for humans if the Big Joey robot user messes up their overheat management
  • Gotham Bat Droid
    • Changed:
      • Increased move speed bonus from +25% to +30%
      • Upping the move speed this little caps the speed at max move speed at 520H/U, making him a good stalling choice if the robots are needing to be somewhere quick at the objective
  • Executer
    • Changed:
      • Reduced move speed penalty from -50% to -35%
      • While being the most fair tank, he sees very little use, upping the move speed should make him more viable as a tank in general
  • Bearded Expense
    • Changed:
      • Increased base movement speed from -50% to -30% (stacks with gru)
      • Reduced taunt time for leap from 3.35 to 2.3 seconds
      • Removed: 10 second speed bonus on hit & kill
      • The increase in move speed brings Bearded to the same speed as if he had the speed bonus. With the changes and evolution of other Tanks, he needed a tweak and a buff. The removal of the speed is make him more consistent to play as, as he’s not as reliant to get the first hit to begin to snowball
  • Quickler
    • Changed:
      • Increased clip size from 4 to 8
      • Quickler is a lot harder to use than artiller, but with higher clip, his potential damage output is doubled per volley
  • Lazy Purple
    • Added:
      • On Rocket Jump: Gain minicrits for 3 seconds
      • Lazy Purple remained a worse Elmaxo, with this new mechanic you can mini-crit whenver you jump, further adding to the disruption. The killpower is high, but the sustain is not as he will take self and fall damage each time

Nerfs

  • Sergeant Whips
    • Changed:
      • Is now a Paid robot
        • Whips is a really strong melee support bot, instead of nerfing him, he’s still as good, except he’s expensive and is can be used way less in a game
  • Icebear
    • Changed:
      • Increased damage penalty against buldings from -35% to -50%
      • Icebear being a bit too easy to use against sentries while being free, this should change too many interractions, but increase the commitment he does to buildings
  • Artillery
    • Changed:
      • Increased reload penalty from -50% to -150% slower
      • Artillery remained a very easy go to robot to do a lot of damage reliably fairly easy. This was a bit too good compared to other robot options, while his burst fire is the same, the time between volleys have been more than doubled to give more time for counterplay from the humans in terms of positioning and pressure
  • Necromancer
    • Changed:
      • Spell from Skeletons to Bats
      • Skeletons requires a nav map for each map, and since we only play custom maps and those aren’t natively included would make it not work unless the server owners specificially created navs for the custom maps, so the skill has been moved to something that requires some skill to use and isn’t AI controlled, the bats still fits the theme of the robot
  • Corporal Crocket -> Commander Crocket
    • Changed:
      • Type from Boss to MK II
      • Rocket Launcher to High Roller Skin
      • Uses standardized Robot Soldier Rocket Launcher stats
      • Increased cost from 2.5 to 3 per robot
      • As we already had a soldier boss with crit rockets this one felt redundant and underused, and will serve it’s purpose better as the better buff bot, but remains the most expensive
  • Gotham Protector
    • Changed:
      • Updated menun description to more accurately explain the robot
  • Sergeant Crits -> General Crits
    • Added:
      • Classified Coif Cosmetic
    • The name needed an update to indicate power, and he also needed more swag wear

New Robots

Shogun

  • Class: Shogun
  • Role: Disruptor
  • Sub-Role: Melee
  • HP: 2000
  • Move speed: +20%
  • Weapon
  • Half-Zatoichi
    • +25% damage vs players
    • On Kill: Gain 10% of base health on kill
    • On Hit: 6 second speed boost
  • Cost: Free
  • Designed by: HiGPS
  • Shogun is a split from the Captain Conch half-zatoichi playstyle, which wasn’t really used, and with the standardization of the buff banner robots, it didn’t make sense that the concheror had a half-zatoichi while the others did not have a melee. He serves as the counterpart to the SamurAI demo

Bread Virus

  • Class: Heavy
  • Role: Tank
  • Sub-Role: Melee
  • HP: 5000
  • Move speed: -20%
  • Weapon
    • The Bread Bite
      • +10% damage vs players
      • +25% faster attack speed
      • On Kill: Heals 200 HP
      • -50% damage vs buildings
      • On Hit: Spawns mad milk jar near target
  • Cost: Free
  • Idea submitted by: Ham
  • This tank was added as a support tank to add more variety among tanks

Uber Machine

  • Class: Medic
  • Role: Healer
  • Sub-Role: Melee
  • HP: 2500
  • Move speed: +25%
  • Weapon
    • Ubersaw
      • +30% damage bonus
      • -25% slower attack speed
      • On Hit: Gain 30% uber
      • On Teammate hit: Heal 80 HP & Gain 5% uber
      • Ability:
        • At 100% activate uber
        • Uber stays active until drained
        • On Teammate Hit while uber: Apply uber to teammate for the same duration as you have uber left
  • Cost: Paid, 1 coin per robot
  • Idea submitted by: Ham
  • This is an attempt at a hybrid melee healer robot, where you alternate between hitting enemies and teammates. This robot can solo uber chain, so a pyro is needed to deny this robot from doing infinite damage and being permanently ubered. The uber drain compared to uber gain on hit is tweaked so the medic has some time to hit different targets to keep it going.

Laugh Extractor

  • Class: Pyro
  • Role: Damage
  • Sub-Role: Flames
  • HP: 3000
  • Move speed: -50%
  • Weapon
    • Flamethrower
      • +150% damage bonus vs players
      • -65% damage vs buildings
      • +500% flame spread degree
      • 3450 Flame speed
      • -50% slower airblast refire time
    • Ability:
      • Requires 5 kills to build
      • Activated by pressing reload or special attack
      • Scares nearby players for 3 seconds within 500 hammer units
  • Cost: Free
  • Idea submitted by: Ham
  • Players can use this robot when a large group of humans is the problem, making it a better crowd control pyro

Rocketman

  • Class: Pyro
  • Role: Damage
  • Sub-Role: Flames
  • HP: 3000
  • Move speed: -35%
  • Weapon
    • Flamethrower
      • +175% damage bonus vs players
      • -65% damage vs buildings
      • +500% flame spread degree
      • 4140 Flame speed
      • +25% faster airblast refire time
  • Cost: Free
  • Idea submitted by: Moon G
  • Players would want to use this robot like a support / ambush robot, that will clear the area, this is because you will lose out on any other kinda secondary to deter humans from attacking you, but you come with default damage to quickly deal with the problem to your vicinity, in that they have less time to leave the area and or do damage to you. my theory is that this is kinda act like the BigJoey and HiGPS in how they only have small but innate differences and do we compare this robot to the other flamethrower pyros

Hacked Slasher

  • Class: Demoman
  • Role: Tank
  • Sub-Role: Melee
  • HP: 6000
  • Move speed: -30%
  • Weapon
    • Claidheamohmor & Tide Turner
      • +40% damage bonus vs players
      • -25% damage vs buildings
      • On Kill: Refill charge meter 100%
      • On Kill: Heal 400 HP
      • +1400% longer charge time
      • +100% larger no charge impact range
      • +400% impact damage bonus
      • +400% increased turn control
      • No additional resistances from shield
      • Charge is slow (350HU)
  • Cost: Paid, 1 coins per robot
  • Idea submitted by: Pizza Pasta
  • Players will use this bot for flanking and chasing, as it would be faster than PanCop but less able to take head-on fights due to a smaller health pool. While charging, this robot’s Tide Turner should lead to it’s charge meter slightly decreasing when taking damage, giving humans a means to slow it’s higher mobility. It also has a normal jump and slower charge compared to the other knights, making it harder for it to trimp and get crazy mobility.

Jouleson

  • Class: Sniper
  • Role: Tank
  • Sub-Role: Melee
  • HP: 5250
  • Move speed: -30%
  • Weapon
    • Tribalmans Shiv
      • +65% faster attack speed
      • -25% damage done
      • On Hit: Bleed for 12 seconds
      • On Hit: Gain 1 second speed boost
      • On Hit: Heal 15 HP
      • On Kill: Heal 150 HP
      • -75% damage vs buildings
    • Ability:
      • Invisibility Spell - 20 second cooldown
  • Cost: Paid, 1 coins per robot
  • Idea submitted by: Pizza Pasta
  • This tank would have a flank playstyle rather than engaging enemies head-on. Players will use the invisibility spell to get to an area near the humans before attacking. The speed boost lets players keep up with targets and also lets them bounce between multiple targets. The health from bleed rewards players for attacking multiple targets, keeping enemies distracted for much longer

Mini-Medic

  • Class: Medic
  • Role: Healer
  • Sub-Role: Melee
  • HP: 500
  • Move speed: +75%
  • Weapon
    • Medigun
      • Spawns with 100% uber
  • Cost: Paid, 1 coin per robot
  • Design: HiGPS
  • This robot is mighty fast, small, but very fragile. This robot is designed a panic option for robots where they need to reach the objective quickly and stall. Uber on robot is fairly strong so we’ll see how this one plays as the medigun does not heal the same rate as the other giant does. He can still taunt to overheal himself

Sensor Armstrong

  • Class: Heavy
  • Role: Tank
  • Sub-Role: Melee
  • HP: 6500
  • Move speed: Normal Heavy Speed
  • Weapon
    • Fists
      • +23% damage bonus (80 damage a hit)
    • Ability: Nanobots
      • Meter filled by doing 800 damage to players
      • Press Reload or Special Attack to active
        • On Activation:
        • 5 seconds of uber and heal 151 HP
        • -50% move speed
  • Cost: Paid, 2.5 coins per robot
  • Idea submitted by: Ham
  • This is to add more variety to the paid Tank pool. The higher cost is due to his easy sentry destruction potential

Gameplay

  • Geeneral

Human Balance

  • Sniper & Scout
    • Huntsman & Cleaver
      • On Hit: 10 seconds of bleed
  • Soldier
    • Rocket Launcher:
      • Removed: +25% faster weapon switch
      • Added: +30% larger explosion radius
    • Black Box:
      • Removed: +25% larger explosion radius
      • Changed: On Hit: Gain up to 50 HP per hit

    There was little reason to use Rocket Launcher or Blackbox compared to the powers of other rocket launchers, this should give them some more useable situations

  • Demoknight
    • B.A.S.E. jumper now counts as a demoknight loadout, giving the demoknight buffs

Robot Menu

  • Renamed robot categories
    • Free -> MK I - Earn R₡
    • Paid -> MK II - Spend R₡
    • Bosses -> Spend B₡ + R₡

