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BalanceMod.TF
Uncle dane nerf

Added back

  • Sentry Buster

Humans

  • Soldier & Pyro
    • Reserve Shooter:
      • Changed:
        • Reduced damage bonus to jumping robots from +75% to +25%

Robots

  • Removed from random starting roster
    • Engineers, Tanks and Healers
  • Firelord
    • Added:
      • Flaregun
        • “fire rate bonus” “0.5”
        • “spawn-fireballs” “damage=5.0 range=350.0 projectiles=1 firetime=5.0 angle=0 only-yaw=1 random-spread=0”
  • Backscatter
    • Removed:
      • 200 Heal on kill
    • Changed:
      • Reduced movespeed bonus from +30% to +15% faster
      • Reduced health from 2000 to 1750
      • Increased health gain per player from 60 to 120
  • Fanscout, Funke
    • Changed:
      • Reduced movespeed bonus from +30% to +15% faster
  • RoboVich
    • Changed:
      • Reduced initial sandwich count from 75 to 15
      • Reduced self heal amount from 300% to 100% more
  • Uncle Dane
    • Changed:
      • Increased Wrench deploy time from -60% to -80% slower
      • Reduced upgrade rate bonus from +300% to +100% faster
      • Reduced building health bonus from +132% to +100%
  • Join the discord if you haven’t already!!
  • Join the Steamgroup for pings and announcements for when we play.
  • Human Buffs
  • Robots

Use the !seed command on our servers to let the discord server know you want to play