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BalanceMod.TF
October update

Gameplay

  • Geeneral

Human Balance

  • Sniper & Scout
    • Huntsman & Cleaver
      • On Hit: 10 seconds of bleed
  • Soldier
    • Rocket Launcher:
      • Removed: +25% faster weapon switch
      • Added: +30% larger explosion radius
    • Black Box:
      • Removed: +25% larger explosion radius
      • Changed: On Hit: Gain up to 50 HP per hit

    There was little reason to use Rocket Launcher or Blackbox compared to the powers of other rocket launchers, this should give them some more useable situations

  • Demoknight
    • B.A.S.E. jumper now counts as a demoknight loadout, giving the demoknight buffs

Robot Menu

  • Renamed robot categories
    • Free -> MK I - Earn R₡
    • Paid -> MK II - Spend R₡
    • Bosses -> Spend B₡ + R₡

Robot Balance

Buffs

  • Agro
    • Degreaser:
      • Added:
        • Extinguish heals additional 250 HP
  • Firewall
    • Changed:
      • Updated cosmetics to be more edgy
      • Reduced the rate of overheat when firing
      • Reduced the rate of overheat when deployed
  • B4nny
    • Changed:
      • Reduced move speed penalty from -10% to -5% slower
    • Removed:
      • Pistol and Threerune blade
    • Scattergun
      • Added:
        • Damage increase on hit
          • Each hit on a player increases damage bonus
          • Caps at 300%
          • Damage bonus is reset on kill
          • This is to solve the issue of B4nny struggling to kill overhealed players, now he will be able to get kills by just doing more and more damage until they eventually die
  • Bat Attack -> Gotham Bat Droid
    • Changed:
      • The name
  • SamurA.I.
    • Changed:
      • Increased health from 1750 to 2175
  • Archibolt
    • Changed:
      • Reduced skill cooldown from 3 to 1 second
      • Reduced move speed penalty from -25% to -20% slower
      • Increased damage bonus from +25% to +30%
    • Removed:
      • Heal on kill
      • Crit Boost on kill
    • Added:
      • On Hit: 10 second speed boost
    • Archibolt fell in this weird category where he wasn’t really a disruptor nor a melee robot due to the lack of speed. With the lowered cooldown and the speed on hit, he will be able to disrupt more easily, while not being the biggest of threats
  • Pancop
    • Added:
      • Permanently Mini-critted
        • Pancop is the only paid tank as of this post, though sometimes you can get screwed when the timing is off and you don’t have your minicrits anymore. In this case you will only lose your speed, but still able to finish any potential target you started on before eating the steak again
  • Mecha Face
    • Removed:
      • Move speed penalty
    • Baby Face’s Blaster:
      • Changed:
        • Increased damage penalty vs buildings from -25% to 75%
        • Reduced damage bonus vs bplayers from +100% to +25%
      • Removed:
        • 75% more accurate bonus
      • Added:
        • +25% faster firing speed
    • With the introduction of a shortstop robot, it didn’t make sense that the baby face’s blaster acted like a shortstop variant
  • Dr Crossbow Cop
    • Added:
      • Reloads full clip at once
  • Gotham Repair Unit
    • Changed:
      • Reduced amount of hits needed from 24 to 16
      • Organs now increase teammates duration of the buff at the same rate it does to himself

Nerfs

  • Array Seven & Skymin Slash
    • Blutsauger
      • Added:
        • -50% damage penalty vs buildings
      • Giant medics being able to easily tank sentries and destroy them was too strong, despite nobody really being aware of it
  • Bearded Expense
    • Added:
      • -50% jump height (does not affect leap ability)
      • +50% Leap height bonus if speed boosted
    • Changed:
      • Reduced air control from +6000% to 400%
        • Being able to boost your ground speed while jumping and airstrafing made little sense on a juggernaut type tank
    • Gloves of Boxing Steel:
      • Removed:
        • Damage pierces resistances
          • Bearded has been a staple of the gamemode for very long, being very easy and very strong, however a soldier running battalions backup crit resist to counter a spawn camping bearded should not be punished for making the right choice in unlocks. The speed boost leap boost is to reward play where you land a hit or kill then jump shortly after
  • Megaton
    • Changed:
      • Reduced swing speed from -20% to -30% slower
    • Added:
      • Shake on hit and shake on step

New Robots

Enforcer

  • Class: Heavy
  • Role: Damage
  • Sub-Role: Hitscan
  • HP: 5000
  • Movespeed: -50%
  • Weapon
    • Super Panic Attack, high pellet count
      • -100% slower firing speed
      • +40 bonus pellets per shot
      • -50% damage penalty
      • +70% faster reload
      • -20% less accurate
      • -65% damage to buildings
  • Cost: Paid, 3 coins per robot
  • This is an “upgraded” version of Riot Cop, doing more damage up close and mid range. The damage displayed when hitting someone doesn’t always refelct the true damage inflicted, it may say 7 but you did inflict over 70

Hammer Head

  • Class: Scout
  • Role: Damage
  • Sub-Role: Hitscan
  • HP: 1250
  • Movespeed: -10%
  • Weapon
    • Shortstop
      • +40% more accurate
      • +2 pellets per shot
      • +25% faster reload speed
      • -50% damage vs buildings
      • -20% damage vs players
  • Paid, 1.5 coins per robot
  • This robot servers as a mid range lethal killer.