Robot Balance

Buffs

  • Agro
    • Degreaser:
      • Added:
        • Extinguish heals additional 250 HP
  • Firewall
    • Changed:
      • Updated cosmetics to be more edgy
      • Reduced the rate of overheat when firing
      • Reduced the rate of overheat when deployed
  • B4nny
    • Changed:
      • Reduced move speed penalty from -10% to -5% slower
    • Removed:
      • Pistol and Threerune blade
    • Scattergun
      • Added:
        • Damage increase on hit
          • Each hit on a player increases damage bonus
          • Caps at 300%
          • Damage bonus is reset on kill
          • This is to solve the issue of B4nny struggling to kill overhealed players, now he will be able to get kills by just doing more and more damage until they eventually die
  • Bat Attack -> Gotham Bat Droid
    • Changed:
      • The name
  • SamurA.I.
    • Changed:
      • Increased health from 1750 to 2175
  • Archibolt
    • Changed:
      • Reduced skill cooldown from 3 to 1 second
      • Reduced move speed penalty from -25% to -20% slower
      • Increased damage bonus from +25% to +30%
    • Removed:
      • Heal on kill
      • Crit Boost on kill
    • Added:
      • On Hit: 10 second speed boost
    • Archibolt fell in this weird category where he wasn’t really a disruptor nor a melee robot due to the lack of speed. With the lowered cooldown and the speed on hit, he will be able to disrupt more easily, while not being the biggest of threats
  • Pancop
    • Added:
      • Permanently Mini-critted
        • Pancop is the only paid tank as of this post, though sometimes you can get screwed when the timing is off and you don’t have your minicrits anymore. In this case you will only lose your speed, but still able to finish any potential target you started on before eating the steak again
  • Mecha Face
    • Removed:
      • Move speed penalty
    • Baby Face’s Blaster:
      • Changed:
        • Increased damage penalty vs buildings from -25% to 75%
        • Reduced damage bonus vs bplayers from +100% to +25%
      • Removed:
        • 75% more accurate bonus
      • Added:
        • +25% faster firing speed
    • With the introduction of a shortstop robot, it didn’t make sense that the baby face’s blaster acted like a shortstop variant
  • Dr Crossbow Cop
    • Added:
      • Reloads full clip at once
  • Gotham Repair Unit
    • Changed:
      • Reduced amount of hits needed from 24 to 16
      • Organs now increase teammates duration of the buff at the same rate it does to himself

Nerfs

  • Array Seven & Skymin Slash
    • Blutsauger
      • Added:
        • -50% damage penalty vs buildings
      • Giant medics being able to easily tank sentries and destroy them was too strong, despite nobody really being aware of it
  • Bearded Expense
    • Added:
      • -50% jump height (does not affect leap ability)
      • +50% Leap height bonus if speed boosted
    • Changed:
      • Reduced air control from +6000% to 400%
        • Being able to boost your ground speed while jumping and airstrafing made little sense on a juggernaut type tank
    • Gloves of Boxing Steel:
      • Removed:
        • Damage pierces resistances
          • Bearded has been a staple of the gamemode for very long, being very easy and very strong, however a soldier running battalions backup crit resist to counter a spawn camping bearded should not be punished for making the right choice in unlocks. The speed boost leap boost is to reward play where you land a hit or kill then jump shortly after
  • Megaton
    • Changed:
      • Reduced swing speed from -20% to -30% slower
    • Added:
      • Shake on hit and shake on step

New Robots

Enforcer

  • Class: Heavy
  • Role: Damage
  • Sub-Role: Hitscan
  • HP: 5000
  • Movespeed: -50%
  • Weapon
    • Super Panic Attack, high pellet count
      • -100% slower firing speed
      • +40 bonus pellets per shot
      • -50% damage penalty
      • +70% faster reload
      • -20% less accurate
      • -65% damage to buildings
  • Cost: Paid, 3 coins per robot
  • This is an “upgraded” version of Riot Cop, doing more damage up close and mid range. The damage displayed when hitting someone doesn’t always refelct the true damage inflicted, it may say 7 but you did inflict over 70

Hammer Head

  • Class: Scout
  • Role: Damage
  • Sub-Role: Hitscan
  • HP: 1250
  • Movespeed: -10%
  • Weapon
    • Shortstop
      • +40% more accurate
      • +2 pellets per shot
      • +25% faster reload speed
      • -50% damage vs buildings
      • -20% damage vs players
  • Paid, 1.5 coins per robot
  • This robot servers as a mid range lethal killer.

Gameplay

  • Bugfix
    • Fixed a bug where players were able to join spectate through console commands
    • Fixed a bug where vita-saw would heal bosses

Human Balance

  • Generic
    • Adjusted the rate of stat display in chat to humans when touching resupply locker repeatedly (less spammy)
  • Spy
    • Backstabs on robots now has a loud metallic sound for the stabber and stabbee

Robot Menu

  • Changed categories for certain robots to make them easier to find in menus
  • Updated descriptions and hint text for several robots to better reflect their role

Robot Balance

Buffs

  • Boxing Champ
    • Added:
      • Crouch dash ability
        • Provides speed and critical hits for a short time
      • Unable to jump while crouching
    • Changed:
      • Reduced crit on kill bonus duration from 180 to 10 seconds
    • Removed:
      • +25% larger hands
  • Huntsbot
    • Added:
      • On Kill: Gain 50 HP
    • Removed:
      • Health regen
  • NoFungineer
    • Pomson 6000
      • Added:
        • +75% faster reload
        • +25% faster firing speed
    • Gunslinger
      • Changed:
        • Can build 3 sentries instead of 1
        • Sentries are now lvl 3 sentries instead of mini-sentries
        • Can build 2 dispsensers instead of 1
        • On Sapper Removal: Removes all sappers at once
  • Skeeter
    • Changed:
      • Increased health on hit from 15 to 25 HP
  • Dr Crossbow Cop
    • Changed:
      • Removed Movespeed penalty
      • Reduced health from 2500 to 2200
    • Crossbow:
      • Removed:
        • Damage bonus
        • Reload speed penalty
      • Added:
        • +1 clip size
    • Crossbow Melee:
      • Added:
        • +25% damage bonus against players

Nerfs

  • Mr Paladin
    • On Kill cloak is lost if missing an attack
    • Being able to kill while invisible is really strong, and was a real noob stomper, now the player has to be careful and can’t just unga bunga swing the knife around as the cloak buff is lost on whiff. Duration is still the same and he’s still able to kill while invisible
  • Uncle Dane
    • Reduced building size from +65% to +45% larger
      • This is due to being able to hide inside buildings to tank damage
  • Equalizor
    • Increased body scale size from +65% to +75%

New Robots

Firewall

  • Class: Heavy
  • Role: Damage
  • Sub-Role: Hitscan
  • HP: 5000
  • Movespeed: -50%
  • Weapon
    • Overheating Huo Long Heater
      • -60% damage to buildings
      • +45 bonus damage done on fire ring
      • Mini-crits burning players
      • -80% slower spin up time
      • +10% faster firing speed
      • Overheat: Damage bonus gained from overheat %. Ratio is 1:1. 50% overheat = 50% damage bonus
      • Overheat: Being spun up gives overheat slightly
      • Overheat: Shooting increases overheat rapidly
      • Overheat: At 100% the weapon becomes unusuable for 3 seconds
      • Overheat: Unrevving and revving reduces overheat by 20%
  • Cost: Paid, 3 coins per robot
  • This is a new concept we’re testing to see if it’s worth applying to the rest of the heavy cast. As this overheat is a new mechanic, we’ll have to see how much it comes in to play, if any at all.

Megaton

  • Class: Heavy
  • Role: Tank
  • Sub-Role: Tank
  • HP: 5000
  • Movespeed: -10%
  • Weapon
    • Fists of steel
      • +60% damage bonus to humans
      • On Hit: Ignores resistances
      • -20% slower attack speed
      • On Hit: Applies strong knockback
      • +60% critical damage resistance
  • Free
  • This robot serves as sort of a disruptor tank, where the killpower and self sustain isn’t high, but you relocate enemies. Very potent when camping the cart on offense and defense.

Gotham Repair Unit

  • Class: Melee
  • Role: Damage
  • Sub-Role: Hitscan
  • HP: 2200
  • Movespeed: Medic speed
  • Weapon
    • Healing Vita-Saw
      • Heals 40 HP on hit, 65 HP on crit heal
      • Minicrit-Injections
        • Applies Mini-crit to teammates
        • Organs increases the duration for yourself and teammates
        • Applies Haste on self when activated
        • Applies regen rune on teammates
  • Cost: Free
  • This is the Vita-Saw from Bmod.TF in robot form. Serves as a healer melee robot hybrid

Carbine Cassidy

  • Class: Sniper
  • Role: Support
  • Sub-Role: Support
  • HP: 1250
  • Movespeed: -50%
  • Weapons
    • Hitmans heatmaker
      • -45% damage done to buildings
      • Mini-crits become crits
      • Move at full speed while scoped
      • No flinching at 100% charge
      • 1000% faster charge
    • Cleaners Carbine
      • +25% larger clip size
      • -50% damage to buildings
      • Mini-crits become crits
      • 25% more accurate
  • Cost: Free
  • This robot should be a more mobile type of sniper with more focus on quickscopes and killpower, but has no self heal abilities

Crockotron

  • Class: Sniper
  • Role: Support
  • Sub-Role: Support
  • HP: 1250
  • Movespeed: -25%
  • Weapons
    • Sydney Sleeper
      • -45% damage done to buildings
      • Mini-crits become crits
      • -100% move speed while scoped
      • No flinching at 100% charge
      • 1000% faster charge
      • Applies Jarate on charged shot
    • Jarate
      • +75% faster recharge rate
    • Darwin Danger Shield
      • Afterburn immunity
      • +50% fire resistance
  • Cost: Free This robot was added to add the piss sniper type to the roster, should have similar killpower to the other sniper robots, but differently

TheOnlineGuy

  • Class: Sniper
  • Role: Support
  • Sub-Role: Support
  • HP: 1250
  • Movespeed: -25%
  • Weapons
    • Shooting Star
      • -45% damage done to buildings
      • Move at full speed while scoped
      • No flinching at 100% charge
      • 1000% faster charge
      • 33% headshot damage
      • On Kill: Gain 3 seconds of crits
      • Penetrates players
    • SMG
      • -50% damage to buildings
      • +25% damage to players
  • Cost: Free
  • This robot should add the machina type to the robot playstyle. Having high killpower but no self sustain in terms of healing. SMG combos off kills on the Shooting Star

Balancemod Balance Changes

Invis Watch & Cloak & Dagger **

  • Added:
    • +15% jump height while cloaked
      • We are fairly certain that this will break spy in some regard, but it’s worth testing to see how spy being able to jump over enemies changes how powerful spy is, there’s probably many unforseen consequences to this, which we hope will experience

Vaccinator

  • Changed:
    • Fixed uberbuildrate value being incorrectly shown on stat pages
    • Reduced overheal healrate penalty from -50% to -40% The vaccinator is supposedly underpowered with the reduction of 2 charges instead of 4, increasing the amount of heal it does to overhealed teammates should help with this

Do join the discord if you haven’t already!!

Join the Steamgroup for pings and announcements for when we play.

Use the !seed command on our servers to let the discord server know you want to play

**Experimental change, that is not likely to last long

Robot Balance

Bonk Scout

  • Changed:
    • Fixed Bonk Scout’s baseballs doing unintended bonus damage

Do join the discord if you haven’t already!!

