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BalanceMod.TF
Dr livesay & zonical update

Human Balance

Medic

  • Overdose
    • Removed: Overheal expert attribute
    • Added: Overheal never decays
      • Note: This gets cancelled if another heal beam source without the overdose heals the player

Fixes

Cloaker

  • Bugfix:
    • Fixed not being able to pick up healthpacks

Team Porters

  • Now an attribute robot engineers share

New Robots

Zonical

  • Class: Engineer
  • Role: Builder
  • HP: 1250
  • Movespeed -25%
  • Weapons
    • Quick Draw Revolver
      • This weapon deploys 50% faster
      • 50% damage bonus
      • -50% clip size
      • -150% slower firing speed
      • 75% more accurate
      • Max active pipe bombs 24
    • Gunslinger
      • 25% damage bonus
      • 65% longer melee range
      • 200 metal upgrade in a single swing
  • Cost: Free
  • This robot is a callback to the quick draw that was a custom weapon in the Creators.TF community project

Dr Livesey

  • Class: Medic
  • Role: Healer
  • Subrole: Melee
  • HP: 1400
  • Movespeed: Regular medic speed
  • Weapons
    • Vita-Saw
      • +30% damage bonus
      • -75% damage to buildings
      • On Teammate hit: heals 40 health and extinguishes most debuffs and statuses (same as Vita Saw in Balance Mod)
    • Ability
      • On each teammate or enemy hit: Reduce skill cooldown
      • Use M2 to activate the skill
      • Organs add additioan duration to Livesey
      • On Teammate hit: Apply Haste run on teammate for 4 seconds
  • Cost: Free
  • This chad robot hits his teammates so hard they go faster

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