Join the Steamgroup for pings and announcements for when we play.

Gameplay

  • Added additional commands
    • !join /join sm_join to volunteer to be a robot
    • !bot /bot sm_bot to change robot
  • Various optimizations in regards to custom attributes

Robot Balance

Riot Cop

  • Changed:
    • Surpress Riot buff duration increased from 6.5 to 8 seconds

b4nny

  • Added:
    • -10% move speed penalty
    • Proper description when you spawn as b4nny
  • Removed:
    • Weapon Accuracy bonus
    • Weapon fire rate bonus
  • Changed:
    • Reduced damage bonus from +30% to +15%
  • b4nny is a bot that is tricky to balance as his speed vs power is eaither too good or too bad to be viable, this change should make him better and easier to countereven if the player isn’t the best

Zonical

  • Added:
    • Added missing ammo regen attribute
    • not that you’d run out of the 200 reserve ammo though

Fat Magic

  • Changed:
    • Increased jump hiehgt from -20% to +25%
  • Removed:
    • Bushwacka damage vulnerability

Jbird

  • Changed:
    • Fired machina round tracer to transparent type
    • being a sniper on the robot team is hard, and doesn’t need huge lines to show where he is at all times while being unable to move while scoped

Robot Knight

  • Changed:
    • Reduced damage bonus from +80% to +35%
  • Removed:
    • 200% turn control while charging
  • Added:
    • +15% faster attack speed
  • Roboknight was too OP after the last patch which was entirely community suggested. I’ve toned down his insane mobility and damage and given him more counterplay as it no longer requires 4+ turtle engineers to stop a good demoknight player

Archibolt

  • Changed:
    • Reduced cooldown of shadow leap from 4 to 3 seconds

Mortar Mack

  • Changed:
    • Grenade launcher to a green war paint
      • this is to be correct with the notion that green robots are long range
    • Reduced random angle spread from 10* to 8*
    • Reduced smaller blast radius penalty from -50% to -25%

Agro & Wamo

  • Changed:
    • Temporarily removed robot flame thrower sounds as it caused issues with switching weapons sometimes

Volcanyro

  • Changed:
    • Reduced explosive blast from 65 to 30 damage
    • Increased number of projectiles from 3 to 6
    • Projectiles now shoot 360* from the target

Bonk Scout

  • Added:
    • -75% damage done to buildings

New Robots

Spitfire

  • Class: Pyro
  • Role: Damage
  • Sub-Role: Flames
  • HP: 2500
  • Movespeed -25%
  • Weapon
    • Dragon’s Shotgun
      • +20% more damage done to players
      • +15% faster firing speed
      • Bullets penetrate targets
      • +20% faster reload
      • +25% more accurate
      • On hit: Set target on fire
      • Mini-crits burning targets
      • -60% damage done to buildings
  • Cost: Free
  • This robot combo really well with Agro and Wamo’s homing projectiles. While it may seem this shotgun is nutty, it has to reload one bullet at a time, and since it’s hitscan it’s easy to dodge while upclose. This robot has a limited time of DPS compared to other flame type robots. Suggested by: PizzaPasta

Skeeter

  • Class: Sniper
  • Role: Support
  • Sub-Role: Hitscan
  • HP: 1250
  • Movespeed -30%
  • Weapon
    • Knockback Classic
      • +50% faster reload
      • No flinching while fully charge
      • -100% move speed while charging a shot
      • -45% damage done to buildings
      • On Hit: Heal 15 HP
      • On Hit: Apply Knockback - affected by damage done
  • Cost: Free
  • This robot makes an interesting disrupotor type sniper, without being a disrupotor since the sniper isn’t present where the disruption happens. This weaker, but faster rifle will be able to knock around human players to force them out of position. The lack of other weapons and low health pool makes this robot especially weak to spy harrasment. Suggested by: The Pipe Toad Council

Boxing Champ

  • Class: Heavy
  • Role: Damage
  • Sub-Role: Melee
  • HP: 3000
  • Movespeed +30%
  • Weapon
    • Killing gloves of boxing
      • +30% damage to players
      • On Kill: Crit boost for 180 seconds
      • +75% melee damage resistance
      • -75% damage to buildings
  • Cost: Free
  • This robot is added to give more variety to the melee robots. He’s like a less tanky, but faster version of Bearded Expense, with no sustain. Requires one kill to get going, with his low health pool he can get focused before he does too much damage. Move speed is that of a buffalo steak heavy

Bat Attack

  • Class: Scout
  • Role: Damage
  • Sub-Role: Melee
  • HP: 1250
  • Movespeed +25%
  • Jump Height: +50%
  • Airblast Vulnerability: +35%
  • Weapon
    • Bat
      • +75% damage to players
      • -75% damage to buildings
  • Cost: Free
  • Another fast robot was needed for when robots need to cap or occupy some space real quick. This is just a really fast bat scout that does OK damage, but is easily stopped by airblast and focus fire

LED

  • Class: Demoman
  • Role: Damage
  • Sub-Role: Grenades
  • HP: 3000
  • Movespeed -50%
  • Weapon
    • Big Grenade Launcher
      • +75% larger grenades
      • +75% larger explosion radius
      • +75% faster projectile speed
      • +2 Clip size bonus
      • 20% faster reload
      • Reloads full clip at once
      • -60% damage vs buildings
  • Cost: Free
  • We needed a basic and good grenade launcher robot that wasn’t a hybrid class and didn’t use iron bomber, so we ended on this one

Napkin

  • Class: Pyro
  • Role: Damage
  • Sub-Role: Flames
  • HP: 1750
  • Movespeed -10%
  • Weapons
    • Long Range Backburner
      • 30% damage vs players
      • +85% more consentrated flames
      • +45% larger flames
      • +660% faster flame traveling speed
      • +1000% increased airblast cost (200 ammo)
      • -50% damage done to buildings
  • Cost: Free
  • Trying out a new concept with this one, it has longer range than the dragon’s fury but doesn’t deal the same damage. The faster move speed is to help with flanking, but we’ll have to see how this plays. I’m not sure how good this one will be until it’s played by and against humans

Sergeant Whips

  • Class: Soldier
  • Role: Damage
  • Sub-Role: Melee
  • HP: 2000
  • Movespeed -10%
  • Weapons
    • Mini-Crit Whip
      • +25% damage to players
      • +75% longer melee range
      • On Kill: Heal 200 HP
      • On Teammate hit: Mini-Crit buff for teammate and yourself for 6 seconds
  • Cost: Free
  • Very experimental robot this one, I just want to see if a constant buff type melee robot hybrid is viable or not, as I wanted to add a new and unique melee robot that was a soldier

Do join the discord if you haven’t already!!

Join the Steamgroup for pings and announcements for when we play.

Balancemod Balance Changes

Vita Saw

  • Changed:
    • Increased attack speed penalty from -20% to -25% slower
  • Removed:
    • On Hit: Remove mark for death
      • Being able to remove nearly all buffs is really strong, however mark for death is hard to apply and is a downside on some weapons that could outright be negated entirely with this weapon

Do join the discord if you haven’t already!!

Join the Steamgroup for pings and announcements for when we play.

Use the !seed command on our servers to let the discord server know you want to play

Balancemod Balance Changes

Hot Hand

  • Removed:
    • Removed: Fire resistance while active when lit on fire
  • Added:
    • Extinguishes teamamtes on hit and heals 20 HP

Custom Attributes

  • Converted several features to use custom attributes, this changes nothing to the players, but allows for better compatibility and scalability.
  • Cleaned up several plugins be more optimized.

CLASS DOWN !

New command

  • Added: Heavy, Medic, Soldier and Medic can use to trigger the MvM voiceline of the class getting downed.
  • Kills and assists both allow this call out
  • Can only be called once per kill/assist
  • Command
    • console: sm_down
    • display in chat: !down
    • hide in chat: /down

Do join the discord if you haven’t already!!

Join the Steamgroup for pings and announcements for when we play.

Use the !seed command on our servers to let the discord server know you want to play

Human Balance

Demoman

  • Mini-crit taunt is now applied when doing the taunt, not at the end of it
    • This should fix the issue of any taunt enabling it

Robot Balance

Dr Crossbow Cop

  • Added:
    • Now applies strength run on himself as well

Sergeant Crits

  • Changed:
    • Increased firing speed bonus on lower health from +80% to +85% faster

Dreysidel

  • Changed:
    • Reduced reload speed from +25% faster to -75% slower
  • Added:
    • Reloads full clip at once Dreysidel remains unused and underwhelming, now with the rapid reload you can more easily trap areas

B4nny

  • Changed:
    • Removed: Move speed penalty, now moves at the speed of a normal scout B4nny has been in a few spots where’s been either too good or too bad. In this instance he’s more of a glass cannon that plays close to a scout, we will have to see how much this impacts his gameplay as he can get airblasted fairly easy by pyros due to being a lightweight

Shounic

  • Changed:
    • Updated ingame description to better describe the robot ability
    • Reduced firing penalty on Fired Rocket Launcher firing speed from -20% to -10% slower firing speed Shounic was a bit underwhelming, but with this 10% increase in firing speed, it should increase the overall power since you can have quite the amount of rocket launchers in the air at once

Hoovy

  • Changed:
    • Reduced size from +65% to +50% larger
    • Increased movespeed bonus from +10% to +35% Hoovy remains one of those bots that hardly sees any use outside of very specific counters, and even in those situations other robots can do what he does better, this increase in movespeed should allow him to be more disruptive and less commital

Zonical

  • Removed:
    • Clipsize penalty
  • Changed:
    • Reduced firing speed penalty from +150% slower +50% slower
    • Zonical being so bad at launch needed a buff to make him able to deal more mid range damage with his gimmic compared to the power of other more easily used engineer bots

Equalizor

  • Changed:
    • Updated ingame description to be more accurate of the robots abilities
  • Removed:
    • Equalizer’s healing from healbeam penalty
    • Equalizor remains to be one of the more creative tanks we have, but the fact hardly getting any heal and being a banner based tank made him die often before getting the value out of the banner

Quickler

  • Changed:
    • Reduced reload penalty from +150% to +50% slower
    • Increased fire speed bonus from +60% to +75% faster
    • Increased the faster sticky charge time from +90% to +95%
    • Quickler had the wrong stats and was therefore not good compared to the cost

Mystery Machine

  • Added:
    • +25% damage bonus
  • Changed:
    • Increased accuracy bonus from +25% to +75% more accurate
    • Mystery Machine remained a hardly used robot due to how little value you got from him due to his low health pool. Going more the glass cannon approach and the increase in damage should help him destroy sentries that’s far away, making him a decent sentry buster like the rest

Botfather

  • Removed from roster:
  • Bot father didn’t really play that well compared to other heavies

Dr Livesey

  • Temporarily removed from roster as we fix the crashing issues his chadness caused by being too much of a chad

Fixes

Robot on human team

  • Bugfix:
    • Fixed one of the glitches where someone could become a robot on the human team. It should now not be possible to be a robot on the human team (challenge accepted?)

Sentry Buster

  • Bugfix:
    • Fixed a visual glitch where the caber would show up under the sentry buster’s robotic ass

New Robots

NoFungineer

  • Class: Engineer
  • Role: Builder
  • HP: 1250
  • Movespeed -25%
  • Weapons
    • Cancer Pomson 600.
      • 100% damage bonus
      • Subtract medigun uber on hit: -100%
      • Subtract cloak on hit: -100%
    • OP Short Circuit
      • 200% damage bonus
    • Gunslinger
      • 25% damage bonus
  • Cost: 2 per robot
  • This robot is the bane of existence, humans will cry if this robot enters the field. Or just kill him, he doesn’t have much health

Necromancer

  • Class: Spy
  • Role: ZBOSS
  • Subrole: Melee
  • HP: 6500
  • Movespeed: Regular Spy speed
  • Weapons
    • Perma Crit Wanga Prick
      • Provides constant spy sprint
    • Sapper
    • Infinite Invis Watch
      • Instant decloak
    • Ability: Raise 3 Skeletons
      • Each human killed by a robot gains a soul
      • Requires 3 souls to fill
      • No cooldown or max limit on skeletons
      • Use Reload or Special Attack to activate the skill
  • Cost: 2 Boss Coins + 1.5 Robot Coins pr robot present
  • The necromancer bot enters the roster, he may be shit though, we’ll have to see

Corporal Crocket

  • Class: Soldier
  • Role: ZBOSS
  • Subrole: Rockets
  • HP: 5800
  • Movespeed: -50%
  • Weapons
    • Perma Crit Original
      • +4 bonus clip size
      • Reloads full clip at once
      • +75% slower reload
    • Crit Buff Banner
      • Provides crit instead of mini-crit buff to teammates
  • Cost: 2 Boss Coins + 2.5 Robot Coins pr robot present
  • As an alternative to Sergeant Crits, this one will crit buff the entire team, however the banner lasts the same amount of time as the regular buff banner, meaning this boss will have to micromanage building banner and using it near teammates

Do join the discord if you haven’t already!!

Join the Steamgroup for pings and announcements for when we play.

Balancemod Balance Changes

Eviction Notice

  • Removed:
    • Faster holster and deploy bonus
  • Added:
    • On Deploy: 1 second of speed boost
    • On Deploy: 5 second cooldown between speedboost uses
      • The eviction notice has been in a place where it’s been hovering between worse than GRU and better than GRU without really doing the part where it’s supposed to do short range movement options more viable. With the now faster regen and the speed boost, it should help in short burst areas where you trade off 20 hp for a small speed boost that could land you additional speed.

Fan’o War

  • Bugfix:
    • Fixed a bug where it would deal mini-crits instead of normal damage when applying the debuff.

Do join the discord if you haven’t already!!

Join the Steamgroup for pings and announcements for when we play.

Use the !seed command on our servers to let the discord server know you want to play

Human Balance

Medic

  • Overdose
    • Removed: Overheal expert attribute
    • Added: Overheal never decays
      • Note: This gets cancelled if another heal beam source without the overdose heals the player

Fixes

Cloaker

  • Bugfix:
    • Fixed not being able to pick up healthpacks

Team Porters

  • Now an attribute robot engineers share

New Robots

Zonical

  • Class: Engineer
  • Role: Builder
  • HP: 1250
  • Movespeed -25%
  • Weapons
    • Quick Draw Revolver
      • This weapon deploys 50% faster
      • 50% damage bonus
      • -50% clip size
      • -150% slower firing speed
      • 75% more accurate
      • Max active pipe bombs 24
    • Gunslinger
      • 25% damage bonus
      • 65% longer melee range
      • 200 metal upgrade in a single swing
  • Cost: Free
  • This robot is a callback to the quick draw that was a custom weapon in the Creators.TF community project

Dr Livesey

  • Class: Medic
  • Role: Healer
  • Subrole: Melee
  • HP: 1400
  • Movespeed: Regular medic speed
  • Weapons
    • Vita-Saw
      • +30% damage bonus
      • -75% damage to buildings
      • On Teammate hit: heals 40 health and extinguishes most debuffs and statuses (same as Vita Saw in Balance Mod)
    • Ability
      • On each teammate or enemy hit: Reduce skill cooldown
      • Use M2 to activate the skill
      • Organs add additioan duration to Livesey
      • On Teammate hit: Apply Haste run on teammate for 4 seconds
  • Cost: Free
  • This chad robot hits his teammates so hard they go faster

Do join the discord if you haven’t already!!

Join the Steamgroup for pings and announcements for when we play.

Balancemod Balance Changes

Sniper Rifles

  • Removed:
    • -50% / -25% slower reload speed
    • This experimental change didn’t really change much, so we reverted it as firing speed is important for those who have learned the timings of the game and this slower change didn’t tie in with our vision of it playing close to regular TF2 in terms of timing and usage

Scramble Plugin

  • Now restarts the round entirely as restarting the round is buggy with the TF2 logic

Engipads

  • Reduced the amount of points gained from Jump and Speed pads by a factor of 4

Do join the discord if you haven’t already!!

Join the Steamgroup for pings and announcements for when we play.

Use the !seed command on our servers to let the discord server know you want to play

Balancemod Balance Changes

Southern Hospitality

  • Changed:
    • Reduced the upgrade rate penalty from 18 to 20 metal per swing
      • The previous upgrade rate penalty required an additional 12 swings to fully upgrade everything, this has now been lowered to make this more managable as your buildings will be later than usual, but not unbearably late. This brings it down to 10 compared to the 8 needed with the stock wrench

Sniper Rifles**

  • Added:
    • -50% slower reload speed
    • This is an experimental change, we are quite convinced that this will not change the power output of sniper in any meaningful way, but it’s good to test this and get this confirmed

Equalizer

  • Removed: Damage increases as health decreases stat
  • Added: +60% damage bonus while below half health
  • Bugfix: Fixed a bug where these new stats used the wrong killfeed icon. Untangled some valve spaghetti

Scramble Plugin

  • Added functionality so the scramble plugin actually scrambles again
  • Added functionality where scramble plugin will randomly select to use ELO points to scramble or use ingame score
  • Scramble now resets the round (causes setup time to bug with shutters open)
  • Use vscramble to initiate a vote

Engipads

  • Reduced the amount of points gained from Jump and Speed pads by a factor of 4

Do join the discord if you haven’t already!!

Join the Steamgroup for pings and announcements for when we play.

Use the !seed command on our servers to let the discord server know you want to play

** This is an experimental change that most likely will not last long

Human Balance

  • General
    • Fixed a bug where humans would sometimes say voicelines when dead
  • Demoknight
    • Fixed a bug where demoknight buffs would carry over when switcing to non-demoknight loadout
  • Sniper
    • Bazaar Bargain
      • Changed:
        • Head penalty is now -2 on bodyshot instead of being set to 0
  • Scout
    • Mad Milk:
      • Applies slow on hit
  • Medic
    • Blutsauger:
      • Added:
        • Mad Milk Syringes Upgrade
    • Overdose
      • Added:
        • Provides active medigun the Overheal Expert upgrade
    • Amputator
      • Added:
        • Passive 30% crit resistance
    • Solemn Vow
      • Added:
        • Weapons deal no damage
        • Provides Healing Mastery upgrade for Medigun
        • Bonus healing done with crossbow
    • Bonesaw & All-Class Weapons
      • Added:
        • +25% faster ubercharge rate
    • Quickfix
      • Added:
        • Projectile Shield
    • Vaccinator
      • Changed:
        • Increased passive and active resists by 10%
  • Heavy
    • Removed:
      • All Minigun -20% damage penalty

Robot Balance

Bosses

  • Temporarily increased Boss Coin cost to 2 until we have boss limitation system in place.

Toast

  • Changed:
    • Reduced damage done to players from +30% to +20%

Uncle Dane

  • Wrench
    • Changed
      • Reduced damage bonus from +100% to +25%
  • Removed:
    • Additional damage bonus when shooting the same target as your sentry

Huntsbot

  • Removed:
    • Kukri
    • Damage bonus on Bow
  • Changed:
    • Firing speed from 60% to 65% faster
    • Increased Damage penalty vs buildings from -50% to -70%

Quickler

  • Removed:
    • Clip size bonus
    • Instant sticky bomb launch charge
  • Changed:
    • Reduced firing rate from +75% to +60% faster
    • Increased reload speed penalty from -25% to - 150% slower
    • 90% faster sticky bomb launch charge
  • Added:
    • -25% damage done to buildings

Bursty

  • Removed:
    • Rocket Specialist
  • Changed:
    • Reduced reload time from -25% to -65% slower
    • Damage penalty vs players to -20%

Do join the discord if you haven’t already!!

Join the Steamgroup for pings and announcements for when we play.

Human Balance

  • Spy
    • Backstabs:
      • +100% Damage bonus on backstab when robots are above 80% of their max health
      • This will make spy more viable against fresh high health targets

Robot Balance

Note

  • These changes are the result of demoknight getting buffed, in additions to the other buffs the human players have gotten lately

Bearded Expense

  • Changed:
    • Reduced max health from 6000 to 5000
      • This is to make it more consistent with other heavy robots
    • Reduced melee vulnerability from +200% to +100% damage taken
  • Added:
    • +45% crit resistance

Gotham Protector

  • Changed:
    • +50% crit vulnerability to +50% crit resistance
      • This is to make Gotham Protector different from Bearded, as he has no other resistance as a tank and no mobility ability
  • Removed:
    • +50% Melee damage vulnerability

Wrangler Bill

  • Bugfix: Fixed a bug where you would get stuck in sentries while holding the construction PDA

Buff Bots

  • Removed:
    • Move speed penalty while holding a banner
      • You could negate this by using the !mt command

Do join the discord if you haven’t already!!

Join the Steamgroup for pings and announcements for when we play.

Assetpack

Gameplay

  • Reduced announcer chattyness when killing a robot

Human Balance

  • Sniper
    • Hitmans Heatmaker:
      • Fixed a bug where you would exit focus mode while focus meter was still active
  • Pyro
    • Scorch Shot
      • Greatly reduced knockback on robots
      • Knockback now affected by which direction the robot is looking
  • Demoman
    • Loose Cannon
      • Greatly reduced knockback on robots
      • Knockback now affected by which direction the robot is looking
    • Festive Eyelander now provides heads on robot hit
  • Demoknight
    • Added:
      • Activated when using boots and a shield
      • +25% bullet resist
      • +25% crit resist
      • 25% melee resist
      • Melee weapons: +25% faster attack speed
  • Multiclass:
    • Shotgun, Family Business, Panic Attack, Reserver Shooter
      • Added:
        • 25% faster reload speed
  • Soldier
    • Airstrike
      • Reduced damage needed for a bonus clip from 600 to 400
  • Engineer
    • Frontier Justice
      • Reduced damage needed for a revenge crit from 600 to 400

New Robot Color Classifications

New Colors Schemes

  • In order to better clasifiy and distinguish robot types, we now have the following:
  • Black/Yellow striped weapons: Cluster bombs/rockets
  • Green cosmetics: Paid rong range
  • Orange Cosmetics: Paid anti-sentry

Robot Balance

Sentro

  • Changed:
    • Increased fireball cooldown from 12 to 25 seconds

Dr Crossbow cop

  • Changed:
    • No longer applies precicion buff on Riot Cop

Uncle Dane

  • Changed:
    • Reduced sentry firing speed bonus from +20% to +10%
    • Reduced sentry size from 65% to 45% larger
    • Reduced frequency of how often the theme song plays from the dispenser

Big Joey

  • Changed:
    • Changed voice to be robotic when he spawns, requires updated assetpack to hear

Kristianma

  • Changed:
    • Reduced health from 2000 to 1750
  • Added:
    • Stomp ability
  • Flaregun
    • Removed:
      • 75% damage bonus to players
    • Changed:
      • Increased self damage push force from 1000% to 1100%
      • Reduced fire rate bonus from +85% to +65% faster

Loch’n Larry, Bursty, Mystery Machine

  • Changed:
    • Added orange cosmetics and weapons (only visible to others)to distinguish them better from other robots

SamurAI

  • Changed:
    • Reduced Health from 3300 to 1750
    • Increased health gain on kill from 8% to 10% of total health
  • Removed:
    • 250% damage bonus on charge impact
    • Damage resistances provided by shield
    • 3 second crit boost on kill
    • Charge meter refills on kill
  • Added:
    • Charge meter refills fully on hit
    • Minicrits become crits
  • SamurAI has been in a spot where’s been too good for a disruptor type, these changes makes it so he has to continuously charge and swing the sword to get the damage. Making him play differently compard to Robo-Knight

Agro

  • Removed:
    • Airblast push back penalty

Solar Light

  • Changed:
    • Increased reload speed from -75% to -25% slower
    • Increased firing speed from +50% to +75% faster
    • Increased charge speed to 600 H/U (default is 750 H/U)

Artillery

  • Changed:
    • Updated cosmetics and weapon to be more green

Samwiz

  • Changed:
    • Increased spin up time from +60% to +90% faster
    • Reduced damage resistance under 50% hp from +50% to +25% resistance
    • Reduced damage required for banana power from 1000 to 600

Rage Heavy

  • Changed:
    • Weapon skin to distuingish the pushback minigun from others

Huntsbot

  • Changed
    • Increased fire speed bonus from +30% to +70%

New Robots

Dreysidel

  • Class: Demoman
  • Role: Damage
  • Sub-Role: Grenades
  • HP: 3000
  • Movespeed -50%
  • Weapons
    • Mass Scottish Resistance
      • 25% faster projectile speed
      • 50% larger explosion radius
      • 50% faster firing speed
      • 25% faster reload speed
      • 8 clip size
      • Max active pipe bombs 24
  • Cost: Free
  • This robot was added as a result of tweaking Stickler, to give the robot a more active sense of activating larger groups of sticky traps for more user engagement

Quickler

  • Class: Demoman
  • Role: Damage
  • Sub-Role: Grenades
  • HP: 3000
  • Movespeed -50%
  • Weapons
    • Rapid Quickiebomb Launcher
      • 75% faster firing speed
      • 25% faster reload speed
      • 95% faster sticky charge time
      • 8 clip size
      • Max pipe bombs 24
  • Cost: 2.5 pr robot on the team
  • This robot was added as a result of tweaking Stickler, creating a new long range sticky bombardment type of robot similar, but different to artillery. Spammy and strong

Archibolt

  • Class: Demoman
  • Role: Disruptor
  • Sub-Role: Melee
  • HP: 2500
  • Movespeed -50%
  • Weapons
    • King Dragon’s Sword
      • 25% damage bonus
      • On Kill: 3 Second crit boost
      • On Kill: Heal 150 HP
      • -85% damage done to buildings
  • Ability
    • Shadow Leap
    • 4 second cool down
    • Throw a black magic ball and teleport to where it lands
  • Cost: Free
  • This robot uses custom kill sound, updating the assetpack is needed to hear: HYAH! I THINK THAT ENEMY GOT THE POINT! after every kill he gets

Removed Robots

Stickler

  • Removed from roster, being replaced by 2 new robots

Do join the discord if you haven’t already!!

Join the Steamgroup for pings and announcements for when we play.

Balancemod Balance Changes

Degreaser

  • Added:
    • 30% faster global switch speed bonus
  • Changed:
    • Reduced faster weapon deploy bonus from +60% to +30% (stacks with new global switch speed)
  • Removed:
    • This weapon holsters 30% faster

We had a similar version to this prior, but then the fire axe provided the global switch speed. We will try this again. As holstering in TF2 can get bugged, the global switch speed should help with this.

Do join the discord if you haven’t already!!

Join the Steamgroup for pings and announcements for when we play.

Balancemod Balance Changes

Liberty Launcher

  • Removed:
    • 10% faster reload speed The reload speed made the weapon way too good. It’s currently in a state that if it gets any more buffs it’s better than stock, as it stands it’s now a decent sidegrade

Do join the discord if you haven’t already!!

Join the Steamgroup for pings and announcements for when we play.

Robot Balance

Bazooka Joe 2002

  • Changed:
    • Increased bonus clip size from +17 to +47
    • Increased reload speed penalty from -350% to -450% slower
    • Increased damage penalty vs buildings from -45% to -65%
    • Reduced prjectile speed penalty from -35% to -30% slower
  • Added:
    • -80% damage taken from rocket jumps

Minigun Heavy’s

  • Added:
    • +25% more damage taken from sentries while spun up

HiGPS

  • Changed:
    • Increased damage penalty vs buildings from -35% to -65%

Big Joey

  • Changed:
    • Increased damage penalty vs buildings from -25% to -60%

Shounic

  • Changed:
    • Reduced fire rate penalty from +25% to +10% slower
    • Reduced reload penalty from +150% to +100% slower
    • Reduced volume of rockets fired from rocketlauncher-rockets

Back Up

  • Changed:
    • Name from BackUp to Back Up
    • Changed cosmetics to cooler ones
    • Increased heal on hit from 30 to 50 HP
    • Reload rate from 20% faster to 25% slower
  • Added:
    • Reloads full clip at once

Buff Bot

  • Changed:
    • Name from Boot Riot to Buff Bot
    • Updated cosmetics to cooler ones
    • Reload rate from 20% faster to 25% slower
  • Added:
    • Reloads full clip at once

Captain Conch

  • Changed:
    • Reload rate from 20% faster to 25% slower
  • Added:
    • Reloads full clip at once

Cloaker

  • Changed:
    • Now uses proper boss model
    • Cosmetics to cooler ones
    • Reload rate from 20% faster to 25% slower
  • Added:
    • Reloads full clip at once

Samwiz

  • Added:
    • Banana power
      • Build meter by doing damage
      • Requires 1000 damage done to fill
      • Lasts 6 seconds
      • Bananas explode and spawn above enemies on hit while active

Riotcop

  • Changed:
    • Damage penaltvy vs buildings from -20% to -47%
      • This specific changes makes it so he can 3 shot a building at close range while the engineer is repairing it. If Riotcop can walk in to a sentry and shoot it and the engineer doesn’t move it, then that’s on the Engineer

Dr Crossbow Cop

  • Added:
    • Strength Bolts
      • Build up meter by healing teammates with bolts
      • Activate like you would with uber
      • On Teammate hit: Apply strength rune for 5 seconds
      • On Riotcop Hit: Apply Precicion Rune for 5 seconds
      • On Pancop Hit: Apply Haste Rune for 5 seconds
      • If Buffed or Kritzed, Arrows apply kritz to teammates hit
        • With these changes, it should make Dr. Crossbow Cop a more interesting team synergetic healer robot
      • On Enemy Hit: Apply mark for death for 5 seconds
  • Changed:
    • Increased healing done from -50% to +50%
    • Reduced damage vs players from +25% to -25%
  • Removed:
    • Clip size bonus

Sentro

  • Changed:
    • Reworked the hud
    • Fixed the fireball not always firing
      • hopefully
    • Skill recharges in 12 seconds
    • Increased AOE heal range from 500 H/U to 800 H/U
    • Increased AOE heal from 80 to 145 HP/second
  • Added:
    • Each enemy hit with the fireball removes 1 second off the cooldown
    • Visual indication enemies when fireball has recharged
    • Fireball turns in to meteor shower if Sentro is Kritzed or Mini-crit, hits from meteor shower does not reduce cooldown

Shield Heavy

  • Changed:
    • Moved to hitscan category
  • Bugfix:
    • Fixed a bug where knockback rage was applied when in rage mode

Quick-Shielder

  • Changed:
    • Moved to healer category

Artillery

  • Added:
    • 45% larger explosion radius

X__Saxtron Hale__

  • Changed:
    • Redcued fall damage taken by from 75% to 85%

New Robots

DEWILL

  • Class: Soldier
  • Role: Damage
  • Sub-Role: Rockets
  • HP: 3800
  • Movespeed -50%
  • Weapons
    • Air Strike
      • 50% slower reload speed
      • +15% faster firing speed
      • -15% slower projectiles
      • +4 bonus clip
      • +15% damage done vs players
      • -75% damage done vs buildings
      • Reloads full clip at once
  • Ability
    • Stationary Rapid Fire Mode
      • 65% faster firing speed
      • Haste Rune Activated
      • Unable to Move or Jump
      • Duration: 6 seconds
      • Cooldown: 12 seconds
  • Cost: Free
  • Robot skill is based upon getting stuck in the geometry of a map and use a glitch to have rapid fire rockets while on the ground and being unable to move. See https://youtu.be/tQRNSVzG-pI?t=33 for reference

Removed Robots

SMG

  • Removed from roster
    • This robot was very boring and slipped too much in to the minigun heavy robot role

Do join the discord if you haven’t already!!

Join the Steamgroup for pings and announcements for when we play.

Balancemod Balance Changes

Cow Mangler

  • Changed:
    • Reverted back to vanilla

Liberty Launcher

  • Added:
    • 10% faster reload speed The Liberty Launcher has been in a spot where it has been almost good for some time, if the damage penalty is lowered any more it will be a straight upgrade to stock, however a small reload speed increase should help the barrage potential with this weapon as you will fire a lot of rockets doing less damage. We will have to see if this makes the weapon too good or not.

Bushwacka

  • Removed:
    • +20% longer melee range
      • It got this stat as a result of following the same balancing rules as swords, with slower deploy has longer range, however it hardly ever mattered, so it has been removed

Shahanshah

  • Removed:
    • -20% slower firing speed
      • The interraction change is signifigant enough that it takes 2 additional swings to kill 125hp class at over half health, and it takes 3 instead of 4 swings to kill a 175hp class at below half health, the slower swing speed didn’t really matter in this case as well, so it was removed

Do join the discord if you haven’t already!!

Join the Steamgroup for pings and announcements for when we play.

Balancemod Balance Changes

Neon Annihilator

  • Added:
    • Official Stat: Deals damage to sappers
  • Changed:
    • Reduced crit on kill bonus from 6 to 5 seconds
      • In an effort to make most of the weapons behave like they do in official TF2, this weapon now removes sappers again

Homerwecker

  • Added missing patch note:
  • Removed:
    • Damage penalty vs sappers
      • This has been in the mod for a while now, just wasn’t updated on the documentation pages

Do join the discord if you haven’t already!!

Join the Steamgroup for pings and announcements for when we play.

Balancemod Balance Changes

Spy Sprint

  • Bugfix:
    • Fixed a bug where you would lose the speed when holding the sprint button while switching weapons

Mapcycle

  • Added:
    • CP Caldera

Do join the discord if you haven’t already!!

Join the Steamgroup for pings and announcements for when we play.

Gameplay

  • Removed Prototype section

Robot Balance

Paid Robots

  • Increased cost of all paid robots across the board
  • Bosses now cost coins + boss token, no more boss-token only bosses

Skymin Slash

  • Changed:
    • Reduced damage done from reflect rune from 80% to 40%
    • Reduced pushforce taken from reflected damage

Fatmagic

  • Removed:
    • 2 Second speed boost on kill

Carpet Bomber

  • Changed:
    • Reduced damage bonus on cluster bombs from 200% to 100% bonus damage
    • Increased the speed the cluster bombs are launched from 150 to 300 h/u
    • Increased fuse time from 0.5 to 0.75 seconds
  • Removed:
    • Clip size bonus
    • Damage bonus
  • Tese changes should make him fearer to fight while still doing his area denial quite well

Robo Knight

  • Changed:
    • Reduced airblast resistance from +50% to +20%
    • Crit boost on kill from 3 to 2 seconds
    • Increased damage penalty vs buildings from -75% to -85% damage
  • Removed:
    • 75% damage bonus

Stabby Stabby

  • Added:
    • Instant decloak
      • Stabby was weaker than Mr Paladin, this instant decloak should allow him to be less bad

Artillery

  • Changed:
    • Increased bonus clip size from 4 to 6
    • Reduced projectile spread angle from 2* to 1*
  • Removed:
    • Rocket Specialist

Do join the discord if you haven’t already!!

Join the Steamgroup for pings and announcements for when we play.

Gameplay

  • Added:
    • Custom content that will rely on the assetpack to be viewed properly. You can still play without it, but some aspects will have errors, and certain sounds will not play, and certain particle effects will be incorrect. Get the assetpack here
    • Back button to !cr robot menu
    • Subclasses to robots to easier find the type you’re after
    • Boss-Coins, boss coins are earned by completing objectives, Boss-Coins are shared on the team, meaning each team gets a max of 4 Boss-Coins per round.
  • Changed:
    • Robot-Coins are no longer shared among the team, it now functions as the MvM money does where you gather together but spent individually
    • Robot-Coins are set to 0 when switching teams
    • Reduced clutter in the robot menus

Human Balance

  • Frontier Justice
    • Every 600 damage dealt with the sentry adds 1 assist to your sentry
  • Scout
    • Bat & All-Class melee unlocks
      • Provides 50% more primary and secondary ammo
    • Wrap Assasin
      • Ornament stun duration reduced to 1.5 second and move speend penalty -70% move speed
    • Sandman
      • Baseball stun duration increased to 2.0 seconds at -85% move speed

Robot Balance

Tanks

  • Added:
    • Tanks now use unique engine and spawn sounds to differenciate them from the non-tanks
    • Announcer will announce if there are more than 1 tank on the opposing team
    • If most of the robot team consists of tanks, a tank will play

Engineers

  • Added:
    • Ability to phase through their own buildings
      • This gives them the bot behavior that MvM engineer bots have
    • Announcer will say if there are multiple Engineer Robots
    • Announcer will say if teleporter is active upon the death of the Engineer Robot
  • Changed:
    • Increased metal regen from 150 to 200
    • Changed role from Support to Builder
    • Increased move speed penalty to -25%

Team Porters (robot-teleporter exits)

  • Changed:
    • Only charges if the robot team has a Robot-Engineer
  • Added:
    • Red Team Porter has red effect (only visible with assetpack)

Robots With Sticky Bomb Launcher

  • Added:
    • Proper walk animation when holding a sticky bomb launcher
      • Note: only with assetpack

Uncle Dane

  • Removed:
    • Builds lvl 3 buildings instantly
  • Added:
    • Instantly upgrades a buildings level in one swing
    • 20% faster firing speed on Sentry
  • Changed:
    • Reduced cost of sentries and dispensers to compensate

Habib

  • Removed: Removed the entire robot as it was just a meme that lasted way too long

Stickler

  • Changed
    • First Person view now uses sticky bomb launcher model

Robo-Knight

  • Changed:
    • Move speed penalty from -50% to -25% slower
    • Reduced health from 3300 to 2500
  • Removed:
    • Move speed penalty on Shield Charge

Volcanyro

  • Added:
    • Instant weapon switch
    • On Kill: Speed boost for 2 seconds
    • On Kill: Heal 175 hp
  • Changed:
    • Reduced health from 3000 to 2750
    • Increased movespeed penalty from -20% to -15%
    • Increased weapon swing speed from -20% to +15%

Kristianma

  • Added:
    • Instant Weapon switch
  • Changed:
    • Increased detonator fire speed bonus from +30% faster to 85% faster

Loch’n Larry

  • Changed:
    • Role from Anti-Sentry to Sentry Buster
    • Lowered damage penalty vs players from -25% to -10% less damage
    • Lowered reload speed penalty from -100% to -25 slower
  • Added:
    • 150% larger explosion radius
    • +3 clip size
  • Removed:
    • Sentry Damage Resistance

Bursty

  • Added:
    • Rocket Specialist attribute
    • Entire clip fires when fully reload
  • Changed:
    • Role from Anti-Sentry to Sentry Buster
    • Lowered damage penalty vs players from -25% to -10% less damage
  • Removed:
    • -1 clip size penalty

ICBM / Artillery

  • Changed:
    • Renamed ICBM to Artillery

Lazy Purple

  • Direct Hit
    • Removed:
      • -25% damage penalty
      • +25% blast radius
    • Added:
      • +20% faster firing speed
    • Changed:
      • Increased damage penalty vs buildings from -30% to -40%
      • Increased projectile speed to 160% faster

New Robots

S4XTR0N H4L3

  • Class: Saxton Hale
  • Role: Boss
  • HP: 7400
  • Movespeed +50% 360H/U (Using Soldier as base, he slightly faster than medic, but not faster than a scout)
  • Weapons
    • BARE HANDS
      • Deals 114 damage
  • Abilities
    • Rage Ability: Build rage by giving or taking damage, taunt to activate
      • Taunted enemies are scared and Saxtron Hale gets a temporary defense buff
    • Brave Jump: Charge jump by holding M2, look up to activate
    • Weight Down: Look down and crouch while being in the air for a bit to rapidly boost your downward momentum
  • Cost: 2 Boss-Coins + 2 Robot-Coins per robot in the team.
  • Saxtron Hale plays close to what he does in Versus Saxton Hale gamemode

Shounic (rework)

  • Class: Soldier
  • Role: Damage
  • Sub-Role: Rockets
  • HP: 3300
  • Movespeed +50% 360H/U (Using Soldier as base, he slightly faster than medic, but not faster than a scout)
  • Weapons
    • Rocket Launcher Launcher
      • Shoots rocket launchers that shoots rockets
      • Fired Rockets aim where Shounic is Aiming
      • Rockets deal reduced damage to players and buildings
  • Cost: Free
  • I’ve always wanted this since I was a kid. A rocket launcher launcher

Fatmagic (rework)

  • Class: Sniper
  • Role: Damage
  • Sub-Role: Melee
  • HP: 2250
  • Movespeed: Normal
  • Weapons
    • Instant weapon switch
    • Bushwacka
      • +20% faster swing speed
      • +75% more damage to players
      • -75% less damage to buildings
      • On Kill: 2 second speed boost
    • Jarate
      • +75% faster recharge
      • On coated in Jarate: Pissmaster, become ubered for 1 second
  • Cost: Free
  • Fatmagic wanted this (I think?), but the uber on piss taken makes him a soft counter to sydney and jarate snipers somewhat

Skymin Slash (rework)

  • Class: Medic
  • Role: Healer
  • Sub-Role: Medigun
  • HP: 2500
  • Movespeed: -40%
  • Weapons
    • Vaccinator
      • +15% Passive damage resists
      • 10% Active damage resists
      • On VacDeploy: Healer and Healtarget both get the reflect rune from mannpower
    • Solemnvow
      • +50% damage done
  • Cost: Free
  • Skymin used to be the least picked and most boring medic robot. With this reflect ability, it should make Skymin a viable pick vs mass sentries or human teams that just spam a lot

Lister

  • Class: Pyro
  • Role: Damage
  • Sub-Role: Flames
  • HP: 3000
  • Movespeed: Slow at first, then fast
  • Weapons
    • Dragon’s Fury
      • +50% damage bonus vs players
    • Powerjack
      • 75% damage bonus vs players
      • 50% airblast push force
      • While Active:
        • +50% faster move speed
        • 60% more damage taken
      • On Kill: Heal 175hp
  • Cost: Free

Mecha Face

  • Class: Scout
  • Role: Damage
  • Sub-Role: Hitscan
  • HP: 2250
  • Movespeed: Slow at first, then fast
  • Weapons
    • Baby Face’s Blaster
      • +75% tighter bullet spread
      • +25% slower firing speed
      • 10% slower reload speed
      • Hype is never lost
      • Hype only builds on kills
      • 100% damage bonus vs players
  • Cost: Free
  • Fatmagic wanted this (I think?), but the uber on piss taken makes him a soft counter to sydney and jarate snipers somewhat

Carpet Bomber

  • Class: Demoman
  • Role: Damage
  • Sub-Role: Grenades
  • HP: 3300
  • Movespeed: -50%
  • Weapons
    • Loose cannon
      • Explodes into smaller cannon balls
      • +50% damage vs players
      • +45% faster firing speed
      • +50% faster reload speed
      • 100% faster projectile speed
      • -40% damage vs buildings
      • 0.5 seconds longer fuse time
  • Cost: Free Demoman version of Ivory

Do join the discord if you haven’t already!!

Join the Steamgroup for pings and announcements for when we play.

Balancemod Balance Changes

Cow Mangler 5000

  • Added:
    • +25% charge shot damage bonus
      • This is to compensate for the 59 damage loss from the afterburn. The damage isn’t the same as full afterburn, but somewhere in between making it more powerful

Do join the discord if you haven’t already!!

Join the Steamgroup for pings and announcements for when we play.

Balancemod Balance Changes

Southern Hospitality

  • Added:
    • Phase through your own buildings
      • This is similar behaviour as the MvM Engineer bots use where they can sit inside their own buildings, this should add up for the lower upgrade rate and create some new and interesting ways to position yourself as Engineer

Do join the discord if you haven’t already!!

Join the Steamgroup for pings and announcements for when we play.

Use the !seed command while ingame on our servers to initiate a session!

Balancemod Balance Changes

Vita-Saw

  • Added:
    • On Teammate hit: Heals for 65 on first swing, then 40 on subsequent swings
      • After not being hit by the vita saw for 10 seconds, you will get the additional healin on the first swing again

Overdose

  • Removed:
    • Health drain while active
      • This didn’t really serve any meaningful purpose so it was removed
    • -50% clip size
      • This didn’t really serve any meaningful purpose so it was removed
  • Added:
    • This weapon holsters 45% faster
      • This will now combo better with the improved vita-saw for a movement based tech style of medic

Shortstop

  • Added:
    • 15% faster reload speed

Bison and Pomson

  • Changed:
    • Reduced damage bonus from +200% to +150%

Mapcycle on Bmod.TF #1 servers

  • Removed: PL_Vineyard (not complete and poor optimization)
  • Added: cp_metalworks

Do join the discord if you haven’t already!!

Join the Steamgroup for pings and announcements for when we play.

Use the !seed command while ingame on our servers to initiate a session!

Gameplay

  • Reduced the amount of robots pr players to favor humans with less player counts. 6th robot only apppears on full server.
  • Adjusted when robot - human ratio is calculated.
  • Reduced the sound volume noise when robots can use teamporter

Human Balance

  • Baseball & Charge Bash vs tanks: Increased stun duration from 0.5 to 1 second
  • Cowmangler Right click: Increased slow duration from 1.5 to 2.5 seconds

Robot Balance

Geneva Contractiction

  • Removed from roster entirely
    • This robot offered very little counterplay and could do too many things easily and was removed. Back to the drawingboardw with this one

Stomp capable robots

  • Added: Suspension system modules to reduce fall damage taken when landing the ground

Spy robots

  • Changed: Can no longer use spy sprint

Stickler

  • Added: 1 second sticky arm time
    • Rapid fire sticky bombs provided some very hard to play against situations for humans, with the longer arm time there is more room for counterplay
  • Added: World model now uses stickybomb launcher.
    • 1st person view still uses grenade launcher, this is due to missing animations on stickybomb launcher on robot models

Toofty

  • Removed: Parachute
    • The parachute was removed due to the new suspension systems being added to prevent excessive fall damage, which was the reason he had it in the first place

Bot Father

  • Family Business
    • Added: -60% damage done to buildings

Bonk Scount

  • Change: Reduced cost from 5 to 3

Mystery Machine

  • Changed: Adjusted wave dash to go backwards and use more cloak

EXEcutioner

  • Changed: Increased movement penalty from -25% to -50% slower
  • Changed: Reduced melee range bonus from +60% to +35%
  • Added: -75% damage done to buildings

Equalizor

  • Changed: Cosmetics to better represent the robot

New Robots

SMG

  • Class: Sniper
  • Role: Damage
  • HP: 1250
  • Movespeed -50%
  • Weapons
    • SMG
      • +100% clip
      • -20% slower firing speed
      • +75% damage vs players
      • +50% more accurate
      • -50% slower reload
      • -50% damage vs buildings
  • This robot is an experimental glass cannon type of robot, that has high damage output, but low mobility and health

Big Iron

  • Class: Spy
  • Role: Damage
  • HP: 1250
  • Movespeed -20%
  • Weapons
    • Big Kill (revoler)
      • +30% damage vs players
      • -20% slower reload speed
      • Critical damage is affected by range
    • Inviswatch
      • +50% faster cloak consume rate
      • +20% faster cloak regen rate
      • -20% slower decloak time
    • Taunt ability
      • Taunt to gain crits for 12 seconds (effectively 12 shots including reload)
    • No Disguise or Sapper
  • This robot is an experimental glass cannon type of robot, that has high damage output, but low mobility and health

Toast

  • Class: Spy
  • Role: Damage
  • HP: 1250
  • Movespeed -20%
  • Weapons
    • Ambassador
      • +30% damage vs players
      • +50% more accurate
      • +15% cloak on kill
      • Critical damage is NOT affected by range
    • Deadringer
    • No Disguise or Sapper
  • This robot is an experimental glass cannon type of robot, that has high damage output, but low mobility and health

Do join the discord if you haven’t already!!

Join the Steamgroup for pings and announcements for when we play.

Balance

Hot Hand

  • Added:
    • On Teammate hit: Gain 3 seconds of speed boost

Mapcycle on Bmod.TF #1 servers

  • Removed: Shorelight, (due to performance issues), pl_coal
  • Added: PL_Vineyard

Do join the discord if you haven’t already!!

Join the Steamgroup for pings and announcements for when we play.

Use the !seed command while ingame on our servers to initiate a session!

Human Balance

  • Sniper
    • Bazaar Bargain
      • All heads are set to 0 upon body shot
        • The Bazaar Bargain was easily the best sniper weapon in this mode. Now it’s more punishing if you miss in a way that matters
  • Soldier
    • The Air Strike
      • Gain 1 clip pr 600 damage you do against robots
    • Cow Mangler 5000
      • Now counts as electric, charge shot deals more slow than normal attack
    • The Black Box
      • +25% larger explosion radius
    • The Beggars Bazooka
      • +15% move speed while active
    • The Liberty Launcher
      • +25% longer banner duration
    • Rocket Launcher
      • +25% faster global weapon switch speed
  • Electric Weapons
    • Slows robots by -75% move speed on hit for 0.6 seconds

Do join the discord if you haven’t already!!

Join the Steamgroup for pings and announcements for when we play.

Use the !seed command ingame to notify the discord you’re playing!

Balance

Third Degree

  • Added:
    • -10% damage vulnerability while active on wearer

Neon Annihilator

  • Added:
    • -10% slower swing speed

Blutsauger

  • Added:
    • -2 lower health regeneration

Do join the discord if you haven’t already!!

Join the Steamgroup for pings and announcements for when we play.

Balance

Phlogistinator

  • Added:
    • -50% damage penalty to buildings

Cleaver

  • Removed:
    • Bleed crit combo mechanic
    • Set damage of 70
  • Reverted to vanilla:
    • Damage & Bleed on hit
  • Changed:
    • Increased recharge penalty from -40% to -70%
      • This is to compensate for it’s combined spammability with the wrap assassin and higher damage

Missing patch notes from previous patch

Eviction Notice

  • Reverted to Vanilla
  • Added missing patch note:
    • This weapon holsters and deploys 40% faster

Hot Hand

  • Added:
    • This weapon deploys 50% faster

Server #1 mapcycle

  • Added: koth_shorelight
  • Removed: koth_daenam

Do join the discord if you haven’t already!!

Join the Steamgroup for pings and announcements for when we play.

Gameplay

  • Added: Chat notifications about balance changes on humans

Human Balance

  • Spy
    • Kunai
      • Added: Grants 60 health on backstab vs robots (overheals)
    • Big earner
      • Added: 3 second speed boost on backstab vs robots
    • Your Eternal Reward
      • Added: Disguises as the target on backstab vs robots
    • Diamondback
      • Added: Gain 1 crits backstab vs robots
    • Ambassador
      • Removed: Critical damage falloff
    • Revolver & Enforcer
      • Added: Bullets penetrate targets
  • Sniper
    • Sniper Rifle
      • Added: Explosive headshots vs robots
    • Bazaar Bargain
      • Added: Gain 1 head on headshot and lose 1 head on bodyshot vs robots
    • Hitmans Heatmaker
      • Added: Damage adds focus vs robots
    • Huntsman
      • Added: Arrows penetrate targets
  • Scout
    • Candy Cane
      • Added: 33% more healing from healthpacks
    • Baseball & Wrap Assassin
      • Changed: On hit: Slows robots move speed by -70% for 2.5 seconds
  • Demoman
    • Eyelander
      • Added: Every 3rd melee hit adds a head vs robots
    • Shield Bash:
      • Stuns robots for 0.5 seconds
        • Applies only to pure tanks
  • Heavy
    • Warrior’s Sprit
      • Added: Restore 50 health pr hit vs robots (overheals)
    • Killing Gloves of Boxin
      • Added: Every 3rd hit grants critical buff bonus vs robots

Robot Balance

Demopan

  • Changed: Reduced health from 10,000 to 8,500
  • Added: Can no longer cap, due to being a boss tank hybrid
    • Demopan still threads the area of OP and bad boss, the fact he’s now the only tank boss makes him more unique.

Stickler

  • Changed: 1 second sticky arm time to 0.65 saecond arm time
  • Changed: Reduced reload time from -350% to -150% slower
  • Changed: Increased firing speed from +25% to +75% faster
    • Stickler should now be able to pump out more dodgeable damage, without being trash or having no counter play as he did before

SMG

  • Changed: Increased health from 1250 to 2250
  • Changed: Reduced move speed penalty from -50% to -40% slower
  • Changed: Increased damage done to players from +75% to +100%
  • Changed: Increased weapon spread bonus from 50% to 75% more accurate
  • Removed: -20% Fire rate penalty

Dr. Crossbow Cop

  • Added: -75% damage done to buildings
    • Dr Crossbow cop was a little too good on longe range as a healer

Do join the discord if you haven’t already!!

Join the Steamgroup for pings and announcements for when we play.

Eviction Notice

  • Reverted to Vanilla
  • Changed:
    • Increased speedboost on hit from 3 to 5 seconds
  • Added
    • Maximum health is returned at twice the rate while item is not active

Red-Tape Recorder

  • Improved building detection
  • Fixed a bug where it would break if thrown at the end of a round

Server #1 mapcycle

  • Added pl_midwest, cp_reckoner

Do join the discord if you haven’t already!!

Join the Steamgroup for pings and announcements for when we play.

Gameplay

  • Reduced the amount of robots pr players to favor humans with less player counts. 6th robot only apppears on full server.
  • Adjusted when robot - human ratio is calculated.
  • Reduced the sound volume noise when robots can use teamporter

Human Balance

  • Baseball & Charge Bash vs tanks: Increased stun duration from 0.5 to 1 second
  • Cowmangler Right click: Increased slow duration from 1.5 to 2.5 seconds

Robot Balance

Geneva Contractiction

  • Removed from roster entirely
    • This robot offered very little counterplay and could do too many things easily and was removed. Back to the drawingboardw with this one

Stomp capable robots

  • Added: Suspension system modules to reduce fall damage taken when landing the ground

Spy robots

  • Changed: Can no longer use spy sprint

Stickler

  • Added: 1 second sticky arm time
    • Rapid fire sticky bombs provided some very hard to play against situations for humans, with the longer arm time there is more room for counterplay
  • Added: World model now uses stickybomb launcher.
    • 1st person view still uses grenade launcher, this is due to missing animations on stickybomb launcher on robot models

Toofty

  • Removed: Parachute
    • The parachute was removed due to the new suspension systems being added to prevent excessive fall damage, which was the reason he had it in the first place

Bot Father

  • Family Business
    • Added: -60% damage done to buildings

Bonk Scount

  • Change: Reduced cost from 5 to 3

Mystery Machine

  • Changed: Adjusted wave dash to go backwards and use more cloak

EXEcutioner

  • Changed: Increased movement penalty from -25% to -50% slower
  • Changed: Reduced melee range bonus from +60% to +35%
  • Added: -75% damage done to buildings

Equalizor

  • Changed: Cosmetics to better represent the robot

New Robots

SMG

  • Class: Sniper
  • Role: Damage
  • HP: 1250
  • Movespeed -50%
  • Weapons
    • SMG
      • +100% clip
      • -20% slower firing speed
      • +75% damage vs players
      • +50% more accurate
      • -50% slower reload
      • -50% damage vs buildings
  • This robot is an experimental glass cannon type of robot, that has high damage output, but low mobility and health

Big Iron

  • Class: Spy
  • Role: Damage
  • HP: 1250
  • Movespeed -20%
  • Weapons
    • Big Kill (revoler)
      • +30% damage vs players
      • -20% slower reload speed
      • Critical damage is affected by range
    • Inviswatch
      • +50% faster cloak consume rate
      • +20% faster cloak regen rate
      • -20% slower decloak time
    • Taunt ability
      • Taunt to gain crits for 12 seconds (effectively 12 shots including reload)
    • No Disguise or Sapper
  • This robot is an experimental glass cannon type of robot, that has high damage output, but low mobility and health

Toast

  • Class: Spy
  • Role: Damage
  • HP: 1250
  • Movespeed -20%
  • Weapons
    • Ambassador
      • +30% damage vs players
      • +50% more accurate
      • +15% cloak on kill
      • Critical damage is NOT affected by range
    • Deadringer
    • No Disguise or Sapper
  • This robot is an experimental glass cannon type of robot, that has high damage output, but low mobility and health

Do join the discord if you haven’t already!!

Join the Steamgroup for pings and announcements for when we play.

Robots:

Mount command

Added mount command
Type !mt in chat or use console command sm_mt
Start victory lap or the broom taunt
Note: Some of the faster robots are faster than the taunt

Gameplay

  • Reduced the spammability of robot spawn sounds
  • Tank announcement now changes depending on how many tanks are present (1, 2, 3+)
  • Fixed another bug where some players would not start as a robot on the robot team
  • Robot selection menu doesn’t automatically open when turning into a robot the first time (caused some strange glitches for some players)

Robot Balance

Gotham Protector

  • Added: Immune to tickling
  • Added: Gains 4 seconds ubercharge if damaged by a medic that is ubered
  • Note: This is to give robots an option to counter Holiday Punch heavies and infinite uber chain stalling when the robots don’t use an airblast pyro

RoboKnight

  • Changed type from Tank to Damage
  • Note: Due to his long charge range, being unable to airblast him like other demoknights was inconsistent with the previous robot designs.

SolarLight

  • Added: Iron Bomber: -20% damage done

Bot Father

  • Family Business
    • Changed: Reduced faster reload speed from +75% to +50% faster reload
    • Added: +25% more accurate
  • Eviction Notice
    • Changed: Firing speed to +65% faster
    • Changed: On Hit Speed boost for 6 seconds
    • Removed: Health Drain
    • Added: Self mark for death for 2 seconds while active
    • Added: +22% faster move speed while active

Samur-A.I.

  • Added: Faster respawn when killed by human half zatoichi

Sentry Buster

  • Fixed: Explosions going through walls

Nuker

  • Added: Shoots payloads instead of cannonballs
  • Removed: Damage bonus
  • Changed: Increased fire rate penalty +20% faster to -100% slower
  • Changed: Reduced reload time from -800% slower to -50% slower

Demopan

  • Changed: Increased charge speed to that of a normal demoknight

Captain Conch

  • Changed: Reduced health from 2800 to 2000
  • Changed: Increased health regen from 4 ti 12
  • Changed: Reduced buff banner duration bonus from +9905% to +250%
  • Changed: Main weapon from Black Box to Original
  • Changed: Concheror buff revert to the standard Concheror buff
  • Changed: Reduced cost from 4 to 3 R₡
  • Added: Concheror: While Holding the conch: -99.9% movespeed
    • Note: To compensate for the power that the buff bots can provide, they will be forced to stand still while blowing the horn

New Robots

Boot Riot

  • Class: Soldier
  • Role: Support
  • HP: 2000
  • Cost: 2 R₡
  • Movespeed -40%
  • Weapons
    • Liberty Launcher
      • +5 clip
      • +20% faster reload
      • -25% damage vs buildings
    • Buff Banner
      • +250% buff duration
      • While Holding the Trumpet: -99.9% movespeed
      • Buff Type: Buff Banner
      • Spawns with full meter

Backup

  • Class: Soldier
  • Role: Support
  • HP: 2000
  • Cost: 2 R₡
  • Movespeed -40%
  • Weapons
    • Black Box
      • +2 clip
      • +20% faster reload
      • -25% damage vs buildings
      • -15% projectile speed
      • On Hit: Gain +30 health per attack
    • Battalions Backup
      • +250% buff duration
      • While Holding the Trumpet: -99.9% movespeed
      • Buff Type: Battalions Backup
      • Spawns with full meter

Cloaker

  • Class: Soldier
  • Role: Support
  • HP: 2000
  • Cost: 3 R₡
  • Movespeed -40%
  • Weapons
    • Rocket Launcher
      • +4 Clip
      • -25% Slower Reload
      • -25% damage vs buildings
      • Reloads full clip at once
    • Battalions Backup
      • +250% buff duration
      • While Holding the Trumpet: -99.9% movespeed
      • Buff Type: Cloak
      • Spawns with full meter

EXEcuter

  • Class: Demoman
  • Role: Tank
  • HP: 6600
  • Movespeed -25%
  • Weapons
    • Skullcutter
      • +250% damage done
      • +60% longer melee range
      • -15% slower move speed on wearer

Geneva Contradiction

  • Class: Medic
  • Role: Support
  • HP: 2500
  • Movespeed -25%
  • Constant AOE Heal
  • Weapons
    • Syringe Gun
      • Mad Milk Syringes
      • 25% damage bonus
      • +100% clip size
      • +75% slower reload

Do join the discord if you haven’t already!!

Syringe Gun

+ Changed: Increased minimum buff from 1% to 5%
+ Changed: Increased uber gained pr needle from 0.5% to 0.75% (every third needle will gain 0%)

Mapcycle for #1 servers

Removed: pl_rustbelt
Added: pl_mesaworks, cp_crustbowl

Do join the discord if you haven’t already!!

Join the Steamgroup for pings and announcements for when we play.

Third Degree

- Removed: Debuff and buff steal/copy ability
+ Added: 75% more healing from healbeams while active

Sharpened Volcano Fragment

- Changed: Reduced on hit damage to -85%
+ Changed: Increased explosion damage from 10 to 45 to compensate for reduced on hit damage
- Changed: Reduced explosion radius from 500 HU to 250 HU (now matches visual effect)

Manmelter

- Removed: Increased health restored with extinguished teammates (as it didn't actually work because this stupid thing is hard coded)

Hot Hand

- Removed: While active: 15% faster move speed on wearer
+ Removed: While active: +20% damage vulnerability
+ Added: While active: When hit by fire, gain 75% fire resistance for 2 seconds
+ Changed: Increased speed boost on hit from 1 to 3 seconds

Neon Annihilator

+ Removed: -20% damage penalty vs players

Fire Axe, & all-class melee unlocks for Pyro

- Removed: Does crits while rocket jumping
+ Added: +15% faster swing speed

Back Scratcher

+ Changed: Increased damage from +25% to +35%

Note on Fire-Axe an Back Scratcher

The fire-axe and back scratcher are now both damage dealing melee's that can't be gimped by extinguished enemies.
The Back Scratcher buff interraction changed (unhealed):
125 HP - Dies in 2 hits (unchanged)
175 HP - Dies in 2 hits instead of 3
200 HP - Dies in 3 hits (unchanged)
300 HP - Dies in 4 hits (unchanged)

Detonator & Scorch shot

+ Changed: Reduced afterburn damage penalty from -50% to -25% (from 2 to 3 damage pr tick)

Eyelander

+ Removed: 3 Heads cap and Taking heads no longer heals nerfs
Note: This has been in Bmod for a while, just was never documented as the plugin itself just stopped working after a TF2 update and I was not able to fix it

Sandman

+ Added: The baseball Now mini-crits targets that are rocket jumping

Exploit fix

Fixed an exploit where huntsman sniper could run at full speed while charging a shot fully.

Mapcycle for #1 servers

Removed: cp_mountainlab, cp_mossrock, cp_badlands, cp_granary, cp_foundry, cp_metalworks, koth_highpass, koth_lakeside_final
Added: pl_stallberg, pl_rustbelt, pl_vigil, pl_badcoastbarnward, cp_osiris, koth_daenam, 

Do join the discord if you haven’t already!!

Join the Steamgroup for pings and announcements for when we play.

Nuker

+ Reduced Robo-coin cost pr human from 4 to 3 and is now the cheapest boss

Mystery Machine

+ Added: Wave dash ability, use reload, special3 or use key to speed boost fall to the ground
Wave dash costs 5% cloak, can be spammed for schmovement (no guarantees it'll be good)

Samurai:

Renamed to Samur-A.I.

New Robots:

Bot Father

Class: Heavy
Type: Damage
Weapons: Family Business, Eviction Notice
HP: 3000
Movespeed: -20% (normal robot is -50%)

RoboKnight

Class: Demoknight TF2
Type: Tank
Weapons: Eyelander, Chargin' Targe (very long charge, slow turn speed)
HP: 3300

Do join the discord if you haven’t already!!

Powerjack:

+ Reverted to Vanilla

Hot Hand:

+ Reduced damage vulnerability from -30% to -20% to match vanilla Powerjack

Gas Passer

Bugfix: Fixed a bug where Gas Passer could build meter off itself. Chaining gas passer into gas passer is no longer possible.

Fire Axe & All-class melee unlock for Pyro

- Removed: Fire resistance and mini-crit when lit on fire
+ Added (Experimental): Can now market garden (only works with thermal thruster and reflect rocket jumps)

Manmelter

+ Changed: Increased health restored with extinguished teammates from 20 to 40

Sharpened Volcano Fragment

+ Added: On targets on fire hit: Spawns 3 dragon's fury projectiles in the direction the pyro is looking from the victim
- Changed: Reduced burn time from 5 to 3 seconds
- Changed: Reduced explosion damage from 50 to 10
- Bugfix: Explosion can no longer trigger through walls

Do join the discord if you haven’t already